| public void | | a(et arg0, atm arg1, List<bcd$i> arg2, bcd$c arg3) | | method_13798(class_2552 arg0, class_2734 arg1, List<class_3072$class_3081> arg2, class_3072$class_3075 arg3) | | generate(BlockPos pos, BlockRotation rotation, List<MansionPieces$MansionPiece> pieces, MansionPieces$MansionGrid grid) | | func_191125_a(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$MansionTemplate> arg2, WoodlandMansionPieces$Grid arg3) | | createMansion(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$MansionTemplate> arg2, WoodlandMansionPieces$Grid arg3) |
|
| private void | | a(List<bcd$i> arg0, bcd$e arg1, bcd$g arg2, fa arg3, int arg4, int arg5, int arg6, int arg7) | | method_13800(List<class_3072$class_3081> arg0, class_3072$class_3077 arg1, class_3072$class_3079 arg2, class_1354 arg3, int arg4, int arg5, int arg6, int arg7) | | traverseOuterWalls(List<MansionPieces$MansionPiece> pieces, MansionPieces$Placement placement, MansionPieces$SimpleGrid grid, Direction facing, int x, int y, int width, int height) | | func_191130_a(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, EnumFacing arg3, int arg4, int arg5, int arg6, int arg7) | | traverseOuterWalls(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, EnumFacing arg3, int arg4, int arg5, int arg6, int arg7) |
|
| private void | | a(List<bcd$i> arg0, et arg1, atm arg2, bcd$g arg3, bcd$g arg4) | | method_13802(List<class_3072$class_3081> arg0, class_2552 arg1, class_2734 arg2, class_3072$class_3079 arg3, class_3072$class_3079 arg4) | | generateRoof(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, MansionPieces$SimpleGrid grid, MansionPieces$SimpleGrid belowGrid) | | func_191123_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4) | | createRoof(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4) |
|
| private void | |
| private void | |
| private void | |
| private void | |
| private void | | a(List<bcd$i> arg0, et arg1, atm arg2, fa arg3, bcd$b arg4) | | method_13803(List<class_3072$class_3081> arg0, class_2552 arg1, class_2734 arg2, class_1354 arg3, class_3072$class_3074 arg4) | | generate1x1(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide, MansionPieces$FloorRooms rooms) | | func_191129_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, WoodlandMansionPieces$RoomCollection arg4) | | addRoom1x1(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, WoodlandMansionPieces$RoomCollection arg4) |
|
| private void | | a(List<bcd$i> arg0, et arg1, atm arg2, fa arg3, fa arg4, bcd$b arg5, boolean arg6) | | method_13805(List<class_3072$class_3081> arg0, class_2552 arg1, class_2734 arg2, class_1354 arg3, class_1354 arg4, class_3072$class_3074 arg5, boolean arg6) | | generate1x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide2, Direction entranceSide1, MansionPieces$FloorRooms rooms, boolean stairs) | | func_191132_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, EnumFacing arg4, WoodlandMansionPieces$RoomCollection arg5, boolean arg6) | | addRoom1x2(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, EnumFacing arg4, WoodlandMansionPieces$RoomCollection arg5, boolean arg6) |
|
| private void | | a(List<bcd$i> arg0, et arg1, atm arg2, fa arg3, fa arg4, bcd$b arg5) | | method_13804(List<class_3072$class_3081> arg0, class_2552 arg1, class_2734 arg2, class_1354 arg3, class_1354 arg4, class_3072$class_3074 arg5) | | generate2x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide2, Direction entranceSide1, MansionPieces$FloorRooms rooms) | | func_191127_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, EnumFacing arg4, WoodlandMansionPieces$RoomCollection arg5) | | addRoom2x2(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, EnumFacing arg4, WoodlandMansionPieces$RoomCollection arg5) |
|
| private void | | a(List<bcd$i> arg0, et arg1, atm arg2, bcd$b arg3) | | method_13801(List<class_3072$class_3081> arg0, class_2552 arg1, class_2734 arg2, class_3072$class_3074 arg3) | | generateSecret2x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, MansionPieces$FloorRooms rooms) | | func_191128_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$RoomCollection arg3) | | addRoom2x2Secret(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$RoomCollection arg3) |
|