| public static void | | a() | | method_5537() | | register() | | func_143016_a() | | registerVillagePieces() |
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| public static List<VillagePieces$VillagePieceWeight> | | a(Random arg0, int arg1) | | method_5538(Random arg0, int arg1) | | getPieceWeights(Random random, int size) | | func_75084_a(Random arg0, int arg1) | | getStructureVillageWeightedPieceList(Random random, int size) |
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| private static int | |
| private static VillagePieces$VillagePiece | | a(bcb$k arg0, bcb$e arg1, List<bbx> arg2, Random arg3, int arg4, int arg5, int arg6, fa arg7, int arg8) | | method_86(class_39$class_50 arg0, class_39$class_44 arg1, List<class_34> arg2, Random arg3, int arg4, int arg5, int arg6, class_1354 arg7, int arg8) | | createBuildingPiece(VillagePieces$Start startPiece, VillagePieces$VillagePieceWeight weight, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth) | | func_176065_a(StructureVillagePieces$Start arg0, StructureVillagePieces$PieceWeight arg1, List<StructureComponent> arg2, Random arg3, int arg4, int arg5, int arg6, EnumFacing arg7, int arg8) | | findAndCreateComponentFactory(StructureVillagePieces$Start start, StructureVillagePieces$PieceWeight weight, List<StructureComponent> structureComponents, Random rand, int structureMinX, int structureMinY, int structureMinZ, EnumFacing facing, int componentType) |
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| private static VillagePieces$VillagePiece | | c(bcb$k arg0, List<bbx> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7) | | method_91(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7) | | generateNextBuildingPiece(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth) | | func_176067_c(StructureVillagePieces$Start arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) | | generateComponent(StructureVillagePieces$Start start, List<StructureComponent> structureComponents, Random rand, int structureMinX, int structureMinY, int structureMinZ, EnumFacing facing, int componentType) |
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| private static StructurePiece | | d(bcb$k arg0, List<bbx> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7) | | method_92(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7) | | generateBuildingPiece(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth) | | func_176066_d(StructureVillagePieces$Start arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) | | generateAndAddComponent(StructureVillagePieces$Start start, List<StructureComponent> structureComponents, Random rand, int structureMinX, int structureMinY, int structureMinZ, EnumFacing facing, int componentType) |
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| private static StructurePiece | | e(bcb$k arg0, List<bbx> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7) | | method_93(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7) | | generateRoadPiece(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth) | | func_176069_e(StructureVillagePieces$Start arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) | | generateAndAddRoadPiece(StructureVillagePieces$Start start, List<StructureComponent> arg1, Random rand, int arg3, int arg4, int arg5, EnumFacing facing, int arg7) |
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