| protected void | |
| protected void | |
| private int | |
| private FortressPieces$FortressPiece | | a(bbl$q arg0, List<bbl$n> arg1, List<bbv> arg2, Random arg3, int arg4, int arg5, int arg6, fa arg7, int arg8) | | m_44395530(C_20686865$C_66787806 arg0, List<C_20686865$C_64257377> arg1, List<C_91792368> arg2, Random arg3, int arg4, int arg5, int arg6, C_28786548 arg7, int arg8) | | generateNextPiece(FortressPieces$Start startPiece, List<FortressPieces$FortressPieceWeight> weights, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth) |
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| private StructurePiece | | a(bbl$q arg0, List<bbv> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7, boolean arg8) | | m_98237323(C_20686865$C_66787806 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, int arg5, C_28786548 arg6, int arg7, boolean arg8) | | generateNextPiece(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth, boolean pickCastlePiece) |
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| protected StructurePiece | | a(bbl$q arg0, List<bbv> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | m_10297665(C_20686865$C_66787806 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | generatePieceForward(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int offset, int yOffset, boolean pickCastlePiece) |
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| protected StructurePiece | | b(bbl$q arg0, List<bbv> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | m_00203546(C_20686865$C_66787806 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | generatePieceLeft(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset, boolean pickCastlePiece) |
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| protected StructurePiece | | c(bbl$q arg0, List<bbv> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | m_86857282(C_20686865$C_66787806 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | generatePieceRight(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset, boolean pickCastlePiece) |
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| protected static boolean | |