net.minecraft.block

public class WallTorchBlock

extends TorchBlock

All mapped superinterfaces:

ItemLike

biu
net.minecraft.unmapped.C_21892969
net.minecraft.block.WallTorchBlock
net.minecraft.block.BlockTorchWall

Field summary

Modifier and TypeField
public static final DirectionProperty
a
f_38005705
FACING
field_196532_a
private static final Map<Direction, VoxelShape>
b
f_70838322
SHAPES
field_196533_b

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public String
m()
m_44446722()
getTranslationKey()
func_149739_a()
public VoxelShape
a(blb arg0, axj arg1, el arg2)
m_29383112(C_15815210 arg0, C_56864221 arg1, C_32594356 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(blb arg0, ayb arg1, el arg2)
m_29306917(C_15815210 arg0, C_46108969 arg1, C_32594356 arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
public BlockState
a(arj arg0)
m_05287994(C_46212859 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
public BlockState
a(blb arg0, eq arg1, blb arg2, axy arg3, el arg4, el arg5)
m_05745985(C_15815210 arg0, C_28786548 arg1, C_15815210 arg2, C_49764715 arg3, C_32594356 arg4, C_32594356 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public BlockState
a(blb arg0, bha arg1)
m_63867362(C_15815210 arg0, C_29544645 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public BlockState
a(blb arg0, bfy arg1)
m_93743711(C_15815210 arg0, C_97363899 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected void
a(bld$a<bcr, blb> arg0)
m_74806612(C_06229646$C_74484636<C_81592558, C_15815210> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public void
c(blb arg0, axx arg1, el arg2, Random arg3)
m_41538657(C_15815210 arg0, C_64041439 arg1, C_32594356 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)