net.minecraft.world.gen.structure

abstract class FortressPieces$FortressPiece

extends StructurePiece

bwq$m
net.minecraft.unmapped.C_20686865$C_05298363
net.minecraft.world.gen.structure.FortressPieces$FortressPiece
net.minecraft.world.gen.feature.structure.FortressPieces$Piece

Constructor summary

ModifierConstructor
public ()
protected (int arg0)

Method summary

Modifier and TypeMethod
protected void
a(gy arg0, bxl arg1)
m_45494737(C_74087615 arg0, C_60046810 arg1)
readNbt(NbtCompound arg0, StructureManager arg1)
func_143011_b(NBTTagCompound arg0, TemplateManager arg1)
protected void
a(gy arg0)
m_36880336(C_74087615 arg0)
writeNbt(NbtCompound arg0)
func_143012_a(NBTTagCompound arg0)
private int
a(List<bwq$n> arg0)
m_78957185(List<C_20686865$C_64257377> arg0)
getTotalWeight(List<FortressPieces$FortressPieceWeight> pieceWeights)
func_74960_a(List<FortressPieces$PieceWeight> arg0)
private FortressPieces$FortressPiece
a(bwq$q arg0, List<bwq$n> arg1, List<bxa> arg2, Random arg3, int arg4, int arg5, int arg6, eq arg7, int arg8)
m_44395530(C_20686865$C_66787806 arg0, List<C_20686865$C_64257377> arg1, List<C_91792368> arg2, Random arg3, int arg4, int arg5, int arg6, C_28786548 arg7, int arg8)
generateNextPiece(FortressPieces$Start startPiece, List<FortressPieces$FortressPieceWeight> weights, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
func_175871_a(FortressPieces$Start arg0, List<FortressPieces$PieceWeight> arg1, List<StructurePiece> arg2, Random arg3, int arg4, int arg5, int arg6, EnumFacing arg7, int arg8)
private StructurePiece
a(bwq$q arg0, List<bxa> arg1, Random arg2, int arg3, int arg4, int arg5, eq arg6, int arg7, boolean arg8)
m_98237323(C_20686865$C_66787806 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, int arg5, C_28786548 arg6, int arg7, boolean arg8)
generateNextPiece(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth, boolean pickCastlePiece)
func_175870_a(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7, boolean arg8)
protected StructurePiece
a(bwq$q arg0, List<bxa> arg1, Random arg2, int arg3, int arg4, boolean arg5)
m_10297665(C_20686865$C_66787806 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, boolean arg5)
generatePieceForward(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int offset, int yOffset, boolean pickCastlePiece)
func_74963_a(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, boolean arg5)
protected StructurePiece
b(bwq$q arg0, List<bxa> arg1, Random arg2, int arg3, int arg4, boolean arg5)
m_00203546(C_20686865$C_66787806 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, boolean arg5)
generatePieceLeft(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset, boolean pickCastlePiece)
func_74961_b(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, boolean arg5)
protected StructurePiece
c(bwq$q arg0, List<bxa> arg1, Random arg2, int arg3, int arg4, boolean arg5)
m_86857282(C_20686865$C_66787806 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, boolean arg5)
generatePieceRight(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset, boolean pickCastlePiece)
func_74965_c(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, boolean arg5)
protected static boolean
a(bwe arg0)
m_29270684(C_61280729 arg0)
isValidBounds(StructureBox bounds)
func_74964_a(MutableBoundingBox arg0)