| public static VillagePieces$BlacksmithHouse | | a(bxg$k arg0, List<bxa> arg1, Random arg2, int arg3, int arg4, int arg5, eq arg6, int arg7) | | m_16260744(C_90958282$C_77350861 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4, int arg5, C_28786548 arg6, int arg7) | | of(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth) | | func_175855_a(VillagePieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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| protected void | |
| protected void | |
| public boolean | | a(axy arg0, Random arg1, bwe arg2, axl arg3) | | m_06274008(C_49764715 arg0, Random arg1, C_61280729 arg2, C_97313606 arg3) | | postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3) | | func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) |
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| protected int | | c(int arg0, int arg1) | | m_40652192(int arg0, int arg1) | | getVillagerProfession(int arg0, int arg1) | | func_180779_c(int arg0, int arg1) |
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