| protected boolean | |
| protected void | |
| protected void | | a(axz arg0, el arg1, blc arg2) | | method_17344(class_3598 arg0, class_2552 arg1, class_2232 arg2) | | setBlockState(WorldAccess arg0, BlockPos arg1, BlockState arg2) | | func_202278_a(IWorld arg0, BlockPos arg1, IBlockState arg2) | | setBlockState(IWorld arg0, BlockPos arg1, IBlockState arg2) |
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| protected final void | | a(Set<el> arg0, axz arg1, el arg2, blc arg3) | | method_17293(Set<class_2552> arg0, class_3598 arg1, class_2552 arg2, class_2232 arg3) | | setBlockState(Set<BlockPos> positions, WorldAccess world, BlockPos pos, BlockState state) | | func_208520_a(Set<BlockPos> arg0, IWorld arg1, BlockPos arg2, IBlockState arg3) | | setLogState(Set<BlockPos> changedBlocks, IWorld worldIn, BlockPos arg2, IBlockState arg3) |
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| private void | | b(axz arg0, el arg1, blc arg2) | | method_17295(class_3598 arg0, class_2552 arg1, class_2232 arg2) | | doSetBlockState(WorldAccess world, BlockPos pos, BlockState state) | | func_208521_b(IWorld arg0, BlockPos arg1, IBlockState arg2) | | func_208521_b(IWorld arg0, BlockPos arg1, IBlockState arg2) |
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| public final boolean | | a(axz arg0, bmy<? extends bom> arg1, Random arg2, el arg3, T arg4) | | method_17343(class_3598 arg0, class_2744<? extends class_3798> arg1, Random arg2, class_2552 arg3, T arg4) | | place(WorldAccess arg0, ChunkGenerator<? extends ChunkGeneratorSettings> arg1, Random arg2, BlockPos arg3, T arg4) | | func_212245_a(IWorld arg0, IChunkGenerator<? extends IChunkGenSettings> arg1, Random arg2, BlockPos arg3, T arg4) | | place(IWorld arg0, IChunkGenerator<? extends IChunkGenSettings> arg1, Random arg2, BlockPos arg3, T arg4) |
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| protected abstract boolean | | a(Set<el> arg0, axz arg1, Random arg2, el arg3) | | method_17294(Set<class_2552> arg0, class_3598 arg1, Random arg2, class_2552 arg3) | | doPlace(Set<BlockPos> positions, WorldAccess world, Random random, BlockPos pos) | | func_208519_a(Set<BlockPos> arg0, IWorld arg1, Random arg2, BlockPos arg3) | | place(Set<BlockPos> changedBlocks, IWorld worldIn, Random rand, BlockPos position) |
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