| public static boolean | | a(bxi$g arg0, int arg1, int arg2) | | method_13788(class_3072$class_3079 arg0, int arg1, int arg2) | | isHouse(MansionPieces$SimpleGrid grid, int x, int y) | | func_191109_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2) | | isHouse(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2) |
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| public boolean | | a(bxi$g arg0, int arg1, int arg2, int arg3, int arg4) | | method_13789(class_3072$class_3079 arg0, int arg1, int arg2, int arg3, int arg4) | | isRoomId(MansionPieces$SimpleGrid grid, int x, int y, int room, int id) | | func_191114_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | isRoomId(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) |
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| public Direction | | b(bxi$g arg0, int arg1, int arg2, int arg3, int arg4) | | method_13794(class_3072$class_3079 arg0, int arg1, int arg2, int arg3, int arg4) | | get1x2Direction(MansionPieces$SimpleGrid grid, int x, int y, int room, int id) | | func_191113_b(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | get1x2RoomDirection(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) |
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| private void | | a(bxi$g arg0, int arg1, int arg2, eq arg3, int arg4) | | method_13790(class_3072$class_3079 arg0, int arg1, int arg2, class_1354 arg3, int arg4) | | generateCorridor(MansionPieces$SimpleGrid grid, int x, int y, Direction entranceSide, int generationDepth) | | func_191110_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, EnumFacing arg3, int arg4) | | recursiveCorridor(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, EnumFacing arg3, int arg4) |
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| private boolean | |
| private void | | b() | | method_13792() | | setupThirdFloor() | | func_191115_b() | | setupThirdFloor() |
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| private void | |