net.minecraft.world.gen.structure

public class MineshaftPieces$Room

extends MineshaftPieces$MineshaftPiece

bwq$d
net.minecraft.class_1253$class_1256
net.minecraft.world.gen.structure.MineshaftPieces$Room
net.minecraft.world.gen.feature.structure.MineshaftPieces$Room
net.minecraft.world.gen.feature.structure.MineshaftPieces$Room

Field summary

Modifier and TypeField
private final List<StructureBox>
b
field_4917
entrances
field_74949_a
connectedRooms

Constructor summary

ModifierConstructor
public ()
public (int depth, Random random, int x, int z, MineshaftStructure$Variant variant)

Method summary

Modifier and TypeMethod
public void
a(bxb arg0, List<bxb> arg1, Random arg2)
method_54(class_34 arg0, List<class_34> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
buildComponent(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
public boolean
a(axz arg0, Random arg1, bwf arg2, axm arg3)
method_58(class_3598 arg0, Random arg1, class_1251 arg2, class_1146 arg3)
postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3)
func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
addComponentParts(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
public void
a(int arg0, int arg1, int arg2)
method_9272(int arg0, int arg1, int arg2)
move(int arg0, int arg1, int arg2)
func_181138_a(int arg0, int arg1, int arg2)
offset(int arg0, int arg1, int arg2)
protected void
a(gy arg0)
method_5528(class_322 arg0)
writeNbt(NbtCompound arg0)
func_143012_a(NBTTagCompound arg0)
writeAdditional(NBTTagCompound arg0)
protected void
a(gy arg0, bxm arg1)
method_5530(class_322 arg0, class_3998 arg1)
readNbt(NbtCompound arg0, StructureManager arg1)
func_143011_b(NBTTagCompound arg0, TemplateManager arg1)
readAdditional(NBTTagCompound arg0, TemplateManager arg1)