| public final NbtCompound | | c() | | method_5529() | | toNbt() | | func_143010_b() | | write() |
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| protected abstract void | |
| public void | |
| protected abstract void | |
| public void | | a(bxb arg0, List<bxb> arg1, Random arg2) | | method_54(class_34 arg0, List<class_34> arg1, Random arg2) | | addChildren(StructurePiece start, List<StructurePiece> pieces, Random random) | | func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) | | buildComponent(StructurePiece componentIn, List<StructurePiece> listIn, Random rand) |
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| public abstract boolean | | a(axz arg0, Random arg1, bwf arg2, axm arg3) | | method_58(class_3598 arg0, Random arg1, class_1251 arg2, class_1146 arg3) | | postProcess(WorldAccess world, Random random, StructureBox bounds, ChunkPos pos) | | func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) | | addComponentParts(IWorld worldIn, Random randomIn, MutableBoundingBox structureBoundingBoxIn, ChunkPos arg3) |
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| public StructureBox | | d() | | method_70() | | getBounds() | | func_74874_b() | | getBoundingBox() |
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| public int | | e() | | method_74() | | getGenerationDepth() | | func_74877_c() | | getComponentType() |
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| public static StructurePiece | |
| protected boolean | |
| protected int | | a(int arg0, int arg1) | | method_53(int arg0, int arg1) | | transformX(int x, int z) | | func_74865_a(int arg0, int arg1) | | getXWithOffset(int x, int z) |
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| protected int | | d(int arg0) | | method_52(int arg0) | | transformY(int y) | | func_74862_a(int arg0) | | getYWithOffset(int y) |
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| protected int | | b(int arg0, int arg1) | | method_71(int arg0, int arg1) | | transformZ(int x, int z) | | func_74873_b(int arg0, int arg1) | | getZWithOffset(int x, int z) |
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| protected void | | a(axz arg0, blc arg1, int arg2, int arg3, int arg4, bwf arg5) | | method_56(class_3598 arg0, class_2232 arg1, int arg2, int arg3, int arg4, class_1251 arg5) | | setBlockState(WorldAccess world, BlockState state, int x, int y, int z, StructureBox bounds) | | func_175811_a(IWorld arg0, IBlockState arg1, int arg2, int arg3, int arg4, MutableBoundingBox arg5) | | setBlockState(IWorld worldIn, IBlockState blockstateIn, int x, int y, int z, MutableBoundingBox boundingboxIn) |
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| protected BlockState | | a(axk arg0, int arg1, int arg2, int arg3, bwf arg4) | | method_9273(class_1158 arg0, int arg1, int arg2, int arg3, class_1251 arg4) | | getBlockState(BlockView world, int x, int y, int z, StructureBox bounds) | | func_175807_a(IBlockReader arg0, int arg1, int arg2, int arg3, MutableBoundingBox arg4) | | getBlockStateFromPos(IBlockReader worldIn, int x, int y, int z, MutableBoundingBox boundingboxIn) |
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| protected boolean | | a(ayc arg0, int arg1, int arg2, int arg3, bwf arg4) | | method_17657(class_3599 arg0, int arg1, int arg2, int arg3, class_1251 arg4) | | getLight(WorldView world, int x, int y, int z, StructureBox bounds) | | func_189916_b(IWorldReaderBase arg0, int arg1, int arg2, int arg3, MutableBoundingBox arg4) | | getSkyBrightness(IWorldReaderBase worldIn, int x, int y, int z, MutableBoundingBox boundingboxIn) |
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| protected void | | b(axz arg0, bwf arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | method_60(class_3598 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | fillAir(WorldAccess world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) | | func_74878_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | fillWithAir(IWorld worldIn, MutableBoundingBox structurebb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) |
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| protected void | | a(axz arg0, bwf arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, blc arg8, blc arg9, boolean arg10) | | method_17653(class_3598 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2232 arg8, class_2232 arg9, boolean arg10) | | fillWithOutline(WorldAccess world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState edge, BlockState filler, boolean avoidAir) | | func_175804_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IBlockState arg8, IBlockState arg9, boolean arg10) | | fillWithBlocks(IWorld existingOnly, MutableBoundingBox boundingboxIn, int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, IBlockState boundaryBlockState, IBlockState arg9, boolean arg10) |
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| protected void | | a(axz arg0, bwf arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, bxb$a arg10) | | method_17655(class_3598 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, class_34$class_35 arg10) | | fill(WorldAccess world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean avoidAir, Random random, StructurePiece$BlockPicker blocks) | | func_74882_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, StructurePiece$BlockSelector arg10) | | fillWithRandomizedBlocks(IWorld blockselector, MutableBoundingBox boundingboxIn, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysReplace, Random arg9, StructurePiece$BlockSelector arg10) |
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| protected void | | a(axz arg0, bwf arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, blc arg10, blc arg11, boolean arg12, boolean arg13) | | method_17656(class_3598 arg0, class_1251 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, class_2232 arg10, class_2232 arg11, boolean arg12, boolean arg13) | | fillRandomlyWithOutline(WorldAccess world, StructureBox bounds, Random random, float threshold, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState edge, BlockState filler, boolean avoidAir, boolean maxLight) | | func_189914_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, IBlockState arg10, IBlockState arg11, boolean arg12, boolean arg13) | | generateMaybeBox(IWorld edgeState, MutableBoundingBox sbb, Random rand, float chance, int x1, int y1, int z1, int x2, int y2, int arg9, IBlockState arg10, IBlockState arg11, boolean arg12, boolean arg13) |
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| protected void | | a(axz arg0, bwf arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, blc arg7) | | method_65(class_3598 arg0, class_1251 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, class_2232 arg7) | | setBlockStateWithThreshold(WorldAccess world, StructureBox bounds, Random random, float threshold, int x, int y, int z, BlockState state) | | func_175809_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, IBlockState arg7) | | randomlyPlaceBlock(IWorld worldIn, MutableBoundingBox boundingboxIn, Random rand, float chance, int x, int y, int z, IBlockState blockstateIn) |
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| protected void | | a(axz arg0, bwf arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, blc arg8, boolean arg9) | | method_17654(class_3598 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2232 arg8, boolean arg9) | | placeUpperHemisphere(WorldAccess world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState state, boolean avoidAir) | | func_180777_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IBlockState arg8, boolean arg9) | | randomlyRareFillWithBlocks(IWorld worldIn, MutableBoundingBox boundingboxIn, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, IBlockState blockstateIn, boolean arg9) |
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| protected void | | a(axz arg0, int arg1, int arg2, int arg3, bwf arg4) | | method_73(class_3598 arg0, int arg1, int arg2, int arg3, class_1251 arg4) | | fillAirColumnUp(WorldAccess world, int x, int y, int z, StructureBox bounds) | | func_74871_b(IWorld arg0, int arg1, int arg2, int arg3, MutableBoundingBox arg4) | | clearCurrentPositionBlocksUpwards(IWorld worldIn, int x, int y, int z, MutableBoundingBox structurebb) |
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| protected void | | b(axz arg0, blc arg1, int arg2, int arg3, int arg4, bwf arg5) | | method_72(class_3598 arg0, class_2232 arg1, int arg2, int arg3, int arg4, class_1251 arg5) | | fillColumnDown(WorldAccess world, BlockState state, int x, int y, int z, StructureBox bounds) | | func_175808_b(IWorld arg0, IBlockState arg1, int arg2, int arg3, int arg4, MutableBoundingBox arg5) | | replaceAirAndLiquidDownwards(IWorld worldIn, IBlockState blockstateIn, int x, int y, int z, MutableBoundingBox boundingboxIn) |
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| protected boolean | | a(axz arg0, bwf arg1, Random arg2, int arg3, int arg4, int arg5, pc arg6) | | method_11852(class_3598 arg0, class_1251 arg1, Random arg2, int arg3, int arg4, int arg5, class_1653 arg6) | | placeChestWithLoot(WorldAccess world, StructureBox bounds, Random random, int x, int y, int z, Identifier lootTable) | | func_186167_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, ResourceLocation arg6) | | generateChest(IWorld worldIn, MutableBoundingBox structurebb, Random randomIn, int x, int y, int z, ResourceLocation loot) |
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| public static BlockState | | a(axk arg0, el arg1, blc arg2) | | method_17652(class_1158 arg0, class_2552 arg1, class_2232 arg2) | | orientBonusChest(BlockView world, BlockPos pos, BlockState state) | | func_197528_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2) | | func_197528_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2) |
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| protected boolean | | a(axz arg0, bwf arg1, Random arg2, el arg3, pc arg4, blc arg5) | | method_13775(class_3598 arg0, class_1251 arg1, Random arg2, class_2552 arg3, class_1653 arg4, class_2232 arg5) | | placeChestWithLoot(WorldAccess world, StructureBox bounds, Random random, BlockPos pos, Identifier lootTable, BlockState state) | | func_191080_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, BlockPos arg3, ResourceLocation arg4, IBlockState arg5) | | generateChest(IWorld arg0, MutableBoundingBox arg1, Random arg2, BlockPos arg3, ResourceLocation arg4, IBlockState arg5) |
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| protected boolean | | a(axz arg0, bwf arg1, Random arg2, int arg3, int arg4, int arg5, eq arg6, pc arg7) | | method_11851(class_3598 arg0, class_1251 arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, class_1653 arg7) | | placeDispenserWithLoot(WorldAccess world, StructureBox bounds, Random random, int x, int y, int z, Direction facing, Identifier lootTable) | | func_189419_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, ResourceLocation arg7) | | createDispenser(IWorld worldIn, MutableBoundingBox sbb, Random rand, int x, int y, int z, EnumFacing facing, ResourceLocation lootTableIn) |
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| protected void | | a(axz arg0, bwf arg1, Random arg2, int arg3, int arg4, int arg5, eq arg6, bed arg7) | | method_13377(class_3598 arg0, class_1251 arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, class_129 arg7) | | placeDoor(WorldAccess world, StructureBox bounds, Random random, int x, int y, int z, Direction facing, DoorBlock door) | | func_189915_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, BlockDoor arg7) | | generateDoor(IWorld worldIn, MutableBoundingBox sbb, Random rand, int x, int y, int z, EnumFacing facing, BlockDoor door) |
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| public void | | a(int arg0, int arg1, int arg2) | | method_9272(int arg0, int arg1, int arg2) | | move(int dx, int dy, int dz) | | func_181138_a(int arg0, int arg1, int arg2) | | offset(int x, int y, int z) |
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| public Direction | | f() | | method_11854() | | getFacing() | | func_186165_e() | | getCoordBaseMode() |
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| public void | |