| public static void | | a() | | method_5508() | | register() | | func_143048_a() | | registerStructurePieces() |
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| private static MineshaftPieces$MineshaftPiece | | a(List<bxb> arg0, Random arg1, int arg2, int arg3, int arg4, eq arg5, int arg6, bru$b arg7) | | method_13369(List<class_34> arg0, Random arg1, int arg2, int arg3, int arg4, class_1354 arg5, int arg6, class_3867$class_3014 arg7) | | createPiece(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int depth, MineshaftStructure$Variant variant) | | func_189940_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, EnumFacing arg5, int arg6, MineshaftStructure$Type arg7) | | createRandomShaftPiece(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, EnumFacing arg5, int arg6, MineshaftStructure$Type arg7) |
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| private static MineshaftPieces$MineshaftPiece | | b(bxb arg0, List<bxb> arg1, Random arg2, int arg3, int arg4, int arg5, eq arg6, int arg7) | | method_13370(class_34 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7) | | generateNextPiece(StructurePiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int depth) | | func_189938_b(StructurePiece arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) | | generateAndAddPiece(StructurePiece arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) |
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