net.minecraft.world.gen.structure

abstract class StrongholdPieces$StrongholdPiece

extends StructurePiece

bwx$p
net.minecraft.class_11$class_31
net.minecraft.world.gen.structure.StrongholdPieces$StrongholdPiece
net.minecraft.world.gen.feature.structure.StrongholdPieces$Stronghold
net.minecraft.world.gen.feature.structure.StrongholdPieces$Stronghold

Field summary

Modifier and TypeField
protected StrongholdPieces$StrongholdPiece$EntranceType
d
field_6236
entranceType
field_143013_d
entryDoor

Constructor summary

ModifierConstructor
public ()
protected (int arg0)

Method summary

Modifier and TypeMethod
protected void
a(gy arg0)
method_5528(class_322 arg0)
writeNbt(NbtCompound arg0)
func_143012_a(NBTTagCompound arg0)
writeAdditional(NBTTagCompound arg0)
protected void
a(gy arg0, bxm arg1)
method_5530(class_322 arg0, class_3998 arg1)
readNbt(NbtCompound arg0, StructureManager arg1)
func_143011_b(NBTTagCompound arg0, TemplateManager arg1)
readAdditional(NBTTagCompound arg0, TemplateManager arg1)
protected void
a(axz arg0, Random arg1, bwf arg2, bwx$p$a arg3, int arg4, int arg5, int arg6)
method_41(class_3598 arg0, Random arg1, class_1251 arg2, class_11$class_31$class_32 arg3, int arg4, int arg5, int arg6)
generateEntrance(WorldAccess world, Random random, StructureBox bounds, StrongholdPieces$StrongholdPiece$EntranceType type, int x, int y, int z)
func_74990_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, StrongholdPieces$Stronghold$Door arg3, int arg4, int arg5, int arg6)
placeDoor(IWorld worldIn, Random arg1, MutableBoundingBox arg2, StrongholdPieces$Stronghold$Door arg3, int arg4, int arg5, int arg6)
protected StrongholdPieces$StrongholdPiece$EntranceType
a(Random arg0)
method_40(Random arg0)
pickEntranceType(Random random)
func_74988_a(Random arg0)
getRandomDoor(Random arg0)
protected StructurePiece
a(bwx$m arg0, List<bxb> arg1, Random arg2, int arg3, int arg4)
method_39(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4)
generatePieceForward(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int offset, int yOffset)
func_74986_a(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
getNextComponentNormal(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
protected StructurePiece
b(bwx$m arg0, List<bxb> arg1, Random arg2, int arg3, int arg4)
method_9265(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4)
generatePieceLeft(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset)
func_74989_b(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
getNextComponentX(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
protected StructurePiece
c(bwx$m arg0, List<bxb> arg1, Random arg2, int arg3, int arg4)
method_9266(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4)
generatePieceRight(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset)
func_74987_c(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
getNextComponentZ(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4)
protected static boolean
a(bwf arg0)
method_42(class_1251 arg0)
isValidBounds(StructureBox bounds)
func_74991_a(MutableBoundingBox arg0)
canStrongholdGoDeeper(MutableBoundingBox arg0)