net.minecraft.block

public class AnvilBlock

extends FallingBlock

All mapped superinterfaces:

ItemLike

bbx
net.minecraft.unmapped.C_41649100
net.minecraft.block.AnvilBlock
net.minecraft.block.BlockAnvil

Field summary

Modifier and TypeField
private static final org.apache.logging.log4j.Logger
c
f_42955537
LOGGER
field_185762_e
public static final DirectionProperty
a
f_53349688
FACING
field_176506_a
private static final VoxelShape
p
f_33376700
BASE_SHAPE
field_196436_c
private static final VoxelShape
q
f_60756488
LEG_1_SHAPE_X
field_196439_y
private static final VoxelShape
r
f_39787524
LEG_2_SHAPE_X
field_196440_z
private static final VoxelShape
s
f_70947150
TOP_SHAPE_X
field_196434_A
private static final VoxelShape
t
f_68859430
LEG_1_SHAPE_Z
field_196435_B
private static final VoxelShape
u
f_75528787
LEG_2_SHAPE_Z
field_196437_C
private static final VoxelShape
v
f_65763375
TOP_SHAPE_Z
field_196438_D
private static final VoxelShape
w
f_10751691
SHAPE_Z
field_185760_c
private static final VoxelShape
x
f_32483043
SHAPE_X
field_185761_d

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public boolean
a(bkt arg0)
m_76696200(C_15815210 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
public FaceShape
a(axg arg0, bkt arg1, ej arg2, ep arg3)
m_19944446(C_56864221 arg0, C_15815210 arg1, C_32594356 arg2, C_28786548 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public BlockState
a(arg arg0)
m_05287994(C_46212859 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
public boolean
a(bkt arg0, axs arg1, ej arg2, aoc arg3, adh arg4, ep arg5, float arg6, float arg7, float arg8)
m_39069644(C_15815210 arg0, C_64041439 arg1, C_32594356 arg2, C_40996800 arg3, C_31276856 arg4, C_28786548 arg5, float arg6, float arg7, float arg8)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
public VoxelShape
a(bkt arg0, axg arg1, ej arg2)
m_29383112(C_15815210 arg0, C_56864221 arg1, C_32594356 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
protected void
a(amh arg0)
m_84565679(C_71700262 arg0)
beforeStartFalling(FallingBlockEntity arg0)
func_149829_a(EntityFallingBlock arg0)
public void
a(axs arg0, ej arg1, bkt arg2, bkt arg3)
m_11631982(C_64041439 arg0, C_32594356 arg1, C_15815210 arg2, C_15815210 arg3)
land(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
func_176502_a_(World arg0, BlockPos arg1, IBlockState arg2, IBlockState arg3)
public void
a(axs arg0, ej arg1)
m_12583714(C_64041439 arg0, C_32594356 arg1)
pop(World arg0, BlockPos arg1)
func_190974_b(World arg0, BlockPos arg1)
public static BlockState
a_(bkt arg0)
m_56472837(C_15815210 arg0)
damage(BlockState state)
func_196433_f(IBlockState arg0)
public BlockState
a(bkt arg0, bgs arg1)
m_63867362(C_15815210 arg0, C_29544645 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
protected void
a(bkv$a<bcj, bkt> arg0)
m_74806612(C_06229646$C_74484636<C_81592558, C_15815210> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public boolean
a(bkt arg0, axg arg1, ej arg2, caw arg3)
m_93785535(C_15815210 arg0, C_56864221 arg1, C_32594356 arg2, C_37308260 arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)