| public void | | a(int arg0, int arg1, bmo arg2) | | m_10480678(int arg0, int arg1, C_66993538 arg2) | | buildTerrain(int chunkX, int chunkZ, ChunkAccess chunk) | | func_185936_a(int arg0, int arg1, IChunk arg2) |
|
| protected void | |
| public double[] | | a(int arg0, int arg1) | | m_00697703(int arg0, int arg1) | | getSurfaceNoise(int arg0, int arg1) | | func_205473_a(int arg0, int arg1) |
|
| public void | |
| private double[] | | a(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | | m_00584852(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | | generateHeightMap(int x, int y, int z, int sizeX, int sizeY, int sizeZ) | | func_202104_a(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) |
|
| public void | |
| public List<Biome$SpawnEntry> | |
| public int | | a(axs arg0, boolean arg1, boolean arg2) | | m_24100391(C_64041439 arg0, boolean arg1, boolean arg2) | | tickSpawners(World arg0, boolean arg1, boolean arg2) | | func_203222_a(World arg0, boolean arg1, boolean arg2) |
|
| public NetherGeneratorSettings | | f() | | m_66758134() | | getSettings() | | func_201496_a_() |
|
| public int | | d() | | m_91293047() | | getSpawnHeight() | | func_205470_d() |
|
| public int | | e() | | m_00454496() | | getGenerationDepth() | | func_207511_e() |
|