| public void | | a(ej arg0, bgs arg1, List<bwz$i> arg2, bwz$c arg3) | | m_96104979(C_32594356 arg0, C_29544645 arg1, List<C_41402055$C_39103720> arg2, C_41402055$C_05907550 arg3) | | generate(BlockPos pos, BlockRotation rotation, List<MansionPieces$MansionPiece> pieces, MansionPieces$MansionGrid grid) | | func_191125_a(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$MansionTemplate> arg2, WoodlandMansionPieces$Grid arg3) |
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| private void | | a(List<bwz$i> arg0, bwz$e arg1, bwz$g arg2, ep arg3, int arg4, int arg5, int arg6, int arg7) | | m_89125456(List<C_41402055$C_39103720> arg0, C_41402055$C_88865166 arg1, C_41402055$C_18592246 arg2, C_28786548 arg3, int arg4, int arg5, int arg6, int arg7) | | traverseOuterWalls(List<MansionPieces$MansionPiece> pieces, MansionPieces$Placement placement, MansionPieces$SimpleGrid grid, Direction facing, int x, int y, int width, int height) | | func_191130_a(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, EnumFacing arg3, int arg4, int arg5, int arg6, int arg7) |
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| private void | | a(List<bwz$i> arg0, ej arg1, bgs arg2, bwz$g arg3, bwz$g arg4) | | m_02460552(List<C_41402055$C_39103720> arg0, C_32594356 arg1, C_29544645 arg2, C_41402055$C_18592246 arg3, C_41402055$C_18592246 arg4) | | generateRoof(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, MansionPieces$SimpleGrid grid, MansionPieces$SimpleGrid belowGrid) | | func_191123_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4) |
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| private void | | a(List<bwz$i> arg0, ej arg1, bgs arg2, ep arg3, bwz$b arg4) | | m_99254021(List<C_41402055$C_39103720> arg0, C_32594356 arg1, C_29544645 arg2, C_28786548 arg3, C_41402055$C_92624198 arg4) | | generate1x1(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide, MansionPieces$FloorRooms rooms) | | func_191129_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, WoodlandMansionPieces$RoomCollection arg4) |
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| private void | | a(List<bwz$i> arg0, ej arg1, bgs arg2, ep arg3, ep arg4, bwz$b arg5, boolean arg6) | | m_32824031(List<C_41402055$C_39103720> arg0, C_32594356 arg1, C_29544645 arg2, C_28786548 arg3, C_28786548 arg4, C_41402055$C_92624198 arg5, boolean arg6) | | generate1x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide2, Direction entranceSide1, MansionPieces$FloorRooms rooms, boolean stairs) | | func_191132_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, EnumFacing arg4, WoodlandMansionPieces$RoomCollection arg5, boolean arg6) |
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| private void | | a(List<bwz$i> arg0, ej arg1, bgs arg2, ep arg3, ep arg4, bwz$b arg5) | | m_72639761(List<C_41402055$C_39103720> arg0, C_32594356 arg1, C_29544645 arg2, C_28786548 arg3, C_28786548 arg4, C_41402055$C_92624198 arg5) | | generate2x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide2, Direction entranceSide1, MansionPieces$FloorRooms rooms) | | func_191127_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, EnumFacing arg4, WoodlandMansionPieces$RoomCollection arg5) |
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| private void | | a(List<bwz$i> arg0, ej arg1, bgs arg2, bwz$b arg3) | | m_48049543(List<C_41402055$C_39103720> arg0, C_32594356 arg1, C_29544645 arg2, C_41402055$C_92624198 arg3) | | generateSecret2x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, MansionPieces$FloorRooms rooms) | | func_191128_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$RoomCollection arg3) |
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