| public BakedQuad | | a(b arg0, b arg1, dlj arg2, duj arg3, fa arg4, dwd arg5, dlk arg6, boolean arg7) | | method_3468(class_1160 arg0, class_1160 arg1, class_783 arg2, class_1058 arg3, class_2350 arg4, class_3665 arg5, class_789 arg6, boolean arg7) | | bakeQuad(Vector3f from, Vector3f to, BlockElementFace elementFace, TextureAtlasSprite miningSprite, Direction face, ModelState state, BlockElementRotation elementRotation, boolean shade) | | func_217648_a(Vector3f arg0, Vector3f arg1, BlockPartFace arg2, TextureAtlasSprite arg3, Direction arg4, ISprite arg5, BlockPartRotation arg6, boolean arg7) | | func_217648_a(Vector3f arg0, Vector3f arg1, BlockPartFace arg2, TextureAtlasSprite arg3, Direction arg4, ISprite arg5, BlockPartRotation arg6, boolean arg7) |
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| private BlockElementTexture | | a(dll arg0, fa arg1, dvy arg2) | | method_3454(class_787 arg0, class_2350 arg1, class_1086 arg2) | | applyFixup(BlockElementTexture texCoords, Direction face, ModelRotation rotation) | | func_188010_a(BlockFaceUV arg0, Direction arg1, ModelRotation arg2) | | applyUVLock(BlockFaceUV blockFaceUVIn, Direction facing, ModelRotation modelRotationIn) |
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| private int[] | | a(dll arg0, duj arg1, fa arg2, float[] arg3, dvy arg4, dlk arg5, boolean arg6) | | method_3458(class_787 arg0, class_1058 arg1, class_2350 arg2, float[] arg3, class_1086 arg4, class_789 arg5, boolean arg6) | | bakeVertices(BlockElementTexture texCoords, TextureAtlasSprite blockSprite, Direction face, float[] shape, ModelRotation rotation, BlockElementRotation elementRotation, boolean shade) | | func_188012_a(BlockFaceUV arg0, TextureAtlasSprite arg1, Direction arg2, float[] arg3, ModelRotation arg4, BlockPartRotation arg5, boolean arg6) | | makeQuadVertexData(BlockFaceUV uvs, TextureAtlasSprite sprite, Direction orientation, float[] posDiv16, ModelRotation rotationIn, BlockPartRotation partRotation, boolean shade) |
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| private int | |
| private float | |
| private float[] | |
| private void | | a(int[] arg0, int arg1, fa arg2, dll arg3, float[] arg4, duj arg5, dvy arg6, dlk arg7, boolean arg8) | | method_3461(int[] arg0, int arg1, class_2350 arg2, class_787 arg3, float[] arg4, class_1058 arg5, class_1086 arg6, class_789 arg7, boolean arg8) | | bakeVertex(int[] vertices, int index, Direction face, BlockElementTexture texCoords, float[] shape, TextureAtlasSprite blockSprite, ModelRotation rotation, BlockElementRotation elementRotation, boolean shade) | | func_188015_a(int[] arg0, int arg1, Direction arg2, BlockFaceUV arg3, float[] arg4, TextureAtlasSprite arg5, ModelRotation arg6, BlockPartRotation arg7, boolean arg8) | | fillVertexData(int[] vertexData, int vertexIndex, Direction facing, BlockFaceUV blockFaceUVIn, float[] posDiv16, TextureAtlasSprite sprite, ModelRotation rotationIn, BlockPartRotation partRotation, boolean shade) |
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| private void | | a(int[] arg0, int arg1, int arg2, b arg3, int arg4, duj arg5, dll arg6) | | method_3460(int[] arg0, int arg1, int arg2, class_1160 arg3, int arg4, class_1058 arg5, class_787 arg6) | | fillVertex(int[] vertices, int rotatedIndex, int index, Vector3f vertex, int shadeValue, TextureAtlasSprite miningSprite, BlockElementTexture texture) | | func_199333_a(int[] arg0, int arg1, int arg2, Vector3f arg3, int arg4, TextureAtlasSprite arg5, BlockFaceUV arg6) | | storeVertexData(int[] faceData, int storeIndex, int vertexIndex, Vector3f position, int shadeColor, TextureAtlasSprite sprite, BlockFaceUV faceUV) |
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| private void | |
| public int | | a(b arg0, fa arg1, int arg2, dvy arg3) | | method_3455(class_1160 arg0, class_2350 arg1, int arg2, class_1086 arg3) | | applyModelRotation(Vector3f vertex, Direction face, int index, ModelRotation rotation) | | func_199335_a(Vector3f arg0, Direction arg1, int arg2, ModelRotation arg3) | | rotateVertex(Vector3f arg0, Direction arg1, int arg2, ModelRotation arg3) |
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| private void | | a(b arg0, b arg1, a arg2, b arg3) | | method_3464(class_1160 arg0, class_1160 arg1, class_1158 arg2, class_1160 arg3) | | rotateVertex(Vector3f vertex, Vector3f origin, Quaternion rotation, Vector3f arg3) | | func_199334_a(Vector3f arg0, Vector3f arg1, Quaternion arg2, Vector3f arg3) | | rotateScale(Vector3f arg0, Vector3f arg1, Quaternion arg2, Vector3f arg3) |
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| public static Direction | | a(int[] arg0) | | method_3467(int[] arg0) | | getFacing(int[] vertices) | | func_178410_a(int[] arg0) | | getFacingFromVertexData(int[] faceData) |
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| private void | |
| private static void | | a(dvy arg0, fa arg1, dlp$a arg2) | | method_3466(class_1086 arg0, class_2350 arg1, class_796$class_797 arg2) | | setupFixup(ModelRotation rotation, Direction face, FaceBakery$CoordinateFixup fixup) | | func_188013_a(ModelRotation arg0, Direction arg1, FaceBakery$Rotation arg2) | | addUvRotation(ModelRotation arg0, Direction arg1, FaceBakery$Rotation arg2) |
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| private static int | |