| public void | | a(ev arg0, bqx arg1, List<ciq$i> arg2, ciq$c arg3) | | method_15050(class_2338 arg0, class_2470 arg1, List<class_3471$class_3480> arg2, class_3471$class_3474 arg3) | | generate(BlockPos pos, BlockRotation rotation, List<MansionPieces$MansionPiece> pieces, MansionPieces$MansionGrid grid) | | func_191125_a(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$MansionTemplate> arg2, WoodlandMansionPieces$Grid arg3) | | createMansion(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$MansionTemplate> arg2, WoodlandMansionPieces$Grid arg3) |
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| private void | | a(List<ciq$i> arg0, ciq$e arg1, ciq$g arg2, fa arg3, int arg4, int arg5, int arg6, int arg7) | | method_15051(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1, class_3471$class_3478 arg2, class_2350 arg3, int arg4, int arg5, int arg6, int arg7) | | traverseOuterWalls(List<MansionPieces$MansionPiece> pieces, MansionPieces$Placement placement, MansionPieces$SimpleGrid grid, Direction facing, int x, int y, int width, int height) | | func_191130_a(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7) | | traverseOuterWalls(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7) |
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| private void | | a(List<ciq$i> arg0, ev arg1, bqx arg2, ciq$g arg3, ciq$g arg4) | | method_15055(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3478 arg3, class_3471$class_3478 arg4) | | generateRoof(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, MansionPieces$SimpleGrid grid, MansionPieces$SimpleGrid belowGrid) | | func_191123_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4) | | createRoof(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4) |
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| private void | | a(List<ciq$i> arg0, ev arg1, bqx arg2, fa arg3, ciq$b arg4) | | method_15057(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_3471$class_3473 arg4) | | generate1x1(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide, MansionPieces$FloorRooms rooms) | | func_191129_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, WoodlandMansionPieces$RoomCollection arg4) | | addRoom1x1(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, WoodlandMansionPieces$RoomCollection arg4) |
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| private void | | a(List<ciq$i> arg0, ev arg1, bqx arg2, fa arg3, fa arg4, ciq$b arg5, boolean arg6) | | method_15059(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5, boolean arg6) | | generate1x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide2, Direction entranceSide1, MansionPieces$FloorRooms rooms, boolean stairs) | | func_191132_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$RoomCollection arg5, boolean arg6) | | addRoom1x2(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$RoomCollection arg5, boolean arg6) |
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| private void | | a(List<ciq$i> arg0, ev arg1, bqx arg2, fa arg3, fa arg4, ciq$b arg5) | | method_15056(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5) | | generate2x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, Direction entranceSide2, Direction entranceSide1, MansionPieces$FloorRooms rooms) | | func_191127_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$RoomCollection arg5) | | addRoom2x2(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$RoomCollection arg5) |
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| private void | | a(List<ciq$i> arg0, ev arg1, bqx arg2, ciq$b arg3) | | method_15053(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3473 arg3) | | generateSecret2x2(List<MansionPieces$MansionPiece> pieces, BlockPos pos, BlockRotation rotation, MansionPieces$FloorRooms rooms) | | func_191128_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$RoomCollection arg3) | | addRoom2x2Secret(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$RoomCollection arg3) |
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