net.minecraft.block

public class DaylightDetectorBlock

extends BlockWithBlockEntity

All mapped superinterfaces:

ItemLike, BlockEntityProvider

bnr
net.minecraft.class_2309
net.minecraft.block.DaylightDetectorBlock
net.minecraft.block.DaylightDetectorBlock
net.minecraft.block.DaylightDetectorBlock

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_10897
POWER
field_176436_a
POWER
public static final BooleanProperty
b
field_10899
INVERTED
field_196320_b
INVERTED
protected static final VoxelShape
c
field_10898
SHAPE
field_196321_c
SHAPE

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvk arg0, bgs arg1, ev arg2, csc arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public boolean
n(bvk arg0)
method_9526(class_2680 arg0)
isCube(BlockState arg0)
func_220074_n(BlockState arg0)
func_220074_n(BlockState arg0)
public int
a(bvk arg0, bgs arg1, ev arg2, fa arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getWeakPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public static void
d(bvk arg0, bhi arg1, ev arg2)
method_9983(class_2680 arg0, class_1937 arg1, class_2338 arg2)
updateOutputState(BlockState state, World world, BlockPos pos)
func_196319_d(BlockState arg0, World arg1, BlockPos arg2)
updatePower(BlockState arg0, World arg1, BlockPos arg2)
public boolean
a(bvk arg0, bhi arg1, ev arg2, avy arg3, ahc arg4, crt arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
onBlockActivated(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public RenderType
c(bvk arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
getRenderType(BlockState arg0)
public boolean
h(bvk arg0)
method_9506(class_2680 arg0)
isSignalSource(BlockState arg0)
func_149744_f(BlockState arg0)
canProvidePower(BlockState arg0)
public BlockEntity
a(bgs arg0)
method_10123(class_1922 arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
createNewTileEntity(IBlockReader arg0)
protected void
a(bvl$a<bmm, bvk> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)