net.minecraft.block

public class FireBlock

extends Block

All mapped superinterfaces:

ItemLike

bon
net.minecraft.class_2358
net.minecraft.block.FireBlock
net.minecraft.block.FireBlock
net.minecraft.block.FireBlock

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_11092
AGE
field_176543_a
AGE
public static final BooleanProperty
b
field_11096
NORTH
field_176545_N
NORTH
public static final BooleanProperty
c
field_11094
EAST
field_176546_O
EAST
public static final BooleanProperty
d
field_11089
SOUTH
field_176541_P
SOUTH
public static final BooleanProperty
e
field_11088
WEST
field_176539_Q
WEST
public static final BooleanProperty
f
field_11093
UP
field_176542_R
UP
private static final Map<Direction, BooleanProperty>
g
field_11090
PROPERTIES_BY_DIRECTION
field_196449_B
FACING_TO_PROPERTY_MAP
private final it.unimi.dsi.fastutil.objects.Object2IntMap<Block>
h
field_11095
flammability
field_149849_a
encouragements
private final it.unimi.dsi.fastutil.objects.Object2IntMap<Block>
i
field_11091
burnChance
field_149848_b
flammabilities

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvk arg0, bgs arg1, ev arg2, csc arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bvk arg0, fa arg1, bvk arg2, bhj arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public BlockState
a(baf arg0)
method_9605(class_1750 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public BlockState
a(bgs arg0, ev arg1)
method_10198(class_1922 arg0, class_2338 arg1)
getPlacementState(BlockView world, BlockPos pos)
func_196448_a(IBlockReader arg0, BlockPos arg1)
getStateForPlacement(IBlockReader arg0, BlockPos arg1)
public boolean
a(bvk arg0, bhl arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public int
a(bhl arg0)
method_9563(class_1941 arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReader arg0)
tickRate(IWorldReader arg0)
public void
b(bvk arg0, bhi arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected boolean
a(bhi arg0, ev arg1)
method_10192(class_1937 arg0, class_2338 arg1)
shouldExtinguish(World world, BlockPos pos)
func_176537_d(World arg0, BlockPos arg1)
canDie(World worldIn, BlockPos pos)
private int
q(bvk arg0)
method_10190(class_2680 arg0)
getBurnChance(BlockState arg0)
func_220274_q(BlockState arg0)
func_220274_q(BlockState arg0)
private int
r(bvk arg0)
method_10191(class_2680 arg0)
getFlammability(BlockState arg0)
func_220275_r(BlockState arg0)
func_220275_r(BlockState arg0)
private void
a(bhi arg0, ev arg1, int arg2, Random arg3, int arg4)
method_10196(class_1937 arg0, class_2338 arg1, int arg2, Random arg3, int arg4)
burnNeighbor(World world, BlockPos pos, int chance, Random random, int metadata)
func_176536_a(World arg0, BlockPos arg1, int arg2, Random arg3, int arg4)
catchOnFire(World worldIn, BlockPos pos, int chance, Random random, int age)
private boolean
b(bgs arg0, ev arg1)
method_10193(class_1922 arg0, class_2338 arg1)
isFlammable(BlockView world, BlockPos pos)
func_196447_a(IBlockReader arg0, BlockPos arg1)
areNeighborsFlammable(IBlockReader worldIn, BlockPos pos)
private int
a(bhl arg0, ev arg1)
method_10194(class_1941 arg0, class_2338 arg1)
getSpreadChance(WorldView world, BlockPos pos)
func_176538_m(IWorldReader arg0, BlockPos arg1)
getNeighborEncouragement(IWorldReader worldIn, BlockPos pos)
public boolean
j(bvk arg0)
method_10195(class_2680 arg0)
canBurn(BlockState state)
func_196446_i(BlockState arg0)
canBurn(BlockState arg0)
public void
b(bvk arg0, bhi arg1, ev arg2, bvk arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public BlockLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
getRenderLayer()
protected void
a(bvl$a<bmm, bvk> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public void
a(bmm arg0, int arg1, int arg2)
method_10189(class_2248 arg0, int arg1, int arg2)
setFlammable(Block block, int flammability, int burnChance)
func_180686_a(Block arg0, int arg1, int arg2)
setFireInfo(Block blockIn, int encouragement, int flammability)
public static void
d()
method_10199()
init()
func_149843_e()
init()
public void
a(bvk arg0, bhi arg1, ev arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)