| public void | | c(bvk arg0, bhi arg1, ev arg2, Random arg3) | | method_9514(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3) | | randomTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_196265_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | randomTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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| public boolean | | b(bvk arg0, bgs arg1, ev arg2) | | method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | propagatesSkyLight(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2) | | propagatesSkylightDown(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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| public boolean | | a(bvk arg0, bgs arg1, ev arg2, cnj arg3) | | method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3) | | canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3) | | func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) | | allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) |
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| public FluidState | |
| public RenderType | |
| public List<ItemStack> | |
| public VoxelShape | | a(bvk arg0, bgs arg1, ev arg2, csc arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) | | getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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| public int | |
| public void | | b(bvk arg0, bhi arg1, ev arg2, bvk arg3, boolean arg4) | | method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) |
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| public BlockState | | a(bvk arg0, fa arg1, bvk arg2, bhj arg3, ev arg4, ev arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) |
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| public void | | a(bvk arg0, bhi arg1, ev arg2, bmm arg3, ev arg4, boolean arg5) | | method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5) | | neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) |
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| public boolean | | a(bhi arg0, ev arg1, bvk arg2) | | method_10316(class_1937 arg0, class_2338 arg1, class_2680 arg2) | | checkSpreadCollisions(World world, BlockPos pos, BlockState state) | | func_204515_c(World arg0, BlockPos arg1, BlockState arg2) | | reactWithNeighbors(World worldIn, BlockPos pos, BlockState state) |
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| private void | |
| protected void | |
| public Fluid | | b(bhj arg0, ev arg1, bvk arg2) | | method_9700(class_1936 arg0, class_2338 arg1, class_2680 arg2) | | takeLiquid(WorldAccess arg0, BlockPos arg1, BlockState arg2) | | func_204508_a(IWorld arg0, BlockPos arg1, BlockState arg2) | | pickupFluid(IWorld arg0, BlockPos arg1, BlockState arg2) |
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| public void | | a(bvk arg0, bhi arg1, ev arg2, aii arg3) | | method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) | | func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) |
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| public boolean | | a(bvk arg0, bvk arg1, fa arg2) | | method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2) | | shouldNotRender(BlockState arg0, BlockState arg1, Direction arg2) | | func_200122_a(BlockState arg0, BlockState arg1, Direction arg2) | | isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2) |
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