| public static boolean | | a(ciq$g arg0, int arg1, int arg2) | | method_15047(class_3471$class_3478 arg0, int arg1, int arg2) | | isHouse(MansionPieces$SimpleGrid grid, int x, int y) | | func_191109_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2) | | isHouse(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2) |
|
| public boolean | | a(ciq$g arg0, int arg1, int arg2, int arg3, int arg4) | | method_15039(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4) | | isRoomId(MansionPieces$SimpleGrid grid, int x, int y, int room, int id) | | func_191114_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | isRoomId(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) |
|
| public Direction | | b(ciq$g arg0, int arg1, int arg2, int arg3, int arg4) | | method_15040(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4) | | get1x2Direction(MansionPieces$SimpleGrid grid, int x, int y, int room, int id) | | func_191113_b(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | get1x2RoomDirection(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) |
|
| private void | | a(ciq$g arg0, int arg1, int arg2, fa arg3, int arg4) | | method_15045(class_3471$class_3478 arg0, int arg1, int arg2, class_2350 arg3, int arg4) | | generateCorridor(MansionPieces$SimpleGrid grid, int x, int y, Direction entranceSide, int generationDepth) | | func_191110_a(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, Direction arg3, int arg4) | | recursiveCorridor(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, Direction arg3, int arg4) |
|
| private boolean | |
| private void | | b() | | method_15048() | | setupThirdFloor() | | func_191115_b() | | setupThirdFloor() |
|
| private void | |