net.minecraft.block

public class ComposterBlock

extends Block implements InventoryProvider

All mapped superinterfaces:

ItemConvertible, InventoryProvider

bnl
net.minecraft.class_3962
net.minecraft.block.ComposterBlock
net.minecraft.block.ComposterBlock
net.minecraft.block.ComposterBlock
net.minecraft.block.ComposterBlock

Field summary

Modifier and TypeField
public static final IntProperty
a
field_17565
LEVEL
LEVEL
field_220298_a
LEVEL
public static final it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemConvertible>
b
field_17566
ITEM_TO_LEVEL_INCREASE_CHANCE
COMPOSTABLE_ITEMS
field_220299_b
CHANCES
public static final VoxelShape
c
field_17567
RAY_TRACE_SHAPE
BASE_SHAPE
field_220300_c
field_220300_c
private static final VoxelShape[]
d
field_17568
LEVEL_TO_COLLISION_SHAPE
SHAPE
field_220301_d
field_220301_d

Constructor summary

ModifierConstructor
public (Block$Settings arg0)

Method summary

Modifier and TypeMethod
public static void
d()
method_17758()
registerDefaultCompostableItems()
init()
func_220297_d()
init()
private static void
a(float arg0, bhl arg1)
method_17753(float arg0, class_1935 arg1)
registerCompostableItem(float arg0, ItemConvertible arg1)
addCompostable(float weight, ItemLike item)
func_220290_a(float arg0, IItemProvider arg1)
registerCompostable(float chance, IItemProvider itemIn)
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
i(bvo arg0, bgw arg1, ev arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getRayTraceShape(BlockState arg0, BlockView arg1, BlockPos arg2)
getInteractionShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_199600_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getRaytraceShape(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public VoxelShape
b(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getCollisionShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public void
b(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public boolean
a(bvo arg0, bhm arg1, ev arg2, awb arg3, ahf arg4, crx arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
onBlockActivated(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
private static void
d(bvo arg0, bhn arg1, ev arg2)
method_17759(class_2680 arg0, class_1936 arg1, class_2338 arg2)
emptyComposter(BlockState arg0, IWorld arg1, BlockPos arg2)
emptyComposter(BlockState state, WorldAccess world, BlockPos pos)
func_220294_d(BlockState arg0, IWorld arg1, BlockPos arg2)
clear(BlockState arg0, IWorld arg1, BlockPos arg2)
private static boolean
b(bvo arg0, bhn arg1, ev arg2, bce arg3)
method_17756(class_2680 arg0, class_1936 arg1, class_2338 arg2, class_1799 arg3)
addToComposter(BlockState arg0, IWorld arg1, BlockPos arg2, ItemStack arg3)
compostItem(BlockState state, WorldAccess world, BlockPos pos, ItemStack item)
func_220293_b(BlockState arg0, IWorld arg1, BlockPos arg2, ItemStack arg3)
addItem(BlockState arg0, IWorld arg1, BlockPos arg2, ItemStack arg3)
public void
b(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public boolean
b(bvo arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
isAnalogSignalSource(BlockState arg0)
func_149740_M(BlockState arg0)
hasComparatorInputOverride(BlockState arg0)
public int
a(bvo arg0, bhm arg1, ev arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2)
getAnalogSignal(BlockState arg0, World arg1, BlockPos arg2)
func_180641_l(BlockState arg0, World arg1, BlockPos arg2)
getComparatorInputOverride(BlockState arg0, World arg1, BlockPos arg2)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public boolean
a(bvo arg0, bgw arg1, ev arg2, cnn arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public SidedInventory
a(bvo arg0, bhn arg1, ev arg2)
method_17680(class_2680 arg0, class_1936 arg1, class_2338 arg2)
getInventory(BlockState arg0, IWorld arg1, BlockPos arg2)
makeInventory(BlockState arg0, WorldAccess arg1, BlockPos arg2)
func_219966_a(BlockState arg0, IWorld arg1, BlockPos arg2)
createInventory(BlockState arg0, IWorld arg1, BlockPos arg2)
public static void
a(bhm arg0, ev arg1, boolean arg2)
method_18027(class_1937 arg0, class_2338 arg1, boolean arg2)
playEffects(World arg0, BlockPos arg1, boolean arg2)
onCompost(World world, BlockPos pos, boolean filled)
func_220292_a(World arg0, BlockPos arg1, boolean arg2)
func_220292_a(World arg0, BlockPos arg1, boolean arg2)