net.minecraft.entity.player

public abstract class PlayerEntity

extends LivingEntity

All mapped superinterfaces:

Nameable, CommandOutput

awb
net.minecraft.class_1657
net.minecraft.entity.player.PlayerEntity
net.minecraft.entity.living.player.PlayerEntity
net.minecraft.entity.player.PlayerEntity
net.minecraft.entity.player.PlayerEntity

Field summary

Modifier and TypeField
public static final EntityDimensions
bs
field_18135
STANDING_DIMENSIONS
f_23930182
field_213835_bs
STANDING_SIZE
private static final Map<EntityPose, EntityDimensions>
b
field_18134
POSE_DIMENSIONS
f_48397842
field_213836_b
SIZE_BY_POSE
private static final TrackedData<Float>
c
field_7491
ABSORPTION_AMOUNT
ABSORPTION_AMOUNT
field_184829_a
ABSORPTION
private static final TrackedData<Integer>
d
field_7511
SCORE
SCORE
field_184830_b
PLAYER_SCORE
protected static final TrackedData<Byte>
bt
field_7518
PLAYER_MODEL_BIT_MASK
MODEL_PARTS
field_184827_bp
PLAYER_MODEL_FLAG
protected static final TrackedData<Byte>
bu
field_7488
MAIN_ARM
MAIN_ARM
field_184828_bq
MAIN_HAND
protected static final TrackedData<CompoundTag>
bv
field_7496
LEFT_SHOULDER_ENTITY
LEFT_SHOULDER_DATA
field_192032_bt
LEFT_SHOULDER_ENTITY
protected static final TrackedData<CompoundTag>
bw
field_7506
RIGHT_SHOULDER_ENTITY
RIGHT_SHOULDER_DATA
field_192033_bu
RIGHT_SHOULDER_ENTITY
public final PlayerInventory
bx
field_7514
inventory
inventory
field_71071_by
inventory
protected EnderChestInventory
by
field_7486
enderChestInventory
enderchest
field_71078_a
enterChestInventory
public final PlayerContainer
bz
field_7498
playerContainer
playerMenu
field_71069_bz
container
public Container
bA
field_7512
container
menu
field_71070_bA
openContainer
protected HungerManager
bB
field_7493
hungerManager
hungerManager
field_71100_bB
foodStats
protected int
bC
field_7489
field_7489
pressedJumpTwiceTimer
field_71101_bC
flyToggleTimer
public float
bD
field_7505
field_7505
lastBob
field_71107_bF
prevCameraYaw
public float
bE
field_7483
field_7483
bob
field_71109_bG
cameraYaw
public int
bF
field_7504
experiencePickUpDelay
xpCooldown
field_71090_bL
xpCooldown
public double
bG
field_7524
field_7524
lastCapeX
field_71091_bM
prevChasingPosX
public double
bH
field_7502
field_7502
lastCapeY
field_71096_bN
prevChasingPosY
public double
bI
field_7522
field_7522
lastCapeZ
field_71097_bO
prevChasingPosZ
public double
bJ
field_7500
field_7500
capeX
field_71094_bP
chasingPosX
public double
bK
field_7521
field_7521
capeY
field_71095_bQ
chasingPosY
public double
bL
field_7499
field_7499
capeZ
field_71085_bR
chasingPosZ
private int
e
field_7487
sleepTimer
sleepingTime
field_71076_b
sleepTimer
protected boolean
bM
field_7490
isInWater
isSubmergedInWater
field_204230_bP
eyesInWaterPlayer
private BlockPos
f
field_7501
spawnPosition
spawnPoint
field_71077_c
spawnPos
private boolean
g
field_7515
spawnForced
respawnForced
field_82248_d
spawnForced
public final PlayerAbilities
bN
field_7503
abilities
abilities
field_71075_bZ
abilities
public int
bO
field_7520
experienceLevel
xpLevel
field_71068_ca
experienceLevel
public int
bP
field_7495
totalExperience
xp
field_71067_cb
experienceTotal
public float
bQ
field_7510
experienceProgress
xpProgress
field_71106_cc
experience
protected int
bR
field_7494
enchantmentTableSeed
enchantmentTableSeed
field_175152_f
xpSeed
protected final float
bS
field_7509
field_7509
flyingSpeed
field_71102_ce
speedInAir
private int
bU
field_7508
lastPlayedLevelUpSoundTime
lastXpSoundTime
field_82249_h
lastXPSound
private final GameProfile
bV
field_7507
gameProfile
profile
field_146106_i
gameProfile
private ItemStack
bX
field_7525
selectedItem
lastItemInMainHand
field_184831_bT
itemStackMainHand
private final ItemCooldownManager
bY
field_7484
itemCooldownManager
itemCooldownManager
field_184832_bU
cooldownTracker
public FishingBobberEntity
bT
field_7513
fishHook
fishingBobber
field_71104_cf
fishingBobber
private boolean
bW
field_7523
reducedDebugInfo
reducedDebugInfo
field_175153_bG
hasReducedDebug

Constructor summary

ModifierConstructor
public (World world, GameProfile profile)

Method summary

Modifier and TypeMethod
protected void
cl()
method_6001()
initAttributes()
initAttributes()
func_110147_ax()
registerAttributes()
protected void
u_()
method_5693()
initDataTracker()
registerSyncedData()
func_70088_a()
registerData()
public void
h()
method_5773()
tick()
tick()
func_70071_h_()
tick()
protected boolean
dB()
method_7295()
updateInWater()
updateWaterSubmersion()
func_204229_de()
updateEyesInWaterPlayer()
private void
l()
method_7330()
updateTurtleHelmet()
updateTurtleHelmet()
func_203041_m()
updateTurtleHelmet()
protected ItemCooldownManager
g()
method_7265()
createCooldownManager()
createCooldownManager()
func_184815_l()
createCooldownTracker()
private void
n()
method_7313()
method_7313()
updateCapeAngles()
func_184820_o()
updateCape()
protected void
dC()
method_7318()
updateSize()
updatePlayerPose()
func_213832_dB()
updatePose()
public int
ab()
method_5741()
getMaxPortalTime()
getMaxNetherPortalTime()
func_82145_z()
getMaxInPortalTime()
protected SoundEvent
ai()
method_5737()
getSwimSound()
getSwimSound()
func_184184_Z()
getSwimSound()
protected SoundEvent
aj()
method_5625()
getSplashSound()
getSplashSound()
func_184181_aa()
getSplashSound()
protected SoundEvent
ak()
method_5672()
getHighSpeedSplashSound()
getHighSpeedSplashSound()
func_204208_ah()
getHighspeedSplashSound()
public int
aX()
method_5806()
getDefaultPortalCooldown()
getPortalCooldown()
func_82147_ab()
getPortalCooldown()
public void
a(ym arg0, float arg1, float arg2)
method_5783(class_3414 arg0, float arg1, float arg2)
playSound(SoundEvent arg0, float arg1, float arg2)
playSound(SoundEvent arg0, float arg1, float arg2)
func_184185_a(SoundEvent arg0, float arg1, float arg2)
playSound(SoundEvent arg0, float arg1, float arg2)
public void
a(ym arg0, yo arg1, float arg2, float arg3)
method_17356(class_3414 arg0, class_3419 arg1, float arg2, float arg3)
playSound(SoundEvent arg0, SoundCategory arg1, float arg2, float arg3)
m_02744415(SoundEvent arg0, SoundCategory arg1, float arg2, float arg3)
func_213823_a(SoundEvent arg0, SoundCategory arg1, float arg2, float arg3)
func_213823_a(SoundEvent arg0, SoundCategory arg1, float arg2, float arg3)
public SoundCategory
cc()
method_5634()
getSoundCategory()
getSoundCategory()
func_184176_by()
getSoundCategory()
protected int
cd()
method_5676()
getBurningDuration()
getImmuneToFireTime()
func_190531_bD()
getFireImmuneTicks()
protected void
t_()
method_7346()
closeContainer()
closeMenu()
func_71053_j()
closeScreen()
public void
aN()
method_5842()
tickRiding()
rideTick()
func_70098_U()
updateRidden()
protected void
dc()
method_6023()
tickNewAi()
serverTickAi()
func_70626_be()
updateEntityActionState()
public void
k()
method_6007()
tickMovement()
mobTick()
func_70636_d()
livingTick()
private void
j(ic arg0)
method_7267(class_2487 arg0)
updateShoulderEntity(CompoundTag arg0)
playShoulderAmbientSound(NbtCompound shoulderData)
func_192028_j(CompoundNBT arg0)
playShoulderEntityAmbientSound(CompoundNBT arg0)
private void
c(ail arg0)
method_7341(class_1297 arg0)
collideWithEntity(Entity arg0)
onEntityCollision(Entity entity)
func_71044_o(Entity arg0)
collideWithPlayer(Entity entityIn)
public int
dD()
method_7272()
getScore()
getScore()
func_71037_bA()
getScore()
public void
r(int arg0)
method_7320(int arg0)
setScore(int arg0)
setScore(int score)
func_85040_s(int arg0)
setScore(int scoreIn)
public void
s(int arg0)
method_7285(int arg0)
addScore(int arg0)
addToScore(int amount)
func_85039_t(int arg0)
addScore(int scoreIn)
public void
a(ahu arg0)
method_6078(class_1282 arg0)
onDeath(DamageSource arg0)
die(DamageSource arg0)
func_70645_a(DamageSource arg0)
onDeath(DamageSource arg0)
protected void
cF()
method_16078()
dropInventory()
m_36977034()
func_213337_cE()
dropInventory()
protected void
dE()
method_7293()
vanishCursedItems()
vanishCursedItems()
func_190776_cN()
destroyVanishingCursedItems()
protected SoundEvent
e(ahu arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
getHurtSound(DamageSource arg0)
func_184601_bQ(DamageSource arg0)
getHurtSound(DamageSource arg0)
protected SoundEvent
cH()
method_6002()
getDeathSound()
getDeathSound()
func_184615_bR()
getDeathSound()
public ItemEntity
n(boolean arg0)
method_7290(boolean arg0)
dropSelectedItem(boolean arg0)
dropItem(boolean whole)
func_71040_bB(boolean arg0)
dropItem(boolean dropAll)
public ItemEntity
a(bce arg0, boolean arg1)
method_7328(class_1799 arg0, boolean arg1)
dropItem(ItemStack arg0, boolean arg1)
dropItem(ItemStack item, boolean dead)
func_71019_a(ItemStack arg0, boolean arg1)
dropItem(ItemStack itemStackIn, boolean unused)
public ItemEntity
a(bce arg0, boolean arg1, boolean arg2)
method_7329(class_1799 arg0, boolean arg1, boolean arg2)
dropItem(ItemStack arg0, boolean arg1, boolean arg2)
dropItem(ItemStack item, boolean velocityFromPlayerDirection, boolean thrownByPlayer)
func_146097_a(ItemStack arg0, boolean arg1, boolean arg2)
dropItem(ItemStack droppedItem, boolean dropAround, boolean traceItem)
public float
b(bvo arg0)
method_7351(class_2680 arg0)
getBlockBreakingSpeed(BlockState arg0)
getMiningSpeed(BlockState state)
func_184813_a(BlockState arg0)
getDigSpeed(BlockState state)
public boolean
c(bvo arg0)
method_7305(class_2680 arg0)
isUsingEffectiveTool(BlockState arg0)
canMineBlock(BlockState state)
func_184823_b(BlockState arg0)
canHarvestBlock(BlockState state)
public void
a(ic arg0)
method_5749(class_2487 arg0)
readCustomDataFromTag(CompoundTag arg0)
readCustomNbt(NbtCompound arg0)
func_70037_a(CompoundNBT arg0)
readAdditional(CompoundNBT arg0)
public void
b(ic arg0)
method_5652(class_2487 arg0)
writeCustomDataToTag(CompoundTag arg0)
writeCustomNbt(NbtCompound arg0)
func_213281_b(CompoundNBT arg0)
writeAdditional(CompoundNBT arg0)
public boolean
a(ahu arg0, float arg1)
method_5643(class_1282 arg0, float arg1)
damage(DamageSource arg0, float arg1)
takeDamage(DamageSource arg0, float arg1)
func_70097_a(DamageSource arg0, float arg1)
attackEntityFrom(DamageSource arg0, float arg1)
protected void
d(aiu arg0)
method_6090(class_1309 arg0)
takeShieldHit(LivingEntity arg0)
blockWithShield(LivingEntity arg0)
func_190629_c(LivingEntity arg0)
blockUsingShield(LivingEntity arg0)
public boolean
a(awb arg0)
method_7256(class_1657 arg0)
shouldDamagePlayer(PlayerEntity arg0)
canAttack(PlayerEntity player)
func_96122_a(PlayerEntity arg0)
canAttackPlayer(PlayerEntity other)
protected void
m(float arg0)
method_6105(float arg0)
damageArmor(float arg0)
damageArmor(float arg0)
func_70675_k(float arg0)
damageArmor(float arg0)
protected void
n(float arg0)
method_6056(float arg0)
damageShield(float arg0)
damageShield(float arg0)
func_184590_k(float arg0)
damageShield(float arg0)
protected void
d(ahu arg0, float arg1)
method_6074(class_1282 arg0, float arg1)
applyDamage(DamageSource arg0, float arg1)
applyDamage(DamageSource arg0, float arg1)
func_70665_d(DamageSource arg0, float arg1)
damageEntity(DamageSource arg0, float arg1)
public void
a(bun arg0)
method_7311(class_2625 arg0)
openEditSignScreen(SignBlockEntity arg0)
openSignEditor(SignBlockEntity sign)
func_175141_a(SignTileEntity arg0)
openSignEditor(SignTileEntity signTile)
public void
a(bgs arg0)
method_7257(class_1918 arg0)
openCommandBlockMinecartScreen(CommandBlockExecutor arg0)
openCommandBlockMinecartMenu(CommandExecutor commandBlock)
func_184809_a(CommandBlockLogic arg0)
openMinecartCommandBlock(CommandBlockLogic commandBlock)
public void
a(btw arg0)
method_7323(class_2593 arg0)
openCommandBlockScreen(CommandBlockBlockEntity arg0)
openCommandBlockMenu(CommandBlockBlockEntity commandBlock)
func_184824_a(CommandBlockTileEntity arg0)
openCommandBlock(CommandBlockTileEntity commandBlock)
public void
a(bur arg0)
method_7303(class_2633 arg0)
openStructureBlockScreen(StructureBlockBlockEntity arg0)
openStructureBlockMenu(StructureBlockEntity structureBlock)
func_189807_a(StructureBlockTileEntity arg0)
openStructureBlock(StructureBlockTileEntity structure)
public void
a(buh arg0)
method_16354(class_3751 arg0)
openJigsawScreen(JigsawBlockEntity arg0)
m_94915624(JigsawBlockEntity arg0)
func_213826_a(JigsawTileEntity arg0)
func_213826_a(JigsawTileEntity arg0)
public void
a(arw arg0, agz arg1)
method_7291(class_1496 arg0, class_1263 arg1)
openHorseInventory(HorseBaseEntity arg0, Inventory arg1)
openHorseMenu(HorseBaseEntity horse, Inventory inventory)
func_184826_a(AbstractHorseEntity arg0, IInventory arg1)
openHorseInventory(AbstractHorseEntity horse, IInventory inventoryIn)
public OptionalInt
a(ahj arg0)
method_17355(class_3908 arg0)
openContainer(NameableContainerProvider arg0)
m_82890790(NamedMenuProvider arg0)
func_213829_a(INamedContainerProvider arg0)
openContainer(INamedContainerProvider arg0)
public void
a(int arg0, bgq arg1, int arg2, int arg3, boolean arg4, boolean arg5)
method_17354(int arg0, class_1916 arg1, int arg2, int arg3, boolean arg4, boolean arg5)
sendTradeOffers(int arg0, TraderOfferList arg1, int arg2, int arg3, boolean arg4, boolean arg5)
m_71098426(int arg0, TradeOffers arg1, int arg2, int arg3, boolean arg4, boolean arg5)
func_213818_a(int arg0, MerchantOffers arg1, int arg2, int arg3, boolean arg4, boolean arg5)
openMerchantContainer(int containerId, MerchantOffers offers, int level, int xp, boolean arg4, boolean arg5)
public void
a(bce arg0, ahf arg1)
method_7315(class_1799 arg0, class_1268 arg1)
openEditBookScreen(ItemStack arg0, Hand arg1)
openEditBookScreen(ItemStack book, InteractionHand hand)
func_184814_a(ItemStack arg0, Hand arg1)
openBook(ItemStack stack, Hand hand)
public ActionResult
a(ail arg0, ahf arg1)
method_7287(class_1297 arg0, class_1268 arg1)
interact(Entity arg0, Hand arg1)
interact(Entity target, InteractionHand hand)
func_190775_a(Entity arg0, Hand arg1)
interactOn(Entity entityToInteractOn, Hand hand)
public double
aO()
method_5678()
getHeightOffset()
getRideHeight()
func_70033_W()
getYOffset()
public void
j()
method_5848()
stopRiding()
stopRiding()
func_184210_p()
stopRiding()
protected boolean
cW()
method_6062()
cannotMove()
isDead()
func_70610_aX()
isMovementBlocked()
public void
f(ail arg0)
method_7324(class_1297 arg0)
attack(Entity arg0)
attack(Entity target)
func_71059_n(Entity arg0)
attackTargetEntityWithCurrentItem(Entity targetEntity)
protected void
f(aiu arg0)
method_5997(class_1309 arg0)
attackLivingEntity(LivingEntity arg0)
m_33985211(LivingEntity arg0)
func_204804_d(LivingEntity arg0)
spinAttack(LivingEntity arg0)
public void
o(boolean arg0)
method_7284(boolean arg0)
disableShield(boolean arg0)
disableShield(boolean always)
func_190777_m(boolean arg0)
disableShield(boolean arg0)
public void
a(ail arg0)
method_7277(class_1297 arg0)
addCritParticles(Entity arg0)
addCritParticles(Entity entity)
func_71009_b(Entity arg0)
onCriticalHit(Entity entityHit)
public void
b(ail arg0)
method_7304(class_1297 arg0)
addEnchantedHitParticles(Entity arg0)
addEnchantedCritParticles(Entity entity)
func_71047_c(Entity arg0)
onEnchantmentCritical(Entity entityHit)
public void
dF()
method_7263()
method_7263()
doSweepAttackEffect()
func_184810_cG()
spawnSweepParticles()
public void
Y()
method_5650()
remove()
remove()
func_70106_y()
remove()
public boolean
dH()
method_7340()
isMainPlayer()
isLocal()
func_175144_cb()
isUser()
public GameProfile
dI()
method_7334()
getGameProfile()
getGameProfile()
func_146103_bH()
getGameProfile()
public Either<PlayerEntity$SleepFailureReason, Unit>
a(ev arg0)
method_7269(class_2338 arg0)
trySleep(BlockPos arg0)
trySleep(BlockPos pos)
func_213819_a(BlockPos arg0)
trySleep(BlockPos at)
public void
e(ev arg0)
method_18403(class_2338 arg0)
sleep(BlockPos arg0)
startSleeping(BlockPos arg0)
func_213342_e(BlockPos arg0)
startSleeping(BlockPos arg0)
private boolean
a(ev arg0, fa arg1)
method_7264(class_2338 arg0, class_2350 arg1)
isWithinSleepingRange(BlockPos arg0, Direction arg1)
isBedWithinRange(BlockPos pos, Direction facing)
func_190774_a(BlockPos arg0, Direction arg1)
bedInRange(BlockPos arg0, Direction arg1)
private boolean
b(ev arg0, fa arg1)
method_19205(class_2338 arg0, class_2350 arg1)
isBedObstructed(BlockPos arg0, Direction arg1)
isBedObstructed(BlockPos pos, Direction facing)
func_213828_b(BlockPos arg0, Direction arg1)
func_213828_b(BlockPos arg0, Direction arg1)
public void
a(boolean arg0, boolean arg1, boolean arg2)
method_7358(boolean arg0, boolean arg1, boolean arg2)
wakeUp(boolean arg0, boolean arg1, boolean arg2)
wakeUp(boolean resetSleepTimer, boolean updateAllPlayersSleeping, boolean setSpawnPoint)
func_70999_a(boolean arg0, boolean arg1, boolean arg2)
wakeUpPlayer(boolean immediately, boolean updateWorldFlag, boolean setSpawn)
public void
dz()
method_18400()
wakeUp()
stopSleeping()
func_213366_dy()
wakeUp()
public static Optional<Vec3d>
a(bhp arg0, ev arg1, boolean arg2)
method_7288(class_1941 arg0, class_2338 arg1, boolean arg2)
method_7288(ViewableWorld arg0, BlockPos arg1, boolean arg2)
loadSpawnPoint(WorldView world, BlockPos pos, boolean arg2)
func_213822_a(IWorldReader arg0, BlockPos arg1, boolean arg2)
func_213822_a(IWorldReader arg0, BlockPos arg1, boolean arg2)
public boolean
dJ()
method_7276()
isSleepingLongEnough()
isSleepingLongEnough()
func_71026_bH()
isPlayerFullyAsleep()
public int
dK()
method_7297()
getSleepTimer()
getSleepingTime()
func_71060_bI()
getSleepTimer()
public void
a(jn arg0, boolean arg1)
method_7353(class_2561 arg0, boolean arg1)
addChatMessage(Text arg0, boolean arg1)
addMessage(Text message, boolean actionBar)
func_146105_b(ITextComponent arg0, boolean arg1)
sendStatusMessage(ITextComponent chatComponent, boolean actionBar)
public BlockPos
dL()
method_7280()
getSpawnPosition()
getSpawnPoint()
func_180470_cg()
getBedLocation()
public boolean
dM()
method_7258()
isSpawnForced()
isRespawnForced()
func_82245_bX()
isSpawnForced()
public void
b(ev arg0, boolean arg1)
method_7289(class_2338 arg0, boolean arg1)
setPlayerSpawn(BlockPos arg0, boolean arg1)
setSpawnPoint(BlockPos pos, boolean respawnForced)
func_180473_a(BlockPos arg0, boolean arg1)
setSpawnPoint(BlockPos pos, boolean forced)
public void
a(qt arg0)
method_7281(class_2960 arg0)
incrementStat(Identifier arg0)
incrementStat(Identifier key)
func_195066_a(ResourceLocation arg0)
addStat(ResourceLocation stat)
public void
a(qt arg0, int arg1)
method_7339(class_2960 arg0, int arg1)
increaseStat(Identifier arg0, int arg1)
incrementStat(Identifier key, int amount)
func_195067_a(ResourceLocation arg0, int arg1)
addStat(ResourceLocation arg0, int arg1)
public void
b(yt<?> arg0)
method_7259(class_3445<?> arg0)
incrementStat(Stat<?> arg0)
incrementStat(Stat<?> stat)
func_71029_a(Stat<?> arg0)
addStat(Stat<?> stat)
public void
a(yt<?> arg0, int arg1)
method_7342(class_3445<?> arg0, int arg1)
increaseStat(Stat<?> arg0, int arg1)
incrementStat(Stat<?> stat, int amount)
func_71064_a(Stat<?> arg0, int arg1)
addStat(Stat<?> stat, int amount)
public void
a(yt<?> arg0)
method_7266(class_3445<?> arg0)
resetStat(Stat<?> arg0)
clearStat(Stat<?> stat)
func_175145_a(Stat<?> arg0)
takeStat(Stat<?> stat)
public int
a(Collection<bem<?>> arg0)
method_7254(Collection<class_1860<?>> arg0)
unlockRecipes(Collection<Recipe<?>> arg0)
unlockRecipes(Collection<Recipe<?>> recipes)
func_195065_a(Collection<IRecipe<?>> arg0)
unlockRecipes(Collection<IRecipe<?>> arg0)
public void
a(qt[] arg0)
method_7335(class_2960[] arg0)
unlockRecipes(Identifier[] arg0)
unlockRecipes(Identifier[] ids)
func_193102_a(ResourceLocation[] arg0)
unlockRecipes(ResourceLocation[] arg0)
public int
b(Collection<bem<?>> arg0)
method_7333(Collection<class_1860<?>> arg0)
lockRecipes(Collection<Recipe<?>> arg0)
lockRecipes(Collection<Recipe<?>> recipes)
func_195069_b(Collection<IRecipe<?>> arg0)
resetRecipes(Collection<IRecipe<?>> arg0)
public void
cY()
method_6043()
jump()
jump()
func_70664_aZ()
jump()
public void
e(csb arg0)
method_6091(class_243 arg0)
travel(Vec3d arg0)
moveRelative(Vec3d arg0)
func_213352_e(Vec3d arg0)
travel(Vec3d arg0)
public void
ax()
method_5790()
updateSwimming()
updateSwimming()
func_205343_av()
updateSwimming()
protected boolean
f(ev arg0)
method_7326(class_2338 arg0)
doesNotSuffocate(BlockPos arg0)
shouldSuffocate(BlockPos pos)
func_207401_g(BlockPos arg0)
isNormalCube(BlockPos pos)
public float
db()
method_6029()
getMovementSpeed()
getSpeed()
func_70689_ay()
getAIMoveSpeed()
public void
l(double arg0, double arg1, double arg2)
method_7282(double arg0, double arg1, double arg2)
method_7282(double arg0, double arg1, double arg2)
tickNonRidingMovementRelatedStats(double x, double y, double z)
func_71000_j(double arg0, double arg1, double arg2)
addMovementStat(double arg0, double arg1, double arg2)
private void
m(double arg0, double arg1, double arg2)
method_7260(double arg0, double arg1, double arg2)
method_7260(double arg0, double arg1, double arg2)
tickRidingRelatedStats(double x, double y, double z)
func_71015_k(double arg0, double arg1, double arg2)
addMountedMovementStat(double arg0, double arg1, double arg2)
public void
b(float arg0, float arg1)
method_5747(float arg0, float arg1)
handleFallDamage(float arg0, float arg1)
takeFallDamage(float arg0, float arg1)
func_180430_e(float arg0, float arg1)
fall(float arg0, float arg1)
protected void
az()
method_5746()
onSwimmingStart()
doSplashEffect()
func_71061_d_()
doWaterSplashEffect()
protected SoundEvent
o(int arg0)
method_6041(int arg0)
getFallSound(int arg0)
getFallSound(int arg0)
func_184588_d(int arg0)
getFallSound(int arg0)
public void
b(aiu arg0)
method_5874(class_1309 arg0)
onKilledOther(LivingEntity arg0)
onKill(LivingEntity arg0)
func_70074_a(LivingEntity arg0)
onKillEntity(LivingEntity arg0)
public void
a(bvo arg0, csb arg1)
method_5844(class_2680 arg0, class_243 arg1)
slowMovement(BlockState arg0, Vec3d arg1)
onCobwebCollision(BlockState arg0, Vec3d arg1)
func_213295_a(BlockState arg0, Vec3d arg1)
setMotionMultiplier(BlockState arg0, Vec3d arg1)
public void
d(int arg0)
method_7255(int arg0)
addExperience(int arg0)
increaseXp(int levels)
func_195068_e(int arg0)
giveExperiencePoints(int arg0)
public int
dN()
method_7278()
getEnchantmentTableSeed()
getEnchantingSeed()
func_175138_ci()
getXPSeed()
public void
a(bce arg0, int arg1)
method_7286(class_1799 arg0, int arg1)
applyEnchantmentCosts(ItemStack arg0, int arg1)
applyEnchantmentCosts(ItemStack enchantedItem, int experienceLevels)
func_192024_a(ItemStack arg0, int arg1)
onEnchant(ItemStack enchantedItem, int cost)
public void
c(int arg0)
method_7316(int arg0)
addExperienceLevels(int arg0)
addXp(int levels)
func_82242_a(int arg0)
addExperienceLevel(int levels)
public int
dO()
method_7349()
getNextLevelExperience()
getNextLevelExperience()
func_71050_bK()
xpBarCap()
public void
r(float arg0)
method_7322(float arg0)
addExhaustion(float arg0)
addFatigue(float amount)
func_71020_j(float arg0)
addExhaustion(float exhaustion)
public HungerManager
dP()
method_7344()
getHungerManager()
getHungerManager()
func_71024_bL()
getFoodStats()
public boolean
p(boolean arg0)
method_7332(boolean arg0)
canConsume(boolean arg0)
canEat(boolean ignoreHunger)
func_71043_e(boolean arg0)
canEat(boolean ignoreHunger)
public boolean
dQ()
method_7317()
canFoodHeal()
needsHealing()
func_70996_bM()
shouldHeal()
public boolean
dR()
method_7294()
canModifyWorld()
canModifyWorld()
func_175142_cm()
isAllowEdit()
public boolean
a(ev arg0, fa arg1, bce arg2)
method_7343(class_2338 arg0, class_2350 arg1, class_1799 arg2)
canPlaceOn(BlockPos arg0, Direction arg1, ItemStack arg2)
canUseItemOn(BlockPos pos, Direction face, ItemStack itemInHand)
func_175151_a(BlockPos arg0, Direction arg1, ItemStack arg2)
canPlayerEdit(BlockPos pos, Direction facing, ItemStack stack)
protected int
d(awb arg0)
method_6110(class_1657 arg0)
getCurrentExperience(PlayerEntity arg0)
getXpDrop(PlayerEntity arg0)
func_70693_a(PlayerEntity arg0)
getExperiencePoints(PlayerEntity arg0)
protected boolean
cq()
method_6071()
shouldAlwaysDropXp()
shouldDropXp()
func_70684_aJ()
isPlayer()
protected boolean
ap()
method_5658()
canClimb()
makesSteps()
func_70041_e_()
canTriggerWalking()
public void
r()
method_7355()
sendAbilitiesUpdate()
syncAbilities()
func_71016_p()
sendPlayerAbilities()
public void
a(bhj arg0)
method_7336(class_1934 arg0)
setGameMode(GameMode arg0)
setGameMode(GameMode gameMode)
func_71033_a(GameType arg0)
setGameType(GameType gameType)
public Text
O()
method_5477()
getName()
getName()
func_200200_C_()
getName()
public EnderChestInventory
dS()
method_7274()
getEnderChestInventory()
getEnderChestInventory()
func_71005_bN()
getInventoryEnderChest()
public ItemStack
b(aiq arg0)
method_6118(class_1304 arg0)
getEquippedStack(EquipmentSlot arg0)
getEquipment(EquipmentSlot arg0)
func_184582_a(EquipmentSlotType arg0)
getItemStackFromSlot(EquipmentSlotType arg0)
public void
a(aiq arg0, bce arg1)
method_5673(class_1304 arg0, class_1799 arg1)
setEquippedStack(EquipmentSlot arg0, ItemStack arg1)
setEquipment(EquipmentSlot arg0, ItemStack arg1)
func_184201_a(EquipmentSlotType arg0, ItemStack arg1)
setItemStackToSlot(EquipmentSlotType arg0, ItemStack arg1)
public boolean
g(bce arg0)
method_7270(class_1799 arg0)
giveItemStack(ItemStack arg0)
addItem(ItemStack item)
func_191521_c(ItemStack arg0)
addItemStackToInventory(ItemStack arg0)
public Iterable<ItemStack>
aZ()
method_5877()
getItemsHand()
getItemsInHands()
func_184214_aD()
getHeldEquipment()
public Iterable<ItemStack>
ba()
method_5661()
getArmorItems()
getArmor()
func_184193_aE()
getArmorInventoryList()
public boolean
g(ic arg0)
method_7298(class_2487 arg0)
addShoulderEntity(CompoundTag arg0)
placeOnShoulder(NbtCompound data)
func_192027_g(CompoundNBT arg0)
addShoulderEntity(CompoundNBT arg0)
protected void
dT()
method_7262()
dropShoulderEntities()
dropShoulderEntities()
func_192030_dh()
spawnShoulderEntities()
private void
k(ic arg0)
method_7296(class_2487 arg0)
method_7296(CompoundTag arg0)
dropShoulderEntity(NbtCompound arg0)
func_192026_k(CompoundNBT arg0)
spawnShoulderEntity(CompoundNBT arg0)
public abstract boolean
t()
method_7325()
isSpectator()
isSpectator()
func_175149_v()
isSpectator()
public boolean
bj()
method_5681()
isSwimming()
isSwimming()
func_203007_ba()
isSwimming()
public abstract boolean
u()
method_7337()
isCreative()
isCreative()
func_184812_l_()
isCreative()
public boolean
bE()
method_5675()
canFly()
hasLiquidCollision()
func_96092_aw()
isPushedByWater()
public Scoreboard
dU()
method_7327()
getScoreboard()
getScoreboard()
func_96123_co()
getWorldScoreboard()
public Text
d()
method_5476()
getDisplayName()
getDisplayName()
func_145748_c_()
getDisplayName()
public Text
dV()
method_7306()
getNameAndUuid()
getDisplayNameWithUuid()
func_208017_dF()
getDisplayNameAndUUID()
private Text
c(jn arg0)
method_7299(class_2561 arg0)
addTellClickEvent(Text arg0)
m_02314333(Text arg0)
func_208016_c(ITextComponent arg0)
addTellEvent(ITextComponent arg0)
public String
bD()
method_5820()
getEntityName()
getScoreboardName()
func_195047_I_()
getScoreboardName()
public float
b(aje arg0, aim arg1)
method_18394(class_4050 arg0, class_4048 arg1)
getActiveEyeHeight(EntityPose arg0, EntityDimensions arg1)
m_86089714(Pose arg0, EntityDimensions arg1)
func_213348_b(Pose arg0, EntitySize arg1)
getStandingEyeHeight(Pose arg0, EntitySize arg1)
public void
q(float arg0)
method_6073(float arg0)
setAbsorptionAmount(float arg0)
setAbsorption(float arg0)
func_110149_m(float arg0)
setAbsorptionAmount(float arg0)
public float
dg()
method_6067()
getAbsorptionAmount()
getAbsorption()
func_110139_bj()
getAbsorptionAmount()
public static UUID
a(GameProfile arg0)
method_7271(com.mojang.authlib.GameProfile arg0)
getUuidFromProfile(com.mojang.authlib.GameProfile arg0)
getUuid(com.mojang.authlib.GameProfile profile)
func_146094_a(com.mojang.authlib.GameProfile arg0)
getUUID(com.mojang.authlib.GameProfile profile)
public static UUID
c(String arg0)
method_7310(String arg0)
getOfflinePlayerUuid(String arg0)
getUuidForOffline(String name)
func_175147_b(String arg0)
getOfflineUUID(String username)
public boolean
a_(int arg0, bce arg1)
method_5758(int arg0, class_1799 arg1)
equip(int arg0, ItemStack arg1)
replaceItem(int arg0, ItemStack arg1)
func_174820_d(int arg0, ItemStack arg1)
replaceItemInInventory(int arg0, ItemStack arg1)
public Arm
di()
method_6068()
getMainArm()
getMainArm()
func_184591_cq()
getPrimaryHand()
public void
a(ait arg0)
method_7283(class_1306 arg0)
setMainArm(Arm arg0)
setMainArm(Arm arm)
func_184819_a(HandSide arg0)
setPrimaryHand(HandSide hand)
public CompoundTag
dX()
method_7356()
getShoulderEntityLeft()
getLeftShoulderData()
func_192023_dk()
getLeftShoulderEntity()
protected void
h(ic arg0)
method_7273(class_2487 arg0)
setShoulderEntityLeft(CompoundTag arg0)
setLeftShoulderData(NbtCompound data)
func_192029_h(CompoundNBT arg0)
setLeftShoulderEntity(CompoundNBT tag)
public CompoundTag
dY()
method_7308()
getShoulderEntityRight()
getRightShoulderData()
func_192025_dl()
getRightShoulderEntity()
protected void
i(ic arg0)
method_7345(class_2487 arg0)
setShoulderEntityRight(CompoundTag arg0)
setRightShoulderData(NbtCompound data)
func_192031_i(CompoundNBT arg0)
setRightShoulderEntity(CompoundNBT tag)
public float
dZ()
method_7279()
getAttackCooldownProgressPerTick()
getAttackSpeed()
func_184818_cX()
getCooldownPeriod()
public float
s(float arg0)
method_7261(float arg0)
getAttackCooldownProgress(float arg0)
getAttackTime(float delta)
func_184825_o(float arg0)
getCooledAttackStrength(float adjustTicks)
public void
ea()
method_7350()
resetLastAttackedTicks()
resetLastAttackedTicks()
func_184821_cY()
resetCooldown()
public ItemCooldownManager
eb()
method_7357()
getItemCooldownManager()
getItemCooldownManager()
func_184811_cZ()
getCooldownTracker()
public float
ec()
method_7292()
getLuck()
getLuck()
func_184817_da()
getLuck()
public boolean
ed()
method_7338()
isCreativeLevelTwoOp()
canUseMasterBlocks()
func_195070_dx()
canUseCommandBlock()
public boolean
e(bce arg0)
method_18397(class_1799 arg0)
canPickUp(ItemStack arg0)
m_98611243(ItemStack arg0)
func_213365_e(ItemStack arg0)
func_213365_e(ItemStack arg0)
public EntityDimensions
a(aje arg0)
method_18377(class_4050 arg0)
getDimensions(EntityPose arg0)
getDimensionsForPose(Pose arg0)
func_213305_a(Pose arg0)
getSize(Pose arg0)
public ItemStack
f(bce arg0)
method_18808(class_1799 arg0)
getArrowType(ItemStack arg0)
m_73736534(ItemStack arg0)
func_213356_f(ItemStack arg0)
findAmmo(ItemStack arg0)
public ItemStack
a(bhm arg0, bce arg1)
method_18866(class_1937 arg0, class_1799 arg1)
eatFood(World arg0, ItemStack arg1)
m_96286136(World arg0, ItemStack arg1)
func_213357_a(World arg0, ItemStack arg1)
onFoodEaten(World arg0, ItemStack arg1)
public void
a(byte arg0)
method_5711(byte arg0)
handleStatus(byte arg0)
doEvent(byte arg0)
func_70103_a(byte arg0)
handleStatusUpdate(byte arg0)
private void
a(ge arg0)
method_16475(class_2394 arg0)
spawnParticles(ParticleEffect arg0)
m_85569469(ParticleOptions arg0)
func_213824_a(IParticleData arg0)
func_213824_a(IParticleData arg0)
public void
X()
method_5823()
afterSpawn()
resetPos()
func_70065_x()
preparePlayerToSpawn()
public void
dG()
method_7331()
requestRespawn()
respawn()
func_71004_bE()
respawnPlayer()
public boolean
bH()
method_5733()
shouldRenderName()
shouldShowNameTag()
func_94059_bO()
getAlwaysRenderNameTagForRender()
public boolean
c(awb arg0)
method_5756(class_1657 arg0)
canSeePlayer(PlayerEntity arg0)
isInvisibleTo(PlayerEntity arg0)
func_98034_c(PlayerEntity arg0)
isInvisibleToPlayer(PlayerEntity arg0)
public boolean
a(awc arg0)
method_7348(class_1664 arg0)
isSkinOverlayVisible(PlayerModelPart arg0)
isModelPartVisible(PlayerModelPart part)
func_175148_a(PlayerModelPart arg0)
isWearing(PlayerModelPart part)
public boolean
dW()
method_7302()
getReducedDebugInfo()
hasReducedDebugInfo()
func_175140_cp()
hasReducedDebug()
public void
q(boolean arg0)
method_7268(boolean arg0)
setReducedDebugInfo(boolean arg0)
setReducedDebugInfo(boolean reducedDebugInfo)
func_175150_k(boolean arg0)
setReducedDebug(boolean reducedDebug)