net.minecraft.block

public class FluidBlock

extends Block implements FluidDrainable

All mapped superinterfaces:

ItemConvertible, FluidDrainable

bpv
net.minecraft.class_2404
net.minecraft.block.FluidBlock
net.minecraft.block.LiquidBlock
net.minecraft.block.FlowingFluidBlock
net.minecraft.block.FlowingFluidBlock

Field summary

Modifier and TypeField
public static final IntProperty
a
field_11278
LEVEL
LEVEL
field_176367_b
LEVEL
protected final BaseFluid
b
field_11279
fluid
liquid
field_204517_c
fluid
private final List<FluidState>
c
field_11276
statesByLevel
fluidStates
field_212565_c
field_212565_c

Constructor summary

ModifierConstructor
protected (BaseFluid liquid, Block$Settings properties)

Method summary

Modifier and TypeMethod
public void
c(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9514(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onRandomTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196265_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public boolean
b(bvo arg0, bgw arg1, ev arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isTranslucent(BlockState arg0, BlockView arg1, BlockPos arg2)
propagatesSkyLight(BlockState arg0, BlockView arg1, BlockPos arg2)
func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
propagatesSkylightDown(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvo arg0, bgw arg1, ev arg2, cnn arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public FluidState
g(bvo arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
getFluidState(BlockState arg0)
public BlockRenderType
c(bvo arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
getRenderType(BlockState arg0)
public List<ItemStack>
a(bvo arg0, cos$a arg1)
method_9560(class_2680 arg0, class_47$class_48 arg1)
getDroppedStacks(BlockState arg0, LootContext$Builder arg1)
getDropItems(BlockState arg0, LootContext$Builder arg1)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
getDrops(BlockState arg0, LootContext$Builder arg1)
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public int
a(bhp arg0)
method_9563(class_1941 arg0)
getTickRate(ViewableWorld arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReader arg0)
tickRate(IWorldReader arg0)
public void
b(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public BlockState
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public void
a(bvo arg0, bhm arg1, ev arg2, bmq arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
public boolean
a(bhm arg0, ev arg1, bvo arg2)
method_10316(class_1937 arg0, class_2338 arg1, class_2680 arg2)
receiveNeighborFluids(World arg0, BlockPos arg1, BlockState arg2)
checkSpreadCollisions(World world, BlockPos pos, BlockState state)
func_204515_c(World arg0, BlockPos arg1, BlockState arg2)
reactWithNeighbors(World worldIn, BlockPos pos, BlockState state)
private void
a(bhn arg0, ev arg1)
method_10318(class_1936 arg0, class_2338 arg1)
playExtinguishSound(IWorld arg0, BlockPos arg1)
fizz(WorldAccess world, BlockPos pos)
func_180688_d(IWorld arg0, BlockPos arg1)
triggerMixEffects(IWorld worldIn, BlockPos pos)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public Fluid
b(bhn arg0, ev arg1, bvo arg2)
method_9700(class_1936 arg0, class_2338 arg1, class_2680 arg2)
tryDrainFluid(IWorld arg0, BlockPos arg1, BlockState arg2)
takeLiquid(WorldAccess arg0, BlockPos arg1, BlockState arg2)
func_204508_a(IWorld arg0, BlockPos arg1, BlockState arg2)
pickupFluid(IWorld arg0, BlockPos arg1, BlockState arg2)
public void
a(bvo arg0, bhm arg1, ev arg2, ail arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public boolean
a(bvo arg0, bvo arg1, fa arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2)
shouldNotRender(BlockState arg0, BlockState arg1, Direction arg2)
func_200122_a(BlockState arg0, BlockState arg1, Direction arg2)
isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2)