net.minecraft.block.entity

public class ShulkerBoxBlockEntity

extends LootableContainerBlockEntity implements SidedInventory, Tickable

All mapped superinterfaces:

Inventory, Clearable, NameableContainerProvider, ContainerProvider, Nameable, SidedInventory, Tickable

bum
net.minecraft.class_2627
net.minecraft.block.entity.ShulkerBoxBlockEntity
net.minecraft.block.entity.ShulkerBoxBlockEntity
net.minecraft.tileentity.ShulkerBoxTileEntity
net.minecraft.tileentity.ShulkerBoxTileEntity

Field summary

Modifier and TypeField
private static final int[]
a
field_12059
AVAILABLE_SLOTS
SLOTS
field_190595_a
SLOTS
private DefaultedList<ItemStack>
b
field_12054
inventory
inventory
field_190596_f
items
private int
c
field_12053
viewerCount
viewerCount
field_190598_h
openCount
private ShulkerBoxBlockEntity$AnimationStage
i
field_12057
animationStage
stage
field_190599_i
animationStatus
private float
j
field_12056
animationProgress
progress
field_190600_j
progress
private float
k
field_12055
prevAnimationProgress
lastProgress
field_190601_k
progressOld
private DyeColor
l
field_12060
cachedColor
color
field_190602_l
color
private boolean
m
field_12058
cachedColorUpdateNeeded
loadColorFromBlock
field_204400_o
needsColorFromWorld

Constructor summary

ModifierConstructor
public (DyeColor color)
public ()

Method summary

Modifier and TypeMethod
public void
T_()
method_16896()
tick()
tick()
func_73660_a()
tick()
protected void
h()
method_11318()
updateAnimation()
tickAnimation()
func_190583_o()
updateAnimation()
public ShulkerBoxBlockEntity$AnimationStage
s()
method_11313()
getAnimationStage()
getAnimationStage()
func_190591_p()
getAnimationStatus()
public Box
a(bvo arg0)
method_11314(class_2680 arg0)
getBoundingBox(BlockState arg0)
getShape(BlockState state)
func_190584_a(BlockState arg0)
getBoundingBox(BlockState arg0)
public Box
b(fa arg0)
method_11311(class_2350 arg0)
getBoundingBox(Direction arg0)
getShape(Direction facing)
func_190587_b(Direction arg0)
getBoundingBox(Direction arg0)
private Box
c(fa arg0)
method_11315(class_2350 arg0)
getCollisionBox(Direction arg0)
getLidShape(Direction facing)
func_190588_c(Direction arg0)
getTopBoundingBox(Direction arg0)
private void
u()
method_11316()
pushEntities()
moveEntities()
func_190589_G()
moveCollidedEntities()
public int
M_()
method_5439()
getInvSize()
getSize()
func_70302_i_()
getSizeInventory()
public boolean
a_(int arg0, int arg1)
method_11004(int arg0, int arg1)
onBlockAction(int arg0, int arg1)
doEvent(int arg0, int arg1)
func_145842_c(int arg0, int arg1)
receiveClientEvent(int arg0, int arg1)
private void
v()
method_20047()
updateNeighborStates()
m_62379781()
func_213975_v()
func_213975_v()
public void
a_(awb arg0)
method_5435(class_1657 arg0)
onInvOpen(PlayerEntity arg0)
onOpen(PlayerEntity arg0)
func_174889_b(PlayerEntity arg0)
openInventory(PlayerEntity arg0)
public void
b_(awb arg0)
method_5432(class_1657 arg0)
onInvClose(PlayerEntity arg0)
onClose(PlayerEntity arg0)
func_174886_c(PlayerEntity arg0)
closeInventory(PlayerEntity arg0)
protected Text
g()
method_17823()
getContainerName()
m_68140721()
func_213907_g()
getDefaultName()
public void
a(ic arg0)
method_11014(class_2487 arg0)
fromTag(CompoundTag arg0)
readNbt(NbtCompound arg0)
func_145839_a(CompoundNBT arg0)
read(CompoundNBT arg0)
public CompoundTag
b(ic arg0)
method_11007(class_2487 arg0)
toTag(CompoundTag arg0)
writeNbt(NbtCompound arg0)
func_189515_b(CompoundNBT arg0)
write(CompoundNBT arg0)
public void
f(ic arg0)
method_11319(class_2487 arg0)
deserializeInventory(CompoundTag arg0)
loadNbt(NbtCompound nbt)
func_190586_e(CompoundNBT arg0)
loadFromNbt(CompoundNBT compound)
public CompoundTag
g(ic arg0)
method_11317(class_2487 arg0)
serializeInventory(CompoundTag arg0)
saveNbt(NbtCompound nbt)
func_190580_f(CompoundNBT arg0)
saveToNbt(CompoundNBT compound)
protected DefaultedList<ItemStack>
f()
method_11282()
getInvStackList()
getInventory()
func_190576_q()
getItems()
protected void
a(fj<bce> arg0)
method_11281(class_2371<class_1799> arg0)
setInvStackList(DefaultedList<ItemStack> arg0)
setInventory(DefaultedList<ItemStack> arg0)
func_199721_a(NonNullList<ItemStack> arg0)
setItems(NonNullList<ItemStack> arg0)
public boolean
c()
method_5442()
isInvEmpty()
isEmpty()
func_191420_l()
isEmpty()
public int[]
a(fa arg0)
method_5494(class_2350 arg0)
getInvAvailableSlots(Direction arg0)
getSlots(Direction arg0)
func_180463_a(Direction arg0)
getSlotsForFace(Direction arg0)
public boolean
a(int arg0, bce arg1, fa arg2)
method_5492(int arg0, class_1799 arg1, class_2350 arg2)
canInsertInvStack(int arg0, ItemStack arg1, Direction arg2)
canPushItem(int arg0, ItemStack arg1, Direction arg2)
func_180462_a(int arg0, ItemStack arg1, Direction arg2)
canInsertItem(int arg0, ItemStack arg1, Direction arg2)
public boolean
b(int arg0, bce arg1, fa arg2)
method_5493(int arg0, class_1799 arg1, class_2350 arg2)
canExtractInvStack(int arg0, ItemStack arg1, Direction arg2)
canPullItem(int arg0, ItemStack arg1, Direction arg2)
func_180461_b(int arg0, ItemStack arg1, Direction arg2)
canExtractItem(int arg0, ItemStack arg1, Direction arg2)
public float
a(float arg0)
method_11312(float arg0)
getAnimationProgress(float arg0)
getProgress(float tickDelta)
func_190585_a(float arg0)
getProgress(float arg0)
protected Container
a(int arg0, awa arg1)
method_5465(int arg0, class_1661 arg1)
createContainer(int arg0, PlayerInventory arg1)
m_98062691(int arg0, PlayerInventory arg1)
func_213906_a(int arg0, PlayerInventory arg1)
createMenu(int arg0, PlayerInventory arg1)
public DyeColor
t()
method_11320()
getColor()
getColor()
func_190592_s()
getColor()