net.minecraft.client.render

public class FirstPersonRenderer

dkq
net.minecraft.class_759
net.minecraft.client.render.FirstPersonRenderer
net.minecraft.client.render.ItemInHandRenderer
net.minecraft.client.renderer.FirstPersonRenderer
net.minecraft.client.renderer.FirstPersonRenderer

Field summary

Modifier and TypeField
private static final Identifier
a
field_4049
MAP_BACKGROUND_TEX
MAP_BACKGROUND_LOCATION
field_110931_c
RES_MAP_BACKGROUND
private static final Identifier
b
field_4045
UNDERWATER_TEX
UNDERWATER_LOCATION
field_110929_d
RES_UNDERWATER_OVERLAY
private final MinecraftClient
c
field_4050
client
minecraft
field_78455_a
mc
private ItemStack
d
field_4047
mainHand
itemInMainHand
field_187467_d
itemStackMainHand
private ItemStack
e
field_4048
offHand
itemInOffHand
field_187468_e
itemStackOffHand
private float
f
field_4043
equipProgressMainHand
mainHandHeight
field_187469_f
equippedProgressMainHand
private float
g
field_4053
prevEquipProgressMainHand
lastMainHandHeight
field_187470_g
prevEquippedProgressMainHand
private float
h
field_4052
equipProgressOffHand
offHandHeight
field_187471_h
equippedProgressOffHand
private float
i
field_4051
prevEquipProgressOffHand
lastOffHandHeight
field_187472_i
prevEquippedProgressOffHand
private final EntityRenderDispatcher
j
field_4046
renderManager
dispatcher
field_178111_g
renderManager
private final ItemRenderer
k
field_4044
itemRenderer
renderer
field_178112_h
itemRenderer

Constructor summary

ModifierConstructor
public (MinecraftClient minecraft)

Method summary

Modifier and TypeMethod
public void
a(aiu arg0, bce arg1, dly$b arg2)
method_3233(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2)
renderItem(LivingEntity arg0, ItemStack arg1, ModelTransformation$Type arg2)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform)
func_178099_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2)
renderItem(LivingEntity entityIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform)
public void
a(aiu arg0, bce arg1, dly$b arg2, boolean arg3)
method_3234(class_1309 arg0, class_1799 arg1, class_809$class_811 arg2, boolean arg3)
renderItemFromSide(LivingEntity arg0, ItemStack arg1, ModelTransformation$Type arg2, boolean arg3)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform, boolean mirror)
func_187462_a(LivingEntity arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3)
renderItemSide(LivingEntity entitylivingbaseIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform, boolean leftHanded)
private void
a(float arg0, float arg1)
method_3229(float arg0, float arg1)
rotate(float arg0, float arg1)
rotate(float x, float y)
func_178101_a(float arg0, float arg1)
rotateArroundXAndY(float angle, float angleY)
private void
b()
method_3235()
applyLightmap()
setHandLightColor()
func_187464_b()
setLightmap()
private void
c(float arg0)
method_3214(float arg0)
applyCameraAngles(float arg0)
applyHandSway(float tickDelta)
func_187458_c(float arg0)
rotateArm(float partialTicks)
private float
d(float arg0)
method_3227(float arg0)
getMapAngle(float arg0)
getMapPitch(float pitch)
func_178100_c(float arg0)
getMapAngleFromPitch(float pitch)
private void
c()
method_3221()
renderArms()
renderArms()
func_187466_c()
renderArms()
private void
a(ait arg0)
method_3216(class_1306 arg0)
renderArm(Arm arg0)
renderArm(Arm arm)
func_187455_a(HandSide arg0)
renderArm(HandSide side)
private void
a(float arg0, ait arg1, float arg2, bce arg3)
method_3222(float arg0, class_1306 arg1, float arg2, class_1799 arg3)
renderMapInOneHand(float arg0, Arm arg1, float arg2, ItemStack arg3)
renderMapInFirstPerson(float mainHandHeight, Arm arm, float attackAnimationProgress, ItemStack item)
func_187465_a(float arg0, HandSide arg1, float arg2, ItemStack arg3)
renderMapFirstPersonSide(float equippedProgress, HandSide hand, float swingProgress, ItemStack stack)
private void
a(float arg0, float arg1, float arg2)
method_3231(float arg0, float arg1, float arg2)
renderMapInBothHands(float arg0, float arg1, float arg2)
renderMapInFirstPerson(float pitch, float mainHandHeight, float attackAnimationProgress)
func_187463_a(float arg0, float arg1, float arg2)
renderMapFirstPerson(float pitch, float equippedProgress, float swingProgress)
private void
a(bce arg0)
method_3223(class_1799 arg0)
renderFirstPersonMap(ItemStack arg0)
renderFilledMap(ItemStack item)
func_187461_a(ItemStack arg0)
renderMapFirstPerson(ItemStack stack)
private void
a(float arg0, float arg1, ait arg2)
method_3219(float arg0, float arg1, class_1306 arg2)
renderArmHoldingItem(float arg0, float arg1, Arm arg2)
renderHand(float mainHandHeight, float attackAnimationProgress, Arm arm)
func_187456_a(float arg0, float arg1, HandSide arg2)
renderArmFirstPerson(float equippedProgress, float swingProgress, HandSide side)
private void
a(float arg0, ait arg1, bce arg2)
method_3218(float arg0, class_1306 arg1, class_1799 arg2)
applyEatOrDrinkTransformation(float arg0, Arm arg1, ItemStack arg2)
applyDrinkingTransform(float tickDelta, Arm arm, ItemStack item)
func_187454_a(float arg0, HandSide arg1, ItemStack arg2)
transformEatFirstPerson(float partialTicks, HandSide hand, ItemStack stack)
private void
a(ait arg0, float arg1)
method_3217(class_1306 arg0, float arg1)
method_3217(Arm arg0, float arg1)
applyFirstPersonTransform(Arm arm, float attackAnimationProgress)
func_187453_a(HandSide arg0, float arg1)
transformFirstPerson(HandSide hand, float swingProgress)
private void
b(ait arg0, float arg1)
method_3224(class_1306 arg0, float arg1)
applyHandOffset(Arm arg0, float arg1)
setupArmState(Arm arm, float handHeight)
func_187459_b(HandSide arg0, float arg1)
transformSideFirstPerson(HandSide hand, float equippedProg)
public void
a(float arg0)
method_3225(float arg0)
renderFirstPersonItem(float arg0)
renderInFirstPerson(float tickDelta)
func_78440_a(float arg0)
renderItemInFirstPerson(float partialTicks)
public void
a(djy arg0, float arg1, float arg2, ahf arg3, float arg4, bce arg5, float arg6)
method_3228(class_742 arg0, float arg1, float arg2, class_1268 arg3, float arg4, class_1799 arg5, float arg6)
renderFirstPersonItem(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6)
renderHandInFirstPerson(ClientPlayerEntity player, float tickDelta, float pitch, InteractionHand hand, float attackAnimationProgress, ItemStack item, float mainHandHeight)
func_187457_a(AbstractClientPlayerEntity arg0, float arg1, float arg2, Hand arg3, float arg4, ItemStack arg5, float arg6)
renderItemInFirstPerson(AbstractClientPlayerEntity player, float partialTicks, float pitch, Hand hand, float swingProgress, ItemStack stack, float equippedProgress)
public void
b(float arg0)
method_3232(float arg0)
renderOverlays(float arg0)
renderScreenEffects(float tickDelta)
func_78447_b(float arg0)
renderOverlays(float partialTicks)
private void
a(dun arg0)
method_3226(class_1058 arg0)
renderBlock(Sprite arg0)
renderInWallEffect(TextureAtlasSprite sprite)
func_178108_a(TextureAtlasSprite arg0)
renderSuffocationOverlay(TextureAtlasSprite sprite)
private void
e(float arg0)
method_3230(float arg0)
renderWaterOverlay(float arg0)
renderInWaterEffect(float tickDelta)
func_78448_c(float arg0)
renderWaterOverlayTexture(float partialTicks)
private void
d()
method_3236()
renderFireOverlay()
renderOnFireEffect()
func_78442_d()
renderFireInFirstPerson()
public void
a()
method_3220()
updateHeldItems()
tick()
func_78441_a()
tick()
public void
a(ahf arg0)
method_3215(class_1268 arg0)
resetEquipProgress(Hand arg0)
onItemUsed(InteractionHand hand)
func_187460_a(Hand arg0)
resetEquippedProgress(Hand hand)