net.minecraft.advancement.criterion

public class CuredZombieVillagerCriterion

implements Criterion<CuredZombieVillagerCriterion$Conditions>

ak
net.minecraft.advancements.critereon.CuredZombieVillagerTrigger
net.minecraft.class_2014
net.minecraft.advancement.criterion.CuredZombieVillagerCriterion
net.minecraft.unmapped.C_urcewduq
net.minecraft.advancement.criterion.CuredZombieVillagerTrigger
net.minecraft.advancements.criterion.CuredZombieVillagerTrigger
net.minecraft.advancements.criterion.CuredZombieVillagerTrigger

Field summary

Modifier and TypeField
private static final Identifier
a
ID
field_9514
ID
f_tiacbzgb
ID
field_192186_a
ID
private final Map<PlayerAdvancementTracker, CuredZombieVillagerCriterion$Handler>
b
players
field_9515
handlers
f_lszjhkha
players
field_192187_b
listeners

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public Identifier
a()
getId()
method_794()
getId()
m_zmsxjztb()
getId()
func_192163_a()
getId()
public void
a(re arg0, x$a<ak$b> arg1)
addPlayerListener(PlayerAdvancements arg0, CriterionTrigger$Listener<CuredZombieVillagerTrigger$TriggerInstance> arg1)
method_792(class_2985 arg0, class_179$class_180<class_2014$class_2016> arg1)
beginTrackingCondition(PlayerAdvancementTracker arg0, Criterion$ConditionsContainer<CuredZombieVillagerCriterion$Conditions> arg1)
m_lpffuyki(C_hyeqtgvx arg0, C_mysyaxfs$C_lklaplvi<C_urcewduq$C_izcpkdrl> arg1)
addListener(PlayerAdvancements arg0, CriterionTrigger$Listener<CuredZombieVillagerTrigger$Instance> arg1)
func_192165_a(PlayerAdvancements arg0, ICriterionTrigger$Listener<CuredZombieVillagerTrigger$Instance> arg1)
addListener(PlayerAdvancements arg0, ICriterionTrigger$Listener<CuredZombieVillagerTrigger$Instance> arg1)
public void
b(re arg0, x$a<ak$b> arg1)
removePlayerListener(PlayerAdvancements arg0, CriterionTrigger$Listener<CuredZombieVillagerTrigger$TriggerInstance> arg1)
method_793(class_2985 arg0, class_179$class_180<class_2014$class_2016> arg1)
endTrackingCondition(PlayerAdvancementTracker arg0, Criterion$ConditionsContainer<CuredZombieVillagerCriterion$Conditions> arg1)
m_nzwqutcq(C_hyeqtgvx arg0, C_mysyaxfs$C_lklaplvi<C_urcewduq$C_izcpkdrl> arg1)
removeListener(PlayerAdvancements arg0, CriterionTrigger$Listener<CuredZombieVillagerTrigger$Instance> arg1)
func_192164_b(PlayerAdvancements arg0, ICriterionTrigger$Listener<CuredZombieVillagerTrigger$Instance> arg1)
removeListener(PlayerAdvancements arg0, ICriterionTrigger$Listener<CuredZombieVillagerTrigger$Instance> arg1)
public void
a(re arg0)
removePlayerListeners(PlayerAdvancements arg0)
method_791(class_2985 arg0)
endTracking(PlayerAdvancementTracker arg0)
m_xalcdvzt(C_hyeqtgvx arg0)
clearListeners(PlayerAdvancements arg0)
func_192167_a(PlayerAdvancements arg0)
removeAllListeners(PlayerAdvancements arg0)
public CuredZombieVillagerCriterion$Conditions
b(com.google.gson.JsonObject arg0, com.google.gson.JsonDeserializationContext arg1)
createInstance(com.google.gson.JsonObject arg0, com.google.gson.JsonDeserializationContext arg1)
method_8830(com.google.gson.JsonObject arg0, com.google.gson.JsonDeserializationContext arg1)
conditionsFromJson(com.google.gson.JsonObject arg0, com.google.gson.JsonDeserializationContext arg1)
m_xlixxijh(com.google.gson.JsonObject arg0, com.google.gson.JsonDeserializationContext arg1)
deserialize(com.google.gson.JsonObject json, com.google.gson.JsonDeserializationContext context)
func_192166_a(com.google.gson.JsonObject arg0, com.google.gson.JsonDeserializationContext arg1)
deserializeInstance(com.google.gson.JsonObject json, com.google.gson.JsonDeserializationContext context)
public void
a(vl arg0, avm arg1, avt arg2)
trigger(ServerPlayer arg0, Zombie arg1, Villager arg2)
method_8831(class_3222 arg0, class_1642 arg1, class_1646 arg2)
trigger(ServerPlayerEntity player, ZombieEntity zombie, VillagerEntity villager)
m_amvzzejn(C_mxrobsgg arg0, C_hlzqkibq arg1, C_pdtkdbte arg2)
run(ServerPlayerEntity player, ZombieEntity zombie, VillagerEntity villager)
func_192183_a(ServerPlayerEntity arg0, ZombieEntity arg1, VillagerEntity arg2)
trigger(ServerPlayerEntity player, ZombieEntity zombie, VillagerEntity villager)