net.minecraft.block

public class BubbleColumnBlock

extends Block implements FluidDrainable

All mapped superinterfaces:

ItemConvertible, FluidDrainable

bmz
net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258
net.minecraft.block.BubbleColumnBlock
net.minecraft.unmapped.C_eopzqcts
net.minecraft.block.BubbleColumnBlock
net.minecraft.block.BubbleColumnBlock
net.minecraft.block.BubbleColumnBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
a
DRAG_DOWN
field_10680
DRAG
f_oylcoxnk
DRAG
field_203160_a
DRAG

Constructor summary

ModifierConstructor
public (Block$Settings settings)

Method summary

Modifier and TypeMethod
public void
a(bvt arg0, bhr arg1, ew arg2, aio arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
m_baudamsj(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_astfners arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
b(bvt arg0, bhr arg1, ew arg2, bvt arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_hirnkowl(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
b(bvt arg0, bhr arg1, ew arg2, Random arg3)
tick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
m_xcolsebt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public FluidState
g(bvt arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
m_ocjaodok(C_txtbiemp arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
getFluidState(BlockState arg0)
public static void
a(bhs arg0, ew arg1, boolean arg2)
growColumn(LevelAccessor arg0, BlockPos arg1, boolean arg2)
method_9657(class_1936 arg0, class_2338 arg1, boolean arg2)
update(IWorld world, BlockPos pos, boolean drag)
m_fthffdoe(C_vdvbsyle arg0, C_hynzadkk arg1, boolean arg2)
growColumn(WorldAccess world, BlockPos pos, boolean drag)
func_203159_a(IWorld arg0, BlockPos arg1, boolean arg2)
placeBubbleColumn(IWorld arg0, BlockPos arg1, boolean drag)
public static boolean
a(bhs arg0, ew arg1)
canExistIn(LevelAccessor arg0, BlockPos arg1)
method_9658(class_1936 arg0, class_2338 arg1)
isStillWater(IWorld world, BlockPos pos)
m_agslpkrg(C_vdvbsyle arg0, C_hynzadkk arg1)
canExistIn(WorldAccess world, BlockPos pos)
func_208072_b(IWorld arg0, BlockPos arg1)
canHoldBubbleColumn(IWorld arg0, BlockPos arg1)
private static boolean
a(bhb arg0, ew arg1)
getDrag(BlockGetter arg0, BlockPos arg1)
method_9656(class_1922 arg0, class_2338 arg1)
calculateDrag(BlockView world, BlockPos pos)
m_iuoytzew(C_peaveboq arg0, C_hynzadkk arg1)
getDrag(BlockView world, BlockPos pos)
func_203157_b(IBlockReader arg0, BlockPos arg1)
getDrag(IBlockReader arg0, BlockPos arg1)
public int
a(bhu arg0)
getTickDelay(LevelReader arg0)
method_9563(class_1941 arg0)
getTickRate(CollisionView arg0)
m_bodhwnvp(C_eemzphbi arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReader arg0)
tickRate(IWorldReader arg0)
public BlockState
a(bvt arg0, fb arg1, bvt arg2, bhs arg3, ew arg4, ew arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
m_mzeifinm(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public boolean
a(bvt arg0, bhu arg1, ew arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, CollisionView arg1, BlockPos arg2)
m_avtiglti(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public VoxelShape
a(bvt arg0, bhb arg1, ew arg2, csn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
m_ijgknxkn(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public RenderLayer
c()
getRenderLayer()
method_9551()
getRenderLayer()
m_ktleeruj()
getRenderLayer()
func_180664_k()
getRenderLayer()
public BlockRenderType
c(bvt arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
m_axrqspoo(C_txtbiemp arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
getRenderType(BlockState arg0)
protected void
a(bvu$a<bmv, bvt> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public Fluid
b(bhs arg0, ew arg1, bvt arg2)
takeLiquid(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_9700(class_1936 arg0, class_2338 arg1, class_2680 arg2)
tryDrainFluid(IWorld arg0, BlockPos arg1, BlockState arg2)
m_lsputhem(C_vdvbsyle arg0, C_hynzadkk arg1, C_txtbiemp arg2)
takeLiquid(WorldAccess arg0, BlockPos arg1, BlockState arg2)
func_204508_a(IWorld arg0, BlockPos arg1, BlockState arg2)
pickupFluid(IWorld arg0, BlockPos arg1, BlockState arg2)
public void
a(bvt arg0, bhr arg1, ew arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)