net.minecraft.block

public class FireBlock

extends Block

All mapped superinterfaces:

ItemConvertible

bow
net.minecraft.world.level.block.FireBlock
net.minecraft.class_2358
net.minecraft.block.FireBlock
net.minecraft.unmapped.C_dwizkkyd
net.minecraft.block.FireBlock
net.minecraft.block.FireBlock
net.minecraft.block.FireBlock

Field summary

Modifier and TypeField
public static final IntProperty
a
AGE
field_11092
AGE
f_svelzwuv
AGE
field_176543_a
AGE
public static final BooleanProperty
b
NORTH
field_11096
NORTH
f_mwpvhcwj
NORTH
field_176545_N
NORTH
public static final BooleanProperty
c
EAST
field_11094
EAST
f_iaontxon
EAST
field_176546_O
EAST
public static final BooleanProperty
d
SOUTH
field_11089
SOUTH
f_gqdwyhky
SOUTH
field_176541_P
SOUTH
public static final BooleanProperty
e
WEST
field_11088
WEST
f_jwxrxajt
WEST
field_176539_Q
WEST
public static final BooleanProperty
f
UP
field_11093
UP
f_srslweeg
UP
field_176542_R
UP
private static final Map<Direction, BooleanProperty>
g
PROPERTY_BY_DIRECTION
field_11090
DIRECTION_PROPERTIES
f_celowrja
PROPERTIES_BY_DIRECTION
field_196449_B
FACING_TO_PROPERTY_MAP
private final it.unimi.dsi.fastutil.objects.Object2IntMap<Block>
h
flameOdds
field_11095
burnChances
f_ppunwgvp
flammability
field_149849_a
encouragements
private final it.unimi.dsi.fastutil.objects.Object2IntMap<Block>
i
burnOdds
field_11091
spreadChances
f_yzlrjreh
burnChance
field_149848_b
flammabilities

Constructor summary

ModifierConstructor
protected (Block$Settings settings)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvt arg0, bhb arg1, ew arg2, csn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
m_ijgknxkn(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bvt arg0, fb arg1, bvt arg2, bhs arg3, ew arg4, ew arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
m_mzeifinm(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public BlockState
a(ban arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_iwedynhy(C_aiootljq arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public BlockState
a(bhb arg0, ew arg1)
getStateForPlacement(BlockGetter arg0, BlockPos arg1)
method_10198(class_1922 arg0, class_2338 arg1)
getStateForPosition(BlockView world, BlockPos pos)
m_wuxtsubw(C_peaveboq arg0, C_hynzadkk arg1)
getPlacementState(BlockView world, BlockPos pos)
func_196448_a(IBlockReader arg0, BlockPos arg1)
getStateForPlacement(IBlockReader arg0, BlockPos arg1)
public boolean
a(bvt arg0, bhu arg1, ew arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, CollisionView arg1, BlockPos arg2)
m_avtiglti(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public int
a(bhu arg0)
getTickDelay(LevelReader arg0)
method_9563(class_1941 arg0)
getTickRate(CollisionView arg0)
m_bodhwnvp(C_eemzphbi arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReader arg0)
tickRate(IWorldReader arg0)
public void
b(bvt arg0, bhr arg1, ew arg2, Random arg3)
tick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
m_xcolsebt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected boolean
a(bhr arg0, ew arg1)
isNearRain(Level arg0, BlockPos arg1)
method_10192(class_1937 arg0, class_2338 arg1)
isRainingAround(World world, BlockPos pos)
m_fwrilbhn(C_cdctfzbn arg0, C_hynzadkk arg1)
shouldExtinguish(World world, BlockPos pos)
func_176537_d(World arg0, BlockPos arg1)
canDie(World worldIn, BlockPos pos)
private int
q(bvt arg0)
getBurnOdd(BlockState arg0)
method_10190(class_2680 arg0)
getSpreadChance(BlockState state)
m_uzryhygz(C_txtbiemp arg0)
getBurnChance(BlockState arg0)
func_220274_q(BlockState arg0)
func_220274_q(BlockState arg0)
private int
r(bvt arg0)
getFlameOdds(BlockState arg0)
method_10191(class_2680 arg0)
getBurnChance(BlockState state)
m_oktxontc(C_txtbiemp arg0)
getFlammability(BlockState arg0)
func_220275_r(BlockState arg0)
func_220275_r(BlockState arg0)
private void
a(bhr arg0, ew arg1, int arg2, Random arg3, int arg4)
checkBurnOut(Level arg0, BlockPos arg1, int arg2, Random arg3, int arg4)
method_10196(class_1937 arg0, class_2338 arg1, int arg2, Random arg3, int arg4)
trySpreadingFire(World world, BlockPos pos, int spreadFactor, Random rand, int currentAge)
m_ocnocwfu(C_cdctfzbn arg0, C_hynzadkk arg1, int arg2, Random arg3, int arg4)
burnNeighbor(World world, BlockPos pos, int chance, Random random, int metadata)
func_176536_a(World arg0, BlockPos arg1, int arg2, Random arg3, int arg4)
catchOnFire(World worldIn, BlockPos pos, int chance, Random random, int age)
private boolean
b(bhb arg0, ew arg1)
isValidFireLocation(BlockGetter arg0, BlockPos arg1)
method_10193(class_1922 arg0, class_2338 arg1)
areBlocksAroundFlammable(BlockView world, BlockPos pos)
m_xndzdxxk(C_peaveboq arg0, C_hynzadkk arg1)
isFlammable(BlockView world, BlockPos pos)
func_196447_a(IBlockReader arg0, BlockPos arg1)
areNeighborsFlammable(IBlockReader worldIn, BlockPos pos)
private int
a(bhu arg0, ew arg1)
getFireOdds(LevelReader arg0, BlockPos arg1)
method_10194(class_1941 arg0, class_2338 arg1)
getBurnChance(CollisionView world, BlockPos pos)
m_rmnaftfx(C_eemzphbi arg0, C_hynzadkk arg1)
getSpreadChance(WorldView world, BlockPos pos)
func_176538_m(IWorldReader arg0, BlockPos arg1)
getNeighborEncouragement(IWorldReader worldIn, BlockPos pos)
public boolean
j(bvt arg0)
canBurn(BlockState arg0)
method_10195(class_2680 arg0)
isFlammable(BlockState blockState)
m_hsqdikqc(C_txtbiemp arg0)
canBurn(BlockState state)
func_196446_i(BlockState arg0)
canBurn(BlockState arg0)
public void
b(bvt arg0, bhr arg1, ew arg2, bvt arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_hirnkowl(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public RenderLayer
c()
getRenderLayer()
method_9551()
getRenderLayer()
m_ktleeruj()
getRenderLayer()
func_180664_k()
getRenderLayer()
protected void
a(bvu$a<bmv, bvt> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public void
a(bmv arg0, int arg1, int arg2)
setFlammable(Block arg0, int arg1, int arg2)
method_10189(class_2248 arg0, int arg1, int arg2)
registerFlammableBlock(Block block, int burnChance, int spreadChance)
m_abchxolg(C_mmxmpdoq arg0, int arg1, int arg2)
setFlammable(Block block, int flammability, int burnChance)
func_180686_a(Block arg0, int arg1, int arg2)
setFireInfo(Block blockIn, int encouragement, int flammability)
public static void
d()
bootStrap()
method_10199()
registerDefaultFlammables()
m_wfhplran()
init()
func_149843_e()
init()
public void
a(bvt arg0, bhr arg1, ew arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)