net.minecraft.structure

public class StrongholdGenerator$SquareRoom

extends StrongholdGenerator$Piece

cis$j
net.minecraft.world.level.levelgen.structure.StrongholdPieces$RoomCrossing
net.minecraft.class_3421$class_3431
net.minecraft.structure.StrongholdGenerator$SquareRoom
net.minecraft.unmapped.C_zxumomxn$C_iholdcgd
net.minecraft.world.gen.structure.StrongholdPieces$RoomCrossing
net.minecraft.world.gen.feature.structure.StrongholdPieces$RoomCrossing
net.minecraft.world.gen.feature.structure.StrongholdPieces$RoomCrossing

Field summary

Modifier and TypeField
protected final int
a
type
field_15280
roomType
f_jklsvoks
type
field_75013_b
roomType

Constructor summary

ModifierConstructor
public (int generationDepth, Random random, BlockBox bounds, Direction facing)
public (StructureManager arg0, CompoundTag arg1)

Method summary

Modifier and TypeMethod
protected void
a(id arg0)
addAdditionalSaveData(CompoundTag arg0)
method_14943(class_2487 arg0)
toNbt(CompoundTag arg0)
m_ovlrimpa(C_hhlwcnih arg0)
writeNbt(NbtCompound arg0)
func_143011_b(CompoundNBT arg0)
readAdditional(CompoundNBT arg0)
public void
a(civ arg0, List<civ> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
method_14918(class_3443 arg0, List<class_3443> arg1, Random arg2)
m_wrehtuql(C_coopoqiy arg0, List<C_coopoqiy> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
buildComponent(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
public static StrongholdGenerator$SquareRoom
a(List<civ> arg0, Random arg1, int arg2, int arg3, int arg4, fb arg5, int arg6)
createPiece(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
method_14865(List<class_3443> arg0, Random arg1, int arg2, int arg3, int arg4, class_2350 arg5, int arg6)
m_yhecswud(List<C_coopoqiy> arg0, Random arg1, int arg2, int arg3, int arg4, C_xpuuihxf arg5, int arg6)
of(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
func_175859_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
createPiece(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
public boolean
a(bhs arg0, Random arg1, cic arg2, bhd arg3)
postProcess(LevelAccessor arg0, Random arg1, BoundingBox arg2, ChunkPos arg3)
method_14931(class_1936 arg0, Random arg1, class_3341 arg2, class_1923 arg3)
generate(IWorld arg0, Random arg1, BlockBox arg2, ChunkPos arg3)
m_vtoyspel(C_vdvbsyle arg0, Random arg1, C_hmqypqzz arg2, C_ynrszrtu arg3)
postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3)
func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
addComponentParts(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)