net.minecraft.block

public class ScaffoldingBlock

extends Block implements WaterLoggable

All mapped superinterfaces:

ItemLike, WaterLoggable, Bucketable, LiquidContainer

bqz
net.minecraft.class_3736
net.minecraft.block.ScaffoldingBlock
net.minecraft.block.ScaffoldingBlock
net.minecraft.block.ScaffoldingBlock

Field summary

Modifier and TypeField
private static final VoxelShape
d
field_16494
f_05599460
field_220121_d
field_220121_d
private static final VoxelShape
e
field_16497
f_49917177
field_220122_e
field_220122_e
private static final VoxelShape
f
field_17577
f_01064122
field_220123_f
field_220123_f
private static final VoxelShape
g
field_17578
f_17622498
field_220124_g
field_220124_g
public static final IntegerProperty
a
field_16495
DISTANCE
field_220118_a
field_220118_a
public static final BooleanProperty
b
field_16496
WATERLOGGED
field_220119_b
field_220119_b
public static final BooleanProperty
c
field_16547
BOTTOM
field_220120_c
field_220120_c

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
protected void
a(bvk$a<bml, bvj> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public VoxelShape
a(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
i(bvj arg0, bgr arg1, ev arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getInteractionShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_199600_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getRaytraceShape(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public BlockLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
getRenderLayer()
public boolean
a(bvj arg0, bae arg1)
method_9616(class_2680 arg0, class_1750 arg1)
canBeReplaced(BlockState arg0, BlockPlaceContext arg1)
func_196253_a(BlockState arg0, BlockItemUseContext arg1)
isReplaceable(BlockState arg0, BlockItemUseContext arg1)
public BlockState
a(bae arg0)
method_9605(class_1750 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public void
b(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public BlockState
a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public void
b(bvj arg0, bhh arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public boolean
a(bvj arg0, bhk arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public VoxelShape
b(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public FluidState
g(bvj arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
getFluidState(BlockState arg0)
private boolean
a(bgr arg0, ev arg1, int arg2)
method_16373(class_1922 arg0, class_2338 arg1, int arg2)
m_14250012(BlockView arg0, BlockPos arg1, int arg2)
func_220116_a(IBlockReader arg0, BlockPos arg1, int arg2)
func_220116_a(IBlockReader arg0, BlockPos arg1, int arg2)
public static int
a(bgr arg0, ev arg1)
method_16372(class_1922 arg0, class_2338 arg1)
m_05650157(BlockView arg0, BlockPos arg1)
func_220117_a(IBlockReader arg0, BlockPos arg1)
func_220117_a(IBlockReader arg0, BlockPos arg1)