net.minecraft.block

public class Block

implements ItemLike

bml
net.minecraft.class_2248
net.minecraft.block.Block
net.minecraft.block.Block
net.minecraft.block.Block

Field summary

Modifier and TypeField
protected static final org.apache.logging.log4j.Logger
l
field_10638
LOGGER
field_196273_d
field_196273_d
public static final Id2ObjectBiMap<BlockState>
m
field_10651
STATE_REGISTRY
field_176229_d
field_176229_d
private static final Direction[]
a
field_10644
UPDATE_SHAPE_ORDER
field_212556_a
field_212556_a
private static final VoxelShape
b
field_18966
BASE_SUPPORT_SHAPE
field_220083_b
field_220083_b
private static final VoxelShape
c
field_19061
CENTER_SUPPORT_SHAPE
field_220084_c
field_220084_c
protected final int
n
field_10634
light
field_149784_t
field_149784_t
protected final float
o
field_10650
miningTime
field_149782_v
field_149782_v
protected final float
p
field_10648
blastResistance
field_149781_w
field_149781_w
protected final boolean
q
field_10641
ticksRandomly
field_149789_z
field_149789_z
protected final BlockSounds
r
field_10643
sounds
field_149762_H
field_149762_H
protected final Material
s
field_10635
material
field_149764_J
field_149764_J
protected final MapColor
t
field_10639
mapColor
field_181083_K
field_181083_K
private final float
d
field_10637
slipperiness
field_149765_K
field_149765_K
protected final StateDefinition<Block, BlockState>
u
field_10647
stateDefinition
field_176227_L
field_176227_L
private BlockState
e
field_10646
defaultState
field_196275_y
field_196275_y
protected final boolean
v
field_10640
hasCollision
field_196274_w
field_196274_w
private final boolean
f
field_10645
dynamicShape
field_208621_p
field_208621_p
private Identifier
g
field_10636
lootTable
field_220085_g
field_220085_g
private String
h
field_10642
key
field_149770_b
field_149770_b
private Item
i
field_17562
item
field_220086_i
field_220086_i
private static final ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$StatePair>>
j
field_10649
OCCLUSION_CACHE
field_210300_r
field_210300_r

Constructor summary

ModifierConstructor
public (Block$Properties properties)

Method summary

Modifier and TypeMethod
public static int
k(bvj arg0)
method_9507(class_2680 arg0)
serialize(BlockState state)
func_196246_j(BlockState arg0)
getStateId(BlockState state)
public static BlockState
a(int arg0)
method_9531(int arg0)
deserialize(int blockdata)
func_196257_b(int arg0)
getStateById(int id)
public static Block
a(bbv arg0)
method_9503(class_1792 arg0)
byItem(Item item)
func_149634_a(Item arg0)
getBlockFromItem(Item itemIn)
public static BlockState
a(bvj arg0, bvj arg1, bhh arg2, ev arg3)
method_9582(class_2680 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3)
pushEntitiesUp(BlockState oldState, BlockState newState, World world, BlockPos pos)
func_199601_a(BlockState arg0, BlockState arg1, World arg2, BlockPos arg3)
nudgeEntitiesWithNewState(BlockState oldState, BlockState newState, World worldIn, BlockPos pos)
public static VoxelShape
a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
method_9541(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
block(double minX, double minY, double minZ, double maxX, double maxY, double maxZ)
func_208617_a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
makeCuboidShape(double z2, double y1, double z1, double x2, double y2, double arg5)
public boolean
a(bvj arg0, bgr arg1, ev arg2, aij<?> arg3)
method_9523(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_1299<?> arg3)
canSpawn(BlockState state, BlockView world, BlockPos pos, EntityType<?> entityType)
func_220067_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, EntityType<?> arg3)
func_220067_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, EntityType<?> arg3)
public boolean
e(bvj arg0)
method_9500(class_2680 arg0)
isAir(BlockState state)
func_196261_e(BlockState arg0)
isAir(BlockState state)
public int
a(bvj arg0)
method_9593(class_2680 arg0)
getLight(BlockState state)
func_149750_m(BlockState arg0)
getLightValue(BlockState state)
public Material
l(bvj arg0)
method_9597(class_2680 arg0)
getMaterial(BlockState state)
func_149688_o(BlockState arg0)
getMaterial(BlockState state)
public MapColor
e(bvj arg0, bgr arg1, ev arg2)
method_9602(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getMapColor(BlockState state, BlockView world, BlockPos pos)
func_180659_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getMaterialColor(BlockState state, IBlockReader worldIn, BlockPos pos)
public void
a(bvj arg0, bhi arg1, ev arg2, int arg3)
method_9528(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3)
updateNeighborShapes(BlockState state, WorldAccess world, BlockPos pos, int flags)
func_196242_c(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
updateNeighbors(BlockState stateIn, IWorld worldIn, BlockPos pos, int flags)
public boolean
a(zb<bml> arg0)
method_9525(class_3494<class_2248> arg0)
is(Tag<Block> tag)
func_203417_a(Tag<Block> arg0)
isIn(Tag<Block> tagIn)
public static BlockState
b(bvj arg0, bhi arg1, ev arg2)
method_9510(class_2680 arg0, class_1936 arg1, class_2338 arg2)
updateFromNeighborShapes(BlockState state, WorldAccess world, BlockPos pos)
func_199770_b(BlockState arg0, IWorld arg1, BlockPos arg2)
getValidBlockForPosition(BlockState currentState, IWorld worldIn, BlockPos pos)
public static void
a(bvj arg0, bvj arg1, bhi arg2, ev arg3, int arg4)
method_9611(class_2680 arg0, class_2680 arg1, class_1936 arg2, class_2338 arg3, int arg4)
updateOrBreak(BlockState oldState, BlockState newState, WorldAccess world, BlockPos pos, int flags)
func_196263_a(BlockState arg0, BlockState arg1, IWorld arg2, BlockPos arg3, int arg4)
replaceBlock(BlockState oldState, BlockState newState, IWorld worldIn, BlockPos pos, int flags)
public void
b(bvj arg0, bhi arg1, ev arg2, int arg3)
method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3)
updateIndirectNeighborShapes(BlockState state, WorldAccess world, BlockPos pos, int flags)
func_196248_b(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
updateDiagonalNeighbors(BlockState state, IWorld worldIn, BlockPos pos, int flags)
public BlockState
a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
updateShape(BlockState state, Direction dir, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
public BlockState
a(bvj arg0, bqw arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState state, BlockRotation rotation)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState state, Rotation rot)
public BlockState
a(bvj arg0, bpw arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState state, BlockMirror mirror)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState state, Mirror mirrorIn)
public static boolean
a(bml arg0)
method_9581(class_2248 arg0)
isExceptionForAttachment(Block block)
func_220073_a(Block arg0)
func_220073_a(Block arg0)
public boolean
d(bvj arg0, bgr arg1, ev arg2)
method_9521(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isSolid(BlockState state, BlockView world, BlockPos pos)
func_220081_d(BlockState arg0, IBlockReader arg1, BlockPos arg2)
func_220081_d(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
c(bvj arg0, bgr arg1, ev arg2)
method_16362(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isViewBlocking(BlockState state, BlockView world, BlockPos pos)
func_220060_c(BlockState arg0, IBlockReader arg1, BlockPos arg2)
func_220060_c(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvj arg0, bgr arg1, ev arg2, cnh arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canWalkThrough(BlockState state, BlockView world, BlockPos pos, EntityNavigationType type)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type)
public RenderType
c(bvj arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState state)
func_149645_b(BlockState arg0)
getRenderType(BlockState state)
public boolean
a(bvj arg0, bae arg1)
method_9616(class_2680 arg0, class_1750 arg1)
canBeReplaced(BlockState state, BlockPlaceContext ctx)
func_196253_a(BlockState arg0, BlockItemUseContext arg1)
isReplaceable(BlockState state, BlockItemUseContext useContext)
public float
f(bvj arg0, bgr arg1, ev arg2)
method_9537(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getMiningTime(BlockState state, BlockView world, BlockPos pos)
func_176195_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getBlockHardness(BlockState blockState, IBlockReader worldIn, BlockPos pos)
public boolean
m(bvj arg0)
method_9542(class_2680 arg0)
ticksRandomly(BlockState state)
func_149653_t(BlockState arg0)
ticksRandomly(BlockState state)
public boolean
h()
method_9570()
hasBlockEntity()
func_149716_u()
hasTileEntity()
public boolean
g(bvj arg0, bgr arg1, ev arg2)
method_9552(class_2680 arg0, class_1922 arg1, class_2338 arg2)
needsPostProcessing(BlockState state, BlockView world, BlockPos pos)
func_201783_b(BlockState arg0, IBlockReader arg1, BlockPos arg2)
needsPostProcessing(BlockState state, IBlockReader worldIn, BlockPos pos)
public boolean
f(bvj arg0)
method_9601(class_2680 arg0)
hasAmbientOcclusion(BlockState state)
func_200124_e(BlockState arg0)
isSolid(BlockState state)
public VoxelShape
a(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState state, BlockView world, BlockPos pos, CollisionContext context)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
b(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState state, BlockView world, BlockPos pos, CollisionContext context)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
h(bvj arg0, bgr arg1, ev arg2)
method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getOcclusionShape(BlockState state, BlockView world, BlockPos pos)
func_196247_c(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getRenderShape(BlockState state, IBlockReader worldIn, BlockPos pos)
public VoxelShape
i(bvj arg0, bgr arg1, ev arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getInteractionShape(BlockState state, BlockView world, BlockPos pos)
func_199600_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getRaytraceShape(BlockState state, IBlockReader worldIn, BlockPos pos)
public static boolean
c(bgr arg0, ev arg1)
method_16361(class_1922 arg0, class_2338 arg1)
canSupportBase(BlockView world, BlockPos pos)
func_220064_c(IBlockReader arg0, BlockPos arg1)
func_220064_c(IBlockReader arg0, BlockPos arg1)
public static boolean
a(bhk arg0, ev arg1, fa arg2)
method_20044(class_1941 arg0, class_2338 arg1, class_2350 arg2)
canSupportCenter(WorldView world, BlockPos pos, Direction face)
func_220055_a(IWorldReader arg0, BlockPos arg1, Direction arg2)
func_220055_a(IWorldReader arg0, BlockPos arg1, Direction arg2)
public static boolean
d(bvj arg0, bgr arg1, ev arg2, fa arg3)
method_20045(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
isFaceSolid(BlockState state, BlockView world, BlockPos pos, Direction face)
func_220056_d(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
func_220056_d(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public static boolean
a(csp arg0, fa arg1)
method_9501(class_265 arg0, class_2350 arg1)
isFaceFull(VoxelShape shape, Direction face)
func_208061_a(VoxelShape arg0, Direction arg1)
doesSideFillSquare(VoxelShape shape, Direction side)
public static boolean
a(csp arg0)
method_9614(class_265 arg0)
isShapeFullBlock(VoxelShape shape)
func_208062_a(VoxelShape arg0)
isOpaque(VoxelShape shape)
public final boolean
j(bvj arg0, bgr arg1, ev arg2)
method_9557(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isSolidRender(BlockState state, BlockView world, BlockPos pos)
func_200012_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
isOpaqueCube(BlockState state, IBlockReader worldIn, BlockPos pos)
public boolean
b(bvj arg0, bgr arg1, ev arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
propagatesSkyLight(BlockState state, BlockView world, BlockPos pos)
func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos)
public int
k(bvj arg0, bgr arg1, ev arg2)
method_9505(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getOpacity(BlockState state, BlockView world, BlockPos pos)
func_200011_d(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getOpacity(BlockState state, IBlockReader worldIn, BlockPos pos)
public boolean
n(bvj arg0)
method_9526(class_2680 arg0)
isCube(BlockState state)
func_220074_n(BlockState arg0)
func_220074_n(BlockState arg0)
public void
c(bvj arg0, bhh arg1, ev arg2, Random arg3)
method_9514(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomTick(BlockState state, World world, BlockPos pos, Random random)
func_196265_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomTick(BlockState state, World worldIn, BlockPos pos, Random random)
public void
b(bvj arg0, bhh arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
tick(BlockState state, World world, BlockPos pos, Random random)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState state, World worldIn, BlockPos pos, Random random)
public void
a(bhi arg0, ev arg1, bvj arg2)
method_9585(class_1936 arg0, class_2338 arg1, class_2680 arg2)
onBroken(WorldAccess world, BlockPos pos, BlockState state)
func_176206_d(IWorld arg0, BlockPos arg1, BlockState arg2)
onPlayerDestroy(IWorld worldIn, BlockPos pos, BlockState state)
public void
a(bvj arg0, bhh arg1, ev arg2, bml arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborChanged(BlockState state, World world, BlockPos pos, Block neighborBlock, BlockPos neighborPos, boolean movedByPiston)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
public int
a(bhk arg0)
method_9563(class_1941 arg0)
getTickRate(WorldView state)
func_149738_a(IWorldReader arg0)
tickRate(IWorldReader worldIn)
public NamedMenuProvider
b(bvj arg0, bhh arg1, ev arg2)
method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getMenuProvider(BlockState state, World world, BlockPos pos)
func_220052_b(BlockState arg0, World arg1, BlockPos arg2)
func_220052_b(BlockState arg0, World arg1, BlockPos arg2)
public void
b(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onAdded(BlockState state, World world, BlockPos pos, BlockState previousState, boolean movedByPiston)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onRemoved(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
public float
a(bvj arg0, avx arg1, bgr arg2, ev arg3)
method_9594(class_2680 arg0, class_1657 arg1, class_1922 arg2, class_2338 arg3)
getMiningSpeed(BlockState state, PlayerEntity player, BlockView world, BlockPos pos)
func_180647_a(BlockState arg0, PlayerEntity arg1, IBlockReader arg2, BlockPos arg3)
getPlayerRelativeBlockHardness(BlockState state, PlayerEntity player, IBlockReader worldIn, BlockPos pos)
public void
a(bvj arg0, bhh arg1, ev arg2, bca arg3)
method_9565(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1799 arg3)
handleSpecialDrops(BlockState state, World world, BlockPos pos, ItemStack minerItem)
func_220062_a(BlockState arg0, World arg1, BlockPos arg2, ItemStack arg3)
func_220062_a(BlockState arg0, World arg1, BlockPos arg2, ItemStack arg3)
public Identifier
i()
method_9580()
getLootTable()
func_220068_i()
func_220068_i()
public List<ItemStack>
a(bvj arg0, col$a arg1)
method_9560(class_2680 arg0, class_47$class_48 arg1)
getDropItems(BlockState state, LootContext$Builder builder)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
public static List<ItemStack>
a(bvj arg0, vg arg1, ev arg2, btm arg3)
method_9562(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_2586 arg3)
getDropItems(BlockState state, ServerWorld world, BlockPos pos, BlockEntity blockEntity)
func_220070_a(BlockState arg0, ServerWorld arg1, BlockPos arg2, TileEntity arg3)
func_220070_a(BlockState arg0, ServerWorld arg1, BlockPos arg2, TileEntity arg3)
public static List<ItemStack>
a(bvj arg0, vg arg1, ev arg2, btm arg3, aif arg4, bca arg5)
method_9609(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_2586 arg3, class_1297 arg4, class_1799 arg5)
getDropItems(BlockState state, ServerWorld world, BlockPos pos, BlockEntity blockEntity, Entity miner, ItemStack minerItem)
func_220077_a(BlockState arg0, ServerWorld arg1, BlockPos arg2, TileEntity arg3, Entity arg4, ItemStack arg5)
func_220077_a(BlockState arg0, ServerWorld arg1, BlockPos arg2, TileEntity arg3, Entity arg4, ItemStack arg5)
public static void
b(bvj arg0, col$a arg1)
method_9566(class_2680 arg0, class_47$class_48 arg1)
dropItems(BlockState state, LootContext$Builder builder)
func_220078_b(BlockState arg0, LootContext$Builder arg1)
func_220078_b(BlockState arg0, LootContext$Builder arg1)
public static void
c(bvj arg0, bhh arg1, ev arg2)
method_9497(class_2680 arg0, class_1937 arg1, class_2338 arg2)
dropItems(BlockState state, World world, BlockPos pos)
func_220075_c(BlockState arg0, World arg1, BlockPos arg2)
func_220075_c(BlockState arg0, World arg1, BlockPos arg2)
public static void
a(bvj arg0, bhh arg1, ev arg2, btm arg3)
method_9610(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2586 arg3)
dropItems(BlockState state, World world, BlockPos pos, BlockEntity blockEntity)
func_220059_a(BlockState arg0, World arg1, BlockPos arg2, TileEntity arg3)
func_220059_a(BlockState arg0, World arg1, BlockPos arg2, TileEntity arg3)
public static void
a(bvj arg0, bhh arg1, ev arg2, btm arg3, aif arg4, bca arg5)
method_9511(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2586 arg3, class_1297 arg4, class_1799 arg5)
dropItems(BlockState state, World world, BlockPos pos, BlockEntity blockEntity, Entity miner, ItemStack minerItem)
func_220054_a(BlockState arg0, World arg1, BlockPos arg2, TileEntity arg3, Entity arg4, ItemStack arg5)
func_220054_a(BlockState arg0, World arg1, BlockPos arg2, TileEntity arg3, Entity arg4, ItemStack arg5)
public static void
a(bhh arg0, ev arg1, bca arg2)
method_9577(class_1937 arg0, class_2338 arg1, class_1799 arg2)
dropItem(World world, BlockPos pos, ItemStack item)
func_180635_a(World arg0, BlockPos arg1, ItemStack arg2)
spawnAsEntity(World worldIn, BlockPos pos, ItemStack stack)
protected void
a(bhh arg0, ev arg1, int arg2)
method_9583(class_1937 arg0, class_2338 arg1, int arg2)
dropXp(World world, BlockPos pos, int size)
func_180637_b(World arg0, BlockPos arg1, int arg2)
dropXpOnBlockBreak(World worldIn, BlockPos pos, int amount)
public float
j()
method_9520()
getBlastResistance()
func_149638_a()
getExplosionResistance()
public void
a(bhh arg0, ev arg1, bha arg2)
method_9586(class_1937 arg0, class_2338 arg1, class_1927 arg2)
onExploded(World world, BlockPos pos, Explosion explosion)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
onExplosionDestroy(World worldIn, BlockPos pos, Explosion explosionIn)
public BlockLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
getRenderLayer()
public boolean
a(bvj arg0, bhk arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canBePlaced(BlockState state, WorldView world, BlockPos pos)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos)
public boolean
a(bvj arg0, bhh arg1, ev arg2, avx arg3, agz arg4, crr arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
use(BlockState state, World world, BlockPos pos, PlayerEntity player, InteractionHand hand, BlockHitResult hit)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public void
a(bhh arg0, ev arg1, aif arg2)
method_9591(class_1937 arg0, class_2338 arg1, class_1297 arg2)
onSteppedOn(World world, BlockPos pos, Entity entity)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
public BlockState
a(bae arg0)
method_9605(class_1750 arg0)
getPlacementState(BlockPlaceContext ctx)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext context)
public void
a(bvj arg0, bhh arg1, ev arg2, avx arg3)
method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
startMining(BlockState state, World world, BlockPos pos, PlayerEntity player)
func_196270_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player)
public int
a(bvj arg0, bgr arg1, ev arg2, fa arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getSignal(BlockState state, BlockView world, BlockPos pos, Direction dir)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getWeakPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side)
public boolean
h(bvj arg0)
method_9506(class_2680 arg0)
isSignalSource(BlockState state)
func_149744_f(BlockState arg0)
canProvidePower(BlockState state)
public void
a(bvj arg0, bhh arg1, ev arg2, aif arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn)
public int
b(bvj arg0, bgr arg1, ev arg2, fa arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getDirectSignal(BlockState state, BlockView world, BlockPos pos, Direction dir)
func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getStrongPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side)
public void
a(bhh arg0, avx arg1, ev arg2, bvj arg3, btm arg4, bca arg5)
method_9556(class_1937 arg0, class_1657 arg1, class_2338 arg2, class_2680 arg3, class_2586 arg4, class_1799 arg5)
afterMinedByPlayer(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity blockEntity, ItemStack item)
func_180657_a(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, TileEntity arg4, ItemStack arg5)
harvestBlock(World worldIn, PlayerEntity player, BlockPos pos, BlockState state, TileEntity te, ItemStack stack)
public void
a(bhh arg0, ev arg1, bvj arg2, aio arg3, bca arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World world, BlockPos pos, BlockState state, LivingEntity entity, ItemStack item)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack)
public boolean
T_()
method_9538()
canRespawnIn()
func_181623_g()
canSpawnInBlock()
public String
l()
method_9539()
getTranslationKey()
func_149739_a()
getTranslationKey()
public boolean
a(bvj arg0, bhh arg1, ev arg2, int arg3, int arg4)
method_9592(class_2680 arg0, class_1937 arg1, class_2338 arg2, int arg3, int arg4)
doEvent(BlockState state, World world, BlockPos pos, int type, int data)
func_189539_a(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
eventReceived(BlockState state, World worldIn, BlockPos pos, int id, int param)
public PistonMoveBehavior
i(bvj arg0)
method_9527(class_2680 arg0)
getPistonMoveBehavior(BlockState state)
func_149656_h(BlockState arg0)
getPushReaction(BlockState state)
public void
a(bhh arg0, ev arg1, aif arg2, float arg3)
method_9554(class_1937 arg0, class_2338 arg1, class_1297 arg2, float arg3)
onFallenOn(World world, BlockPos pos, Entity entity, float fallDistance)
func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3)
onFallenUpon(World worldIn, BlockPos pos, Entity entityIn, float fallDistance)
public void
a(bgr arg0, aif arg1)
method_9502(class_1922 arg0, class_1297 arg1)
beforeCollision(BlockView world, Entity entity)
func_176216_a(IBlockReader arg0, Entity arg1)
onLanded(IBlockReader worldIn, Entity entityIn)
public void
a(bar arg0, fj<bca> arg1)
method_9578(class_1761 arg0, class_2371<class_1799> arg1)
addToCreativeMenu(CreativeModeTab tab, DefaultedList<ItemStack> inventory)
func_149666_a(ItemGroup arg0, NonNullList<ItemStack> arg1)
fillItemGroup(ItemGroup group, NonNullList<ItemStack> items)
public FluidState
g(bvj arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState state)
func_204507_t(BlockState arg0)
getFluidState(BlockState state)
public float
m()
method_9499()
getSlipperiness()
func_208618_m()
getSlipperiness()
public void
a(bhh arg0, bvj arg1, crr arg2, aif arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1297 arg3)
onProjectileHit(World world, BlockState state, BlockHitResult hit, Entity projectile)
func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, Entity arg3)
func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, Entity arg3)
public void
a(bhh arg0, ev arg1, bvj arg2, avx arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
beforeMinedByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player)
public void
c(bhh arg0, ev arg1)
method_9504(class_1937 arg0, class_2338 arg1)
randomPrecipitationTick(World world, BlockPos pos)
func_176224_k(World arg0, BlockPos arg1)
fillWithRain(World worldIn, BlockPos pos)
public boolean
a(bha arg0)
method_9533(class_1927 arg0)
shouldDropItemsOnExplosion(Explosion explosion)
func_149659_a(Explosion arg0)
canDropFromExplosion(Explosion explosionIn)
public boolean
b(bvj arg0)
method_9498(class_2680 arg0)
isAnalogSignalSource(BlockState state)
func_149740_M(BlockState arg0)
hasComparatorInputOverride(BlockState state)
public int
a(bvj arg0, bhh arg1, ev arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getAnalogSignal(BlockState state, World world, BlockPos pos)
func_180641_l(BlockState arg0, World arg1, BlockPos arg2)
getComparatorInputOverride(BlockState blockState, World worldIn, BlockPos pos)
protected void
a(bvk$a<bml, bvj> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> builder)
public StateDefinition<Block, BlockState>
n()
method_9595()
stateDefinition()
func_176194_O()
getStateContainer()
protected final void
o(bvj arg0)
method_9590(class_2680 arg0)
setDefaultState(BlockState state)
func_180632_j(BlockState arg0)
setDefaultState(BlockState state)
public final BlockState
o()
method_9564()
defaultState()
func_176223_P()
getDefaultState()
public Block$OffsetType
S_()
method_16841()
getOffsetType()
func_176218_Q()
getOffsetType()
public Vec3d
l(bvj arg0, bgr arg1, ev arg2)
method_9540(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getOffset(BlockState state, BlockView world, BlockPos pos)
func_190949_e(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getOffset(BlockState state, IBlockReader worldIn, BlockPos pos)
public BlockSounds
p(bvj arg0)
method_9573(class_2680 arg0)
getSounds(BlockState state)
func_220072_p(BlockState arg0)
func_220072_p(BlockState arg0)
public Item
g()
method_8389()
asItem()
func_199767_j()
asItem()
public boolean
p()
method_9543()
hasDynamicShape()
func_208619_r()
isVariableOpacity()
public static boolean
b(bml arg0)
method_9608(class_2248 arg0)
isStone(Block block)
func_196252_e(Block arg0)
isRock(Block blockIn)
public static boolean
c(bml arg0)
method_9519(class_2248 arg0)
isDirt(Block block)
func_196245_f(Block arg0)
isDirt(Block blockIn)
public boolean
d(bvj arg0)
method_9589(class_2680 arg0)
hasCustomMiningProgress(BlockState state)
func_190946_v(BlockState arg0)
hasCustomBreakingProgress(BlockState state)
public int
a(bvj arg0, bgp arg1, ev arg2)
method_9546(class_2680 arg0, class_1920 arg1, class_2338 arg2)
getLightColor(BlockState state, BlockBiomeView world, BlockPos pos)
func_220058_a(BlockState arg0, IEnviromentBlockReader arg1, BlockPos arg2)
func_220058_a(BlockState arg0, IEnviromentBlockReader arg1, BlockPos arg2)
public static boolean
c(bvj arg0, bgr arg1, ev arg2, fa arg3)
method_9607(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
shouldRender(BlockState state, BlockView world, BlockPos pos, Direction face)
func_176225_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
shouldSideBeRendered(BlockState adjacentState, IBlockReader blockState, BlockPos blockAccess, Direction pos)
public boolean
a(bvj arg0, bvj arg1, fa arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
shouldNotRender(BlockState state, BlockState neighborState, Direction face)
func_200122_a(BlockState arg0, BlockState arg1, Direction arg2)
isSideInvisible(BlockState state, BlockState adjacentBlockState, Direction side)
public void
a(bvj arg0, bhh arg1, ev arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState state, World world, BlockPos pos, Random random)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand)
public Text
k()
method_9518()
getName()
func_200291_n()
getNameTextComponent()
public float
a(bvj arg0, bgr arg1, ev arg2)
method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getAmbientOcclusionLightLevel(BlockState state, BlockView world, BlockPos pos)
func_220080_a(BlockState arg0, IBlockReader arg1, BlockPos arg2)
func_220080_a(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public ItemStack
a(bgr arg0, ev arg1, bvj arg2)
method_9574(class_1922 arg0, class_2338 arg1, class_2680 arg2)
getPickItem(BlockView world, BlockPos pos, BlockState state)
func_185473_a(IBlockReader arg0, BlockPos arg1, BlockState arg2)
getItem(IBlockReader worldIn, BlockPos pos, BlockState state)
public long
a(bvj arg0, ev arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getSeed(BlockState state, BlockPos pos)
func_209900_a(BlockState arg0, BlockPos arg1)
getPositionRandom(BlockState state, BlockPos pos)
public void
a(bca arg0, bgr arg1, List<jm> arg2, bdi arg3)
method_9568(class_1799 arg0, class_1922 arg1, List<class_2561> arg2, class_1836 arg3)
addHoverText(ItemStack item, BlockView world, List<Text> tooltip, TooltipFlag flag)
func_190948_a(ItemStack arg0, IBlockReader arg1, List<ITextComponent> arg2, ITooltipFlag arg3)
addInformation(ItemStack stack, IBlockReader worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn)