net.minecraft.block

public class TripwireHookBlock

extends Block

All mapped superinterfaces:

ItemLike

bsm
net.minecraft.class_2537
net.minecraft.block.TripwireHookBlock
net.minecraft.block.TripWireHookBlock
net.minecraft.block.TripWireHookBlock

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_11666
FACING
field_176264_a
field_176264_a
public static final BooleanProperty
b
field_11671
POWERED
field_176263_b
field_176263_b
public static final BooleanProperty
c
field_11669
ATTACHED
field_176265_M
field_176265_M
protected static final VoxelShape
d
field_11665
NORTH_SHAPE
field_185743_d
field_185743_d
protected static final VoxelShape
e
field_11668
SOUTH_SHAPE
field_185744_e
field_185744_e
protected static final VoxelShape
f
field_11670
WEST_SHAPE
field_185745_f
field_185745_f
protected static final VoxelShape
g
field_11667
EAST_SHAPE
field_185746_g
field_185746_g

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public boolean
a(bvj arg0, bhk arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public BlockState
a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public BlockState
a(bae arg0)
method_9605(class_1750 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public void
a(bhh arg0, ev arg1, bvj arg2, aio arg3, bca arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
public void
a(bhh arg0, ev arg1, bvj arg2, boolean arg3, boolean arg4, int arg5, bvj arg6)
method_10776(class_1937 arg0, class_2338 arg1, class_2680 arg2, boolean arg3, boolean arg4, int arg5, class_2680 arg6)
updateState(World world, BlockPos pos, BlockState state, boolean removed, boolean updateNeighbors, int distanceToTripwire, BlockState tripwire)
func_176260_a(World arg0, BlockPos arg1, BlockState arg2, boolean arg3, boolean arg4, int arg5, BlockState arg6)
calculateState(World worldIn, BlockPos pos, BlockState hookState, boolean arg3, boolean arg4, int arg5, BlockState arg6)
public void
b(bvj arg0, bhh arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
private void
a(bhh arg0, ev arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
method_10777(class_1937 arg0, class_2338 arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
playClickSound(World world, BlockPos pos, boolean attached, boolean turnedOn, boolean wasAttached, boolean wasTurnedOn)
func_180694_a(World arg0, BlockPos arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
playSound(World worldIn, BlockPos pos, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
private void
a(bhh arg0, ev arg1, fa arg2)
method_10775(class_1937 arg0, class_2338 arg1, class_2350 arg2)
updateNeighbors(World world, BlockPos pos, Direction facing)
func_176262_b(World arg0, BlockPos arg1, Direction arg2)
notifyNeighbors(World worldIn, BlockPos pos, Direction side)
public void
a(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public int
a(bvj arg0, bgr arg1, ev arg2, fa arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getWeakPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public int
b(bvj arg0, bgr arg1, ev arg2, fa arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getDirectSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getStrongPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public boolean
h(bvj arg0)
method_9506(class_2680 arg0)
isSignalSource(BlockState arg0)
func_149744_f(BlockState arg0)
canProvidePower(BlockState arg0)
public BlockLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
getRenderLayer()
public BlockState
a(bvj arg0, bqw arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState arg0, Rotation arg1)
public BlockState
a(bvj arg0, bpw arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState arg0, Mirror arg1)
protected void
a(bvk$a<bml, bvj> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)