net.minecraft.client.render.model.block

public class FaceBakery

dln
net.minecraft.class_796
net.minecraft.client.render.model.block.FaceBakery
net.minecraft.client.renderer.model.FaceBakery
net.minecraft.client.renderer.model.FaceBakery

Field summary

Modifier and TypeField
private static final float
a
field_4260
SCALE_22_5_DEGREES
field_178418_a
field_178418_a
private static final float
b
field_4259
SCALE_45_DEGREES
field_178417_b
field_178417_b
private static final FaceBakery$CoordinateFixup[]
c
field_4264
FIXUPS
field_188016_c
field_188016_c
private static final FaceBakery$CoordinateFixup
d
field_4258
ROTATE_0
field_188017_d
field_188017_d
private static final FaceBakery$CoordinateFixup
e
field_4261
ROTATE_90
field_188018_e
field_188018_e
private static final FaceBakery$CoordinateFixup
f
field_4262
ROTATE_180
field_188019_f
field_188019_f
private static final FaceBakery$CoordinateFixup
g
field_4263
ROTATE_270
field_188020_g
field_188020_g

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public BakedQuad
a(b arg0, b arg1, dlh arg2, dug arg3, fa arg4, dwa arg5, dli arg6, boolean arg7)
method_3468(class_1160 arg0, class_1160 arg1, class_783 arg2, class_1058 arg3, class_2350 arg4, class_3665 arg5, class_789 arg6, boolean arg7)
bakeQuad(Vector3f from, Vector3f to, BlockElementFace elementFace, TextureAtlasSprite miningSprite, Direction face, ModelState state, BlockElementRotation elementRotation, boolean shade)
func_217648_a(Vector3f arg0, Vector3f arg1, BlockPartFace arg2, TextureAtlasSprite arg3, Direction arg4, ISprite arg5, BlockPartRotation arg6, boolean arg7)
func_217648_a(Vector3f arg0, Vector3f arg1, BlockPartFace arg2, TextureAtlasSprite arg3, Direction arg4, ISprite arg5, BlockPartRotation arg6, boolean arg7)
private BlockElementTexture
a(dlj arg0, fa arg1, dvv arg2)
method_3454(class_787 arg0, class_2350 arg1, class_1086 arg2)
applyFixup(BlockElementTexture texCoords, Direction face, ModelRotation rotation)
func_188010_a(BlockFaceUV arg0, Direction arg1, ModelRotation arg2)
applyUVLock(BlockFaceUV blockFaceUVIn, Direction facing, ModelRotation modelRotationIn)
private int[]
a(dlj arg0, dug arg1, fa arg2, float[] arg3, dvv arg4, dli arg5, boolean arg6)
method_3458(class_787 arg0, class_1058 arg1, class_2350 arg2, float[] arg3, class_1086 arg4, class_789 arg5, boolean arg6)
bakeVertices(BlockElementTexture texCoords, TextureAtlasSprite blockSprite, Direction face, float[] shape, ModelRotation rotation, BlockElementRotation elementRotation, boolean shade)
func_188012_a(BlockFaceUV arg0, TextureAtlasSprite arg1, Direction arg2, float[] arg3, ModelRotation arg4, BlockPartRotation arg5, boolean arg6)
makeQuadVertexData(BlockFaceUV uvs, TextureAtlasSprite sprite, Direction orientation, float[] posDiv16, ModelRotation rotationIn, BlockPartRotation partRotation, boolean shade)
private int
a(fa arg0)
method_3457(class_2350 arg0)
getShadeValue(Direction face)
func_178413_a(Direction arg0)
getFaceShadeColor(Direction facing)
private float
b(fa arg0)
method_3456(class_2350 arg0)
getShade(Direction face)
func_178412_b(Direction arg0)
getFaceBrightness(Direction facing)
private float[]
a(b arg0, b arg1)
method_3459(class_1160 arg0, class_1160 arg1)
getShape(Vector3f from, Vector3f to)
func_199337_a(Vector3f arg0, Vector3f arg1)
getPositionsDiv16(Vector3f pos1, Vector3f pos2)
private void
a(int[] arg0, int arg1, fa arg2, dlj arg3, float[] arg4, dug arg5, dvv arg6, dli arg7, boolean arg8)
method_3461(int[] arg0, int arg1, class_2350 arg2, class_787 arg3, float[] arg4, class_1058 arg5, class_1086 arg6, class_789 arg7, boolean arg8)
bakeVertex(int[] vertices, int index, Direction face, BlockElementTexture texCoords, float[] shape, TextureAtlasSprite blockSprite, ModelRotation rotation, BlockElementRotation elementRotation, boolean shade)
func_188015_a(int[] arg0, int arg1, Direction arg2, BlockFaceUV arg3, float[] arg4, TextureAtlasSprite arg5, ModelRotation arg6, BlockPartRotation arg7, boolean arg8)
fillVertexData(int[] vertexData, int vertexIndex, Direction facing, BlockFaceUV blockFaceUVIn, float[] posDiv16, TextureAtlasSprite sprite, ModelRotation rotationIn, BlockPartRotation partRotation, boolean shade)
private void
a(int[] arg0, int arg1, int arg2, b arg3, int arg4, dug arg5, dlj arg6)
method_3460(int[] arg0, int arg1, int arg2, class_1160 arg3, int arg4, class_1058 arg5, class_787 arg6)
fillVertex(int[] vertices, int rotatedIndex, int index, Vector3f vertex, int shadeValue, TextureAtlasSprite miningSprite, BlockElementTexture texture)
func_199333_a(int[] arg0, int arg1, int arg2, Vector3f arg3, int arg4, TextureAtlasSprite arg5, BlockFaceUV arg6)
storeVertexData(int[] faceData, int storeIndex, int vertexIndex, Vector3f position, int shadeColor, TextureAtlasSprite sprite, BlockFaceUV faceUV)
private void
a(b arg0, dli arg1)
method_3463(class_1160 arg0, class_789 arg1)
applyElementRotation(Vector3f vertex, BlockElementRotation rotation)
func_199336_a(Vector3f arg0, BlockPartRotation arg1)
rotatePart(Vector3f vec, BlockPartRotation partRotation)
public int
a(b arg0, fa arg1, int arg2, dvv arg3)
method_3455(class_1160 arg0, class_2350 arg1, int arg2, class_1086 arg3)
applyModelRotation(Vector3f vertex, Direction face, int index, ModelRotation rotation)
func_199335_a(Vector3f arg0, Direction arg1, int arg2, ModelRotation arg3)
rotateVertex(Vector3f arg0, Direction arg1, int arg2, ModelRotation arg3)
private void
a(b arg0, b arg1, a arg2, b arg3)
method_3464(class_1160 arg0, class_1160 arg1, class_1158 arg2, class_1160 arg3)
rotateVertex(Vector3f vertex, Vector3f origin, Quaternion rotation, Vector3f arg3)
func_199334_a(Vector3f arg0, Vector3f arg1, Quaternion arg2, Vector3f arg3)
rotateScale(Vector3f arg0, Vector3f arg1, Quaternion arg2, Vector3f arg3)
public static Direction
a(int[] arg0)
method_3467(int[] arg0)
getFacing(int[] vertices)
func_178410_a(int[] arg0)
getFacingFromVertexData(int[] faceData)
private void
a(int[] arg0, fa arg1)
method_3462(int[] arg0, class_2350 arg1)
calculateWinding(int[] vertices, Direction facing)
func_178408_a(int[] arg0, Direction arg1)
applyFacing(int[] arg0, Direction arg1)
private static void
a(dvv arg0, fa arg1, dln$a arg2)
method_3466(class_1086 arg0, class_2350 arg1, class_796$class_797 arg2)
setupFixup(ModelRotation rotation, Direction face, FaceBakery$CoordinateFixup fixup)
func_188013_a(ModelRotation arg0, Direction arg1, FaceBakery$Rotation arg2)
addUvRotation(ModelRotation arg0, Direction arg1, FaceBakery$Rotation arg2)
private static int
a(dvv arg0, fa arg1)
method_3465(class_1086 arg0, class_2350 arg1)
calcFixupIndex(ModelRotation rotation, Direction face)
func_188014_a(ModelRotation arg0, Direction arg1)
getIndex(ModelRotation arg0, Direction arg1)