| private static int | | a(cd arg0, Collection<? extends aif> arg1, vg arg2, dl arg3, dl arg4, tr$a arg5) | | method_13765(class_2168 arg0, Collection<? extends class_1297> arg1, class_3218 arg2, class_2267 arg3, class_2267 arg4, class_3143$class_3144 arg5) | | teleport(CommandSourceStack source, Collection<? extends Entity> targets, ServerWorld world, Coordinates destinationPos, Coordinates destinationRotation, TeleportCommand$LookAt lookAt) | | func_200559_a(CommandSource arg0, Collection<? extends Entity> arg1, ServerWorld arg2, ILocationArgument arg3, ILocationArgument arg4, TeleportCommand$Facing arg5) | | teleportToPos(CommandSource source, Collection<? extends Entity> targets, ServerWorld worldIn, ILocationArgument position, ILocationArgument rotationIn, TeleportCommand$Facing facing) |
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| private static void | | a(cd arg0, aif arg1, vg arg2, double arg3, double arg4, double arg5, Set<mc$a> arg6, float arg7, float arg8, tr$a arg9) | | method_13766(class_2168 arg0, class_1297 arg1, class_3218 arg2, double arg3, double arg4, double arg5, Set<class_2708$class_2709> arg6, float arg7, float arg8, class_3143$class_3144 arg9) | | teleport(CommandSourceStack source, Entity target, ServerWorld world, double x, double y, double z, Set<PlayerMoveS2CPacket$Argument> args, float yaw, float pitch, TeleportCommand$LookAt lookAt) | | func_201127_a(CommandSource arg0, Entity arg1, ServerWorld arg2, double arg3, double arg4, double arg5, Set<SPlayerPositionLookPacket$Flags> arg6, float arg7, float arg8, TeleportCommand$Facing arg9) | | teleport(CommandSource yaw, Entity pitch, ServerWorld worldIn, double x, double y, double z, Set<SPlayerPositionLookPacket$Flags> relativeList, float arg7, float arg8, TeleportCommand$Facing arg9) |
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