net.minecraft.world.gen.loot

public class LootTable

cop
net.minecraft.class_52
net.minecraft.world.gen.loot.LootTable
net.minecraft.world.storage.loot.LootTable
net.minecraft.world.storage.loot.LootTable

Field summary

Modifier and TypeField
private static final org.apache.logging.log4j.Logger
c
field_946
LOGGER
field_186465_b
field_186465_b
public static final LootTable
a
field_948
EMPTY
field_186464_a
field_186464_a
public static final LootContextParameterSet
b
field_947
f_18030993
field_216126_b
field_216126_b
private final LootContextParameterSet
d
field_942
f_43990023
field_216127_d
field_216127_d
private final LootPool[]
e
field_943
pools
field_186466_c
field_186466_c
private final LootItemCondition[]
f
field_944
f_19072609
field_216128_f
field_216128_f
private final BiFunction<ItemStack, LootContext, ItemStack>
g
field_945
f_66910449
field_216129_g
field_216129_g

Constructor summary

ModifierConstructor
private (LootContextParameterSet arg0, LootPool[] arg1, LootItemCondition[] arg2)

Method summary

Modifier and TypeMethod
public static Consumer<ItemStack>
a(Consumer<bca> arg0)
method_332(Consumer<class_1799> arg0)
m_37674349(Consumer<ItemStack> arg0)
func_216124_a(Consumer<ItemStack> arg0)
func_216124_a(Consumer<ItemStack> arg0)
public void
a(col arg0, Consumer<bca> arg1)
method_328(class_47 arg0, Consumer<class_1799> arg1)
getRandomItems(LootContext arg0, Consumer<ItemStack> arg1)
func_216114_a(LootContext arg0, Consumer<ItemStack> arg1)
func_216114_a(LootContext arg0, Consumer<ItemStack> arg1)
public void
b(col arg0, Consumer<bca> arg1)
method_320(class_47 arg0, Consumer<class_1799> arg1)
m_97532956(LootContext arg0, Consumer<ItemStack> arg1)
func_216120_b(LootContext arg0, Consumer<ItemStack> arg1)
func_216120_b(LootContext arg0, Consumer<ItemStack> arg1)
public List<ItemStack>
a(col arg0)
method_319(class_47 arg0)
m_91464349(LootContext arg0)
func_216113_a(LootContext arg0)
func_216113_a(LootContext arg0)
public LootContextParameterSet
a()
method_322()
m_83782031()
func_216122_a()
func_216122_a()
public void
a(coq arg0, Function<qs, cop> arg1, Set<qs> arg2, cql arg3)
method_330(class_58 arg0, Function<class_2960, class_52> arg1, Set<class_2960> arg2, class_176 arg3)
m_77994323(C_16997094 arg0, Function<Identifier, LootTable> arg1, Set<Identifier> arg2, LootContextParameterSet arg3)
func_216117_a(ValidationResults arg0, Function<ResourceLocation, LootTable> arg1, Set<ResourceLocation> arg2, LootParameterSet arg3)
func_216117_a(ValidationResults arg0, Function<ResourceLocation, LootTable> arg1, Set<ResourceLocation> arg2, LootParameterSet arg3)
public void
a(agt arg0, col arg1)
method_329(class_1263 arg0, class_47 arg1)
fill(Inventory arg0, LootContext arg1)
func_216118_a(IInventory arg0, LootContext arg1)
func_216118_a(IInventory arg0, LootContext arg1)
private void
a(List<bca> arg0, int arg1, Random arg2)
method_333(List<class_1799> arg0, int arg1, Random arg2)
shuffleItems(List<ItemStack> items, int slotCount, Random random)
func_186463_a(List<ItemStack> arg0, int arg1, Random arg2)
shuffleItems(List<ItemStack> stacks, int arg1, Random rand)
private List<Integer>
a(agt arg0, Random arg1)
method_321(class_1263 arg0, Random arg1)
getSlotCount(Inventory inventory, Random random)
func_186459_a(IInventory arg0, Random arg1)
getEmptySlotsRandomized(IInventory inventory, Random rand)
public static LootTable$C_96647086
b()
method_324()
m_10529673()
func_216119_b()
func_216119_b()