| protected void | |
| private int | |
| private FortressPieces$FortressPiece | | a(chz$q arg0, List<chz$n> arg1, List<cik> arg2, Random arg3, int arg4, int arg5, int arg6, fa arg7, int arg8) | | method_14811(class_3390$class_3407 arg0, List<class_3390$class_3404> arg1, List<class_3443> arg2, Random arg3, int arg4, int arg5, int arg6, class_2350 arg7, int arg8) | | generateNextPiece(FortressPieces$Start startPiece, List<FortressPieces$FortressPieceWeight> weights, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth) | | func_175871_a(FortressPieces$Start arg0, List<FortressPieces$PieceWeight> arg1, List<StructurePiece> arg2, Random arg3, int arg4, int arg5, int arg6, Direction arg7, int arg8) | | generatePiece(FortressPieces$Start arg0, List<FortressPieces$PieceWeight> arg1, List<StructurePiece> arg2, Random arg3, int arg4, int arg5, int arg6, Direction arg7, int arg8) |
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| private StructurePiece | | a(chz$q arg0, List<cik> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7, boolean arg8) | | method_14813(class_3390$class_3407 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4, int arg5, class_2350 arg6, int arg7, boolean arg8) | | generateNextPiece(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth, boolean pickCastlePiece) | | func_175870_a(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7, boolean arg8) | | generateAndAddPiece(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7, boolean arg8) |
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| protected StructurePiece | | a(chz$q arg0, List<cik> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | method_14814(class_3390$class_3407 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | generatePieceForward(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int offset, int yOffset, boolean pickCastlePiece) | | func_74963_a(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | getNextComponentNormal(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, boolean arg5) |
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| protected StructurePiece | | b(chz$q arg0, List<cik> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | method_14812(class_3390$class_3407 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | generatePieceLeft(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset, boolean pickCastlePiece) | | func_74961_b(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | getNextComponentX(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, boolean arg5) |
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| protected StructurePiece | | c(chz$q arg0, List<cik> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | method_14808(class_3390$class_3407 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | generatePieceRight(FortressPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset, boolean pickCastlePiece) | | func_74965_c(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, boolean arg5) | | getNextComponentZ(FortressPieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, boolean arg5) |
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| protected static boolean | |