net.minecraft.block

public class DaylightDetectorBlock

extends BlockWithEntity

All mapped superinterfaces:

ItemConvertible, BlockEntityProvider

bqj
net.minecraft.world.level.block.DaylightDetectorBlock
net.minecraft.class_2309
net.minecraft.block.DaylightDetectorBlock
net.minecraft.unmapped.C_luyyatyc
net.minecraft.block.DaylightDetectorBlock
net.minecraft.block.DaylightDetectorBlock

Field summary

Modifier and TypeField
public static final IntProperty
a
POWER
field_10897
POWER
f_ruzdkcvg
field_176436_a
POWER
public static final BooleanProperty
b
INVERTED
field_10899
INVERTED
f_gsfwvxtd
field_196320_b
INVERTED
protected static final VoxelShape
c
SHAPE
field_10898
SHAPE
f_fsdkwtuu
field_196321_c
SHAPE

Constructor summary

ModifierConstructor
public (Block$Settings settings)

Method summary

Modifier and TypeMethod
public VoxelShape
a(byg arg0, bjd arg1, fk arg2, cvn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
m_ijgknxkn(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public boolean
o(byg arg0)
useShapeForLightOcclusion(BlockState arg0)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState arg0)
m_balljozs(C_txtbiemp arg0)
func_220074_n(BlockState arg0)
func_220074_n(BlockState arg0)
public int
a(byg arg0, bjd arg1, fk arg2, fp arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
m_coomxzmo(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getWeakPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public static void
d(byg arg0, bjt arg1, fk arg2)
updateSignalStrength(BlockState arg0, Level arg1, BlockPos arg2)
method_9983(class_2680 arg0, class_1937 arg1, class_2338 arg2)
updateState(BlockState state, World world, BlockPos pos)
m_zljwxipp(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2)
func_196319_d(BlockState arg0, World arg1, BlockPos arg2)
updatePower(BlockState arg0, World arg1, BlockPos arg2)
public ActionResult
a(byg arg0, bjt arg1, fk arg2, ayg arg3, ajh arg4, cvd arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
m_oynnfzzh(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_laxmzoqs arg4, C_jdakttms arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public BlockRenderType
c(byg arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
m_axrqspoo(C_txtbiemp arg0)
func_149645_b(BlockState arg0)
getRenderType(BlockState arg0)
public boolean
f(byg arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
m_ltrwlrww(C_txtbiemp arg0)
func_149744_f(BlockState arg0)
canProvidePower(BlockState arg0)
public BlockEntity
a(bjd arg0)
newBlockEntity(BlockGetter arg0)
method_10123(class_1922 arg0)
createBlockEntity(BlockView arg0)
m_zupvpdxk(C_peaveboq arg0)
func_196283_a_(IBlockReader arg0)
createNewTileEntity(IBlockReader arg0)
protected void
a(byh$a<bpe, byg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)