net.minecraft.block

public class LeverBlock

extends WallMountedBlock

All mapped superinterfaces:

ItemConvertible

bsk
net.minecraft.world.level.block.LeverBlock
net.minecraft.class_2401
net.minecraft.block.LeverBlock
net.minecraft.unmapped.C_hcykfprw
net.minecraft.block.LeverBlock
net.minecraft.block.LeverBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
a
POWERED
field_11265
POWERED
f_tyacqxtk
field_176359_b
POWERED
protected static final VoxelShape
b
NORTH_AABB
field_11267
NORTH_WALL_SHAPE
f_zdqvqkwk
field_185692_c
LEVER_NORTH_AABB
protected static final VoxelShape
c
SOUTH_AABB
field_11263
SOUTH_WALL_SHAPE
f_wzyaggpc
field_185693_d
LEVER_SOUTH_AABB
protected static final VoxelShape
d
WEST_AABB
field_11260
WEST_WALL_SHAPE
f_baovugsn
field_185694_e
LEVER_WEST_AABB
protected static final VoxelShape
e
EAST_AABB
field_11262
EAST_WALL_SHAPE
f_ooywwomu
field_185695_f
LEVER_EAST_AABB
protected static final VoxelShape
f
UP_AABB_Z
field_11264
FLOOR_Z_AXIS_SHAPE
f_pbflnhxb
field_209348_r
FLOOR_Z_SHAPE
protected static final VoxelShape
g
UP_AABB_X
field_11261
FLOOR_X_AXIS_SHAPE
f_smmjyjuq
field_209349_s
FLOOR_X_SHAPE
protected static final VoxelShape
h
DOWN_AABB_Z
field_11268
CEILING_Z_AXIS_SHAPE
f_oiodeyly
field_209350_t
CEILING_Z_SHAPE
protected static final VoxelShape
i
DOWN_AABB_X
field_11266
CEILING_X_AXIS_SHAPE
f_pvoiqrfo
field_209351_u
CEILING_X_SHAPE

Constructor summary

ModifierConstructor
protected (Block$Settings settings)

Method summary

Modifier and TypeMethod
public VoxelShape
a(byg arg0, bjd arg1, fk arg2, cvn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
m_ijgknxkn(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public ActionResult
a(byg arg0, bjt arg1, fk arg2, ayg arg3, ajh arg4, cvd arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
m_oynnfzzh(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_laxmzoqs arg4, C_jdakttms arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public BlockState
d(byg arg0, bjt arg1, fk arg2)
pull(BlockState arg0, Level arg1, BlockPos arg2)
method_21846(class_2680 arg0, class_1937 arg1, class_2338 arg2)
m_rryaawcw(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2)
func_226939_d_(BlockState arg0, World arg1, BlockPos arg2)
func_226939_d_(BlockState arg0, World arg1, BlockPos arg2)
private static void
a(byg arg0, bju arg1, fk arg2, float arg3)
makeParticle(BlockState arg0, LevelAccessor arg1, BlockPos arg2, float arg3)
method_10308(class_2680 arg0, class_1936 arg1, class_2338 arg2, float arg3)
spawnParticles(BlockState state, IWorld world, BlockPos pos, float alpha)
m_qafqjimt(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2, float arg3)
func_196379_a(BlockState arg0, IWorld arg1, BlockPos arg2, float arg3)
addParticles(BlockState state, IWorld worldIn, BlockPos pos, float alpha)
public void
a(byg arg0, bjt arg1, fk arg2, byg arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_hzvqltib(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public int
a(byg arg0, bjd arg1, fk arg2, fp arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
m_coomxzmo(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getWeakPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public int
b(byg arg0, bjd arg1, fk arg2, fp arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
m_ryrvqnts(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getStrongPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public boolean
f(byg arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
m_ltrwlrww(C_txtbiemp arg0)
func_149744_f(BlockState arg0)
canProvidePower(BlockState arg0)
private void
e(byg arg0, bjt arg1, fk arg2)
updateNeighbours(BlockState arg0, Level arg1, BlockPos arg2)
method_10309(class_2680 arg0, class_1937 arg1, class_2338 arg2)
updateNeighbors(BlockState state, World world, BlockPos pos)
m_frzaiydw(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2)
func_196378_d(BlockState arg0, World arg1, BlockPos arg2)
updateNeighbors(BlockState arg0, World arg1, BlockPos arg2)
protected void
a(byh$a<bpe, byg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public void
a(byg arg0, bjt arg1, fk arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)