net.minecraft.block

public class DoorBlock

extends Block

All mapped superinterfaces:

ItemConvertible

bxe
net.minecraft.world.level.block.DoorBlock
net.minecraft.class_2323
net.minecraft.block.DoorBlock
net.minecraft.unmapped.C_dfkdtnby
net.minecraft.block.DoorBlock
net.minecraft.block.DoorBlock

Field summary

Modifier and TypeField
public static final DirectionProperty
a
FACING
field_10938
FACING
f_pgtypdwz
field_176520_a
FACING
public static final BooleanProperty
b
OPEN
field_10945
OPEN
f_wlmdlqkf
field_176519_b
OPEN
public static final EnumProperty<DoorHinge>
c
HINGE
field_10941
HINGE
f_itolrcbh
field_176521_M
HINGE
public static final BooleanProperty
d
POWERED
field_10940
POWERED
f_xylcrlvu
field_176522_N
POWERED
public static final EnumProperty<DoubleBlockHalf>
e
HALF
field_10946
HALF
f_rkamnhzi
field_176523_O
HALF
protected static final VoxelShape
f
SOUTH_AABB
field_10942
NORTH_SHAPE
f_syxccsre
field_185658_f
SOUTH_AABB
protected static final VoxelShape
g
NORTH_AABB
field_10939
SOUTH_SHAPE
f_itnjvbur
field_185659_g
NORTH_AABB
protected static final VoxelShape
h
WEST_AABB
field_10944
EAST_SHAPE
f_djqdotwu
field_185656_B
WEST_AABB
protected static final VoxelShape
i
EAST_AABB
field_10943
WEST_SHAPE
f_rdavpilr
field_185657_C
EAST_AABB

Constructor summary

ModifierConstructor
protected (AbstractBlock$Settings arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
b(cfj arg0, bpg arg1, fu arg2, der arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(cfj arg0, fz arg1, cfj arg2, bqc arg3, fu arg4, fu arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_yvunqpeq(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public void
a(bqb arg0, fu arg1, cfj arg2, bec arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
m_tjijvtpb(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_jzrpycqo arg3)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
onBlockHarvested(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
public boolean
a(cfj arg0, bpg arg1, fu arg2, czg arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
m_rwctfady(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_kjwlgpfr arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
private int
c()
getCloseSound()
method_10034()
getOpenSoundEventId()
m_myxqybjc()
func_185654_e()
getCloseSound()
private int
d()
getOpenSound()
method_10032()
getCloseSoundEventId()
m_kurgspil()
func_185655_g()
getOpenSound()
public BlockState
a(bin arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_iwedynhy(C_aiootljq arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public void
a(bqb arg0, fu arg1, cfj arg2, aoy arg3, bki arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
m_fuvqealb(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_usxaxydn arg3, C_sddaxwyk arg4)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
private DoorHinge
b(bin arg0)
getHinge(BlockPlaceContext arg0)
method_10035(class_1750 arg0)
getHinge(ItemPlacementContext ctx)
m_lmxpsfip(C_aiootljq arg0)
func_208073_b(BlockItemUseContext arg0)
getHingeSide(BlockItemUseContext context)
public ActionResult
a(cfj arg0, bqb arg1, fu arg2, bec arg3, anf arg4, deh arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
m_rocdemyx(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_laxmzoqs arg4, C_jdakttms arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
onBlockActivated(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public void
a(bqb arg0, fu arg1, boolean arg2)
setOpen(Level arg0, BlockPos arg1, boolean arg2)
method_10033(class_1937 arg0, class_2338 arg1, boolean arg2)
setOpen(World world, BlockPos pos, boolean open)
m_gsypzlmo(C_cdctfzbn arg0, C_hynzadkk arg1, boolean arg2)
func_176512_a(World arg0, BlockPos arg1, boolean arg2)
toggleDoor(World worldIn, BlockPos pos, boolean open)
public void
a(cfj arg0, bqb arg1, fu arg2, bvr arg3, fu arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
m_tmlkosuh(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_mmxmpdoq arg3, C_hynzadkk arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
public boolean
a(cfj arg0, bqd arg1, fu arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
m_qixajhot(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
private void
b(bqb arg0, fu arg1, boolean arg2)
playSound(Level arg0, BlockPos arg1, boolean arg2)
method_10036(class_1937 arg0, class_2338 arg1, boolean arg2)
playOpenCloseSound(World world, BlockPos pos, boolean open)
m_wqlvmwdp(C_cdctfzbn arg0, C_hynzadkk arg1, boolean arg2)
func_196426_b(World arg0, BlockPos arg1, boolean arg2)
playSound(World worldIn, BlockPos pos, boolean isOpening)
public PistonBehavior
f(cfj arg0)
getPistonPushReaction(BlockState arg0)
method_9527(class_2680 arg0)
getPistonBehavior(BlockState arg0)
m_svmpqhks(C_txtbiemp arg0)
func_149656_h(BlockState arg0)
getPushReaction(BlockState arg0)
public BlockState
a(cfj arg0, cap arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
m_umbsjste(C_txtbiemp arg0, C_mboglirk arg1)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState arg0, Rotation arg1)
public BlockState
a(cfj arg0, bzj arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
m_ssvaouey(C_txtbiemp arg0, C_qomzaqud arg1)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState arg0, Mirror arg1)
protected void
a(cfk$a<bvr, cfj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public static boolean
a(bqb arg0, fu arg1)
isWoodenDoor(Level arg0, BlockPos arg1)
method_24795(class_1937 arg0, class_2338 arg1)
isWoodenDoor(World world, BlockPos pos)
m_fuizcync(C_cdctfzbn arg0, C_hynzadkk arg1)
func_235491_a_(World arg0, BlockPos arg1)
isWooden(World world, BlockPos pos)
public static boolean
h(cfj arg0)
isWoodenDoor(BlockState arg0)
method_24796(class_2680 arg0)
isWoodenDoor(BlockState state)
m_wjfroewi(C_txtbiemp arg0)
func_235492_h_(BlockState arg0)
isWooden(BlockState state)
public long
a(cfj arg0, fu arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState arg0, BlockPos arg1)
m_nlgzchux(C_txtbiemp arg0, C_hynzadkk arg1)
func_209900_a(BlockState arg0, BlockPos arg1)
getPositionRandom(BlockState arg0, BlockPos arg1)