net.minecraft.network.packet.s2c.play

class CommandTreeS2CPacket$CommandNodeData

pd$a
net.minecraft.network.protocol.game.ClientboundCommandsPacket$Entry
net.minecraft.class_2641$class_2642
net.minecraft.network.packet.s2c.play.CommandTreeS2CPacket$CommandNodeData
net.minecraft.unmapped.C_vzeoulff$C_irxeyhvf
net.minecraft.network.play.server.SCommandListPacket$Entry
net.minecraft.network.play.server.SCommandListPacket$Entry

Field summary

Modifier and TypeField
private final ArgumentBuilder<CommandSource, ?>
a
builder
field_12127
argumentBuilder
f_qpjpppzr
field_197726_a
argBuilder
private final byte
b
flags
field_12124
flags
f_rzrsdnmn
field_197727_b
flags
private final int
c
redirect
field_12126
redirectNodeIndex
f_xofhrgkq
field_197728_c
redirectTarget
private final int[]
d
children
field_12125
childNodeIndices
f_eckdjrcz
field_197729_d
children
private CommandNode<CommandSource>
e
node
field_12128
node
f_gtvbkazw
field_197730_e
node

Constructor summary

ModifierConstructor
private (ArgumentBuilder<CommandSource, ?> argumentBuilder, byte flags, int redirectNodeIndex, int[] childNodeIndices)

Method summary

Modifier and TypeMethod
public boolean
a(pd$a[] arg0)
build(ClientboundCommandsPacket$Entry[] arg0)
method_11406(class_2641$class_2642[] arg0)
build(CommandTreeS2CPacket$CommandNodeData[] previousNodes)
m_dxtflhip(C_vzeoulff$C_irxeyhvf[] arg0)
func_197723_a(SCommandListPacket$Entry[] arg0)
createCommandNode(SCommandListPacket$Entry[] nodeArray)