net.minecraft.world.biome

public class DefaultBiomeCreator

ku
net.minecraft.data.worldgen.biome.VanillaBiomes
net.minecraft.class_5478
net.minecraft.world.biome.DefaultBiomeCreator
net.minecraft.unmapped.C_eimivezc
net.minecraft.world.biome.BiomeMaker
net.minecraft.world.biome.BiomeMaker

Method summary

Modifier and TypeMethod
private static int
a(float arg0)
calculateSkyColor(float arg0)
method_30932(float arg0)
getSkyColor(float temperature)
m_mszsjvzr(float arg0)
func_244206_a(float arg0)
getSkyColorWithTemperatureModifier(float temperature)
public static Biome
a(float arg0, float arg1, float arg2, boolean arg3)
giantTreeTaiga(float arg0, float arg1, float arg2, boolean arg3)
method_30687(float arg0, float arg1, float arg2, boolean arg3)
createGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce)
m_fwngrceb(float arg0, float arg1, float arg2, boolean arg3)
func_244210_a(float arg0, float arg1, float arg2, boolean arg3)
makeGiantTaigaBiome(float depth, float scale, float temperature, boolean isSpruceVariant)
public static Biome
a(float arg0, float arg1, boolean arg2)
birchForestBiome(float arg0, float arg1, boolean arg2)
method_30691(float arg0, float arg1, boolean arg2)
createBirchForest(float depth, float scale, boolean tallTrees)
m_vpvnehmu(float arg0, float arg1, boolean arg2)
func_244217_a(float arg0, float arg1, boolean arg2)
makeBirchForestBiome(float depth, float scale, boolean isTallVariant)
public static Biome
a()
jungleBiome()
method_30683()
createJungle()
m_tvjammbj()
func_244205_a()
makeJungleBiome()
public static Biome
b()
jungleEdgeBiome()
method_30703()
createJungleEdge()
m_fdmppoik()
func_244227_b()
makeJungleEdgeBiome()
public static Biome
c()
modifiedJungleEdgeBiome()
method_30707()
createModifiedJungleEdge()
m_gkaanzit()
func_244231_c()
makeModifiedJungleEdgeBiome()
public static Biome
d()
modifiedJungleBiome()
method_30710()
createModifiedJungle()
m_jqkloidx()
func_244235_d()
makeModifiedJungleBiome()
public static Biome
e()
jungleHillsBiome()
method_30713()
createJungleHills()
m_bqdwtbeo()
func_244238_e()
makeJungleHillsBiome()
public static Biome
f()
bambooJungleBiome()
method_30714()
createNormalBambooJungle()
m_zilquouk()
func_244240_f()
makeBambooJungleBiome()
public static Biome
g()
bambooJungleHillsBiome()
method_30715()
createBambooJungleHills()
m_toxrhpje()
func_244241_g()
makeBambooJungleHillsBiome()
private static Biome
a(float arg0, float arg1, int arg2, int arg3, int arg4)
jungleBiome(float arg0, float arg1, int arg2, int arg3, int arg4)
method_30689(float arg0, float arg1, int arg2, int arg3, int arg4)
createJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize)
m_vkyluyew(float arg0, float arg1, int arg2, int arg3, int arg4)
func_244215_a(float arg0, float arg1, int arg2, int arg3, int arg4)
makeGenericJungleBiome(float depth, float scale, int parrotWeight, int parrotMaxCount, int ocelotMaxCount)
private static Biome
a(float arg0, float arg1, int arg2, int arg3)
bambooJungleBiome(float arg0, float arg1, int arg2, int arg3)
method_30688(float arg0, float arg1, int arg2, int arg3)
createBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize)
m_ceppdebq(float arg0, float arg1, int arg2, int arg3)
func_244214_a(float arg0, float arg1, int arg2, int arg3)
makeGenericBambooBiome(float depth, float scale, int parrotWeight, int parrotMaxCount)
private static Biome
a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, boolean arg5, btd$a arg6)
baseJungleBiome(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, boolean arg5, MobSpawnSettings$Builder arg6)
method_30695(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, boolean arg5, class_5483$class_5496 arg6)
createJungleFeatures(float depth, float scale, float downfall, boolean arg3, boolean arg4, boolean arg5, SpawnSettings$Builder arg6)
m_fjovsslb(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, boolean arg5, C_ypgfhxmz$C_ooyakwqo arg6)
func_244213_a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, boolean arg5, MobSpawnInfo$Builder arg6)
makeTropicalBiome(float depth, float scale, float downfall, boolean hasOnlyBambooVegetation, boolean isEdgeBiome, boolean isModified, MobSpawnInfo$Builder mobSpawnBuilder)
public static Biome
a(float arg0, float arg1, ctd<ctr> arg2, boolean arg3)
mountainBiome(float arg0, float arg1, ConfiguredSurfaceBuilder<SurfaceBuilderBaseConfiguration> arg2, boolean arg3)
method_30690(float arg0, float arg1, class_3504<class_3527> arg2, boolean arg3)
createMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees)
m_dsfdgzxw(float arg0, float arg1, C_zmgaenzn<C_phhuqmzp> arg2, boolean arg3)
func_244216_a(float arg0, float arg1, ConfiguredSurfaceBuilder<SurfaceBuilderConfig> arg2, boolean arg3)
makeMountainBiome(float depth, float scale, ConfiguredSurfaceBuilder<SurfaceBuilderConfig> surfaceBuilder, boolean isEdgeBiome)
public static Biome
a(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4)
desertBiome(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4)
method_30698(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4)
createDesert(float depth, float scale, boolean arg2, boolean arg3, boolean arg4)
m_buildosc(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4)
func_244220_a(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4)
makeDesertBiome(float depth, float scale, boolean hasVillageAndOutpost, boolean hasDesertPyramid, boolean hasFossils)
public static Biome
a(boolean arg0)
plainsBiome(boolean arg0)
method_30701(boolean arg0)
createPlains(boolean arg0)
m_iewbruip(boolean arg0)
func_244226_a(boolean arg0)
makePlainsBiome(boolean isSunflowerVariant)
private static Biome
a(bst$a arg0)
baseEndBiome(BiomeGenerationSettings$Builder arg0)
method_31065(class_5485$class_5495 arg0)
composeEndSpawnSettings(GenerationSettings$Builder arg0)
m_zljtlfqo(C_qbjpvmph$C_bwxzcdhs arg0)
func_244222_a(BiomeGenerationSettings$Builder arg0)
makeEndBiome(BiomeGenerationSettings$Builder generationSettingsBuilder)
public static Biome
h()
endBarrensBiome()
method_30716()
createEndBarrens()
m_ttrruhls()
func_244242_h()
makeEndBarrensBiome()
public static Biome
i()
theEndBiome()
method_30717()
createTheEnd()
m_nlubprfl()
func_244243_i()
makeTheEndBiome()
public static Biome
j()
endMidlandsBiome()
method_30718()
createEndMidlands()
m_hrhugopy()
func_244244_j()
makeEndMidlandsBiome()
public static Biome
k()
endHighlandsBiome()
method_30719()
createEndHighlands()
m_jexprcfb()
func_244245_k()
makeEndHighlandsBiome()
public static Biome
l()
smallEndIslandsBiome()
method_30720()
createSmallEndIslands()
m_pikraqhw()
func_244246_l()
makeSmallEndIslandsBiome()
public static Biome
a(float arg0, float arg1)
mushroomFieldsBiome(float arg0, float arg1)
method_30684(float arg0, float arg1)
createMushroomFields(float depth, float scale)
m_vezzxhhc(float arg0, float arg1)
func_244207_a(float arg0, float arg1)
makeMushroomBiome(float depth, float scale)
private static Biome
a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, btd$a arg5)
baseSavannaBiome(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, MobSpawnSettings$Builder arg5)
method_31067(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, class_5483$class_5496 arg5)
composeSavannaGenerationSettings(float depth, float scale, float temperature, boolean arg3, boolean arg4, SpawnSettings$Builder arg5)
m_sawxjqnm(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, C_ypgfhxmz$C_ooyakwqo arg5)
func_244212_a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4, MobSpawnInfo$Builder arg5)
makeGenericSavannaBiome(float depth, float scale, float temperature, boolean isHighland, boolean isShatteredSavanna, MobSpawnInfo$Builder mobSpawnBuilder)
public static Biome
a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4)
savannaBiome(float arg0, float arg1, float arg2, boolean arg3, boolean arg4)
method_30694(float arg0, float arg1, float arg2, boolean arg3, boolean arg4)
createSavanna(float depth, float scale, float temperature, boolean arg3, boolean arg4)
m_ystkcjqg(float arg0, float arg1, float arg2, boolean arg3, boolean arg4)
func_244211_a(float arg0, float arg1, float arg2, boolean arg3, boolean arg4)
makeGenericSavannaBiome(float depth, float scale, float temperature, boolean isHighland, boolean isShatteredSavanna)
private static SpawnSettings$Builder
x()
savannaMobs()
method_31068()
createSavannaSpawnSettings()
m_emcqefeh()
func_244258_x()
getSpawnsWithHorseAndDonkey()
public static Biome
m()
savanaPlateauBiome()
method_30721()
createSavannaPlateau()
m_wrgbqgjf()
func_244247_m()
makeSavannaPlateauBiome()
private static Biome
a(ctd<ctr> arg0, float arg1, float arg2, boolean arg3, boolean arg4)
baseBadlandsBiome(ConfiguredSurfaceBuilder<SurfaceBuilderBaseConfiguration> arg0, float arg1, float arg2, boolean arg3, boolean arg4)
method_30700(class_3504<class_3527> arg0, float arg1, float arg2, boolean arg3, boolean arg4)
createBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> arg0, float depth, float scale, boolean arg3, boolean arg4)
m_wwhsndrb(C_zmgaenzn<C_phhuqmzp> arg0, float arg1, float arg2, boolean arg3, boolean arg4)
func_244224_a(ConfiguredSurfaceBuilder<SurfaceBuilderConfig> arg0, float arg1, float arg2, boolean arg3, boolean arg4)
makeGenericBadlandsBiome(ConfiguredSurfaceBuilder<SurfaceBuilderConfig> surfaceBuilder, float depth, float scale, boolean isHighland, boolean hasOakTrees)
public static Biome
b(float arg0, float arg1, boolean arg2)
badlandsBiome(float arg0, float arg1, boolean arg2)
method_30696(float arg0, float arg1, boolean arg2)
createNormalBadlands(float depth, float scale, boolean arg2)
m_geqkxdtl(float arg0, float arg1, boolean arg2)
func_244229_b(float arg0, float arg1, boolean arg2)
makeBadlandsBiome(float depth, float scale, boolean isHighland)
public static Biome
b(float arg0, float arg1)
woodedBadlandsPlateauBiome(float arg0, float arg1)
method_30693(float arg0, float arg1)
createWoodedBadlandsPlateau(float depth, float scale)
m_ongvryvw(float arg0, float arg1)
func_244228_b(float arg0, float arg1)
makeWoodedBadlandsPlateauBiome(float depth, float scale)
public static Biome
n()
erodedBadlandsBiome()
method_30722()
createErodedBadlands()
m_iasshotf()
func_244248_n()
makeErodedBadlandsBiome()
private static Biome
a(btd$a arg0, int arg1, int arg2, boolean arg3, bst$a arg4)
baseOceanBiome(MobSpawnSettings$Builder arg0, int arg1, int arg2, boolean arg3, BiomeGenerationSettings$Builder arg4)
method_30692(class_5483$class_5496 arg0, int arg1, int arg2, boolean arg3, class_5485$class_5495 arg4)
createOcean(SpawnSettings$Builder arg0, int waterColor, int waterFogColor, boolean deep, GenerationSettings$Builder arg4)
m_wluwjivs(C_ypgfhxmz$C_ooyakwqo arg0, int arg1, int arg2, boolean arg3, C_qbjpvmph$C_bwxzcdhs arg4)
func_244223_a(MobSpawnInfo$Builder arg0, int arg1, int arg2, boolean arg3, BiomeGenerationSettings$Builder arg4)
makeGenericOceanBiome(MobSpawnInfo$Builder mobSpawnBuilder, int waterColor, int waterFogColor, boolean isDeepVariant, BiomeGenerationSettings$Builder generationSettingsBuilder)
private static GenerationSettings$Builder
a(ctd<ctr> arg0, boolean arg1, boolean arg2, boolean arg3)
baseOceanGeneration(ConfiguredSurfaceBuilder<SurfaceBuilderBaseConfiguration> arg0, boolean arg1, boolean arg2, boolean arg3)
method_31066(class_3504<class_3527> arg0, boolean arg1, boolean arg2, boolean arg3)
createOceanGenerationSettings(ConfiguredSurfaceBuilder<TernarySurfaceConfig> arg0, boolean arg1, boolean arg2, boolean arg3)
m_laxfegds(C_zmgaenzn<C_phhuqmzp> arg0, boolean arg1, boolean arg2, boolean arg3)
func_244225_a(ConfiguredSurfaceBuilder<SurfaceBuilderConfig> arg0, boolean arg1, boolean arg2, boolean arg3)
getOceanGenerationSettingsBuilder(ConfiguredSurfaceBuilder<SurfaceBuilderConfig> surfaceBuilder, boolean hasOceanMonument, boolean isWarmOcean, boolean isDeepVariant)
public static Biome
b(boolean arg0)
coldOceanBiome(boolean arg0)
method_30702(boolean arg0)
createColdOcean(boolean deep)
m_trgznsvs(boolean arg0)
func_244230_b(boolean arg0)
makeColdOceanBiome(boolean isDeepVariant)
public static Biome
c(boolean arg0)
oceanBiome(boolean arg0)
method_30706(boolean arg0)
createNormalOcean(boolean deep)
m_tzbrskpf(boolean arg0)
func_244234_c(boolean arg0)
makeOceanBiome(boolean isDeepVariant)
public static Biome
d(boolean arg0)
lukeWarmOceanBiome(boolean arg0)
method_30709(boolean arg0)
createLukewarmOcean(boolean deep)
m_zsdljpix(boolean arg0)
func_244237_d(boolean arg0)
makeLukewarmOceanBiome(boolean isDeepVariant)
public static Biome
o()
warmOceanBiome()
method_30723()
createWarmOcean()
m_wxcjcooa()
func_244249_o()
makeWarmOceanBiome()
public static Biome
p()
deepWarmOceanBiome()
method_30724()
createDeepWarmOcean()
m_xifdcckh()
func_244250_p()
makeDeepWarmOceanBiome()
public static Biome
e(boolean arg0)
frozenOceanBiome(boolean arg0)
method_30712(boolean arg0)
createFrozenOcean(boolean monument)
m_qodeavpi(boolean arg0)
func_244239_e(boolean arg0)
makeFrozenOceanBiome(boolean isDeepVariant)
private static Biome
a(float arg0, float arg1, boolean arg2, btd$a arg3)
baseForestBiome(float arg0, float arg1, boolean arg2, MobSpawnSettings$Builder arg3)
method_30711(float arg0, float arg1, boolean arg2, class_5483$class_5496 arg3)
createForest(float depth, float scale, boolean arg2, SpawnSettings$Builder arg3)
m_koffprfd(float arg0, float arg1, boolean arg2, C_ypgfhxmz$C_ooyakwqo arg3)
func_244218_a(float arg0, float arg1, boolean arg2, MobSpawnInfo$Builder arg3)
makeGenericForestBiome(float depth, float scale, boolean isFlowerForestVariant, MobSpawnInfo$Builder mobSpawnBuilder)
private static SpawnSettings$Builder
y()
defaultSpawns()
method_31069()
createForestSpawnSettings()
m_sbjpdknp()
func_244259_y()
getStandardMobSpawnBuilder()
public static Biome
c(float arg0, float arg1)
forestBiome(float arg0, float arg1)
method_30704(float arg0, float arg1)
createNormalForest(float depth, float scale)
m_rzoayzfi(float arg0, float arg1)
func_244232_c(float arg0, float arg1)
makeForestBiome(float depth, float scale)
public static Biome
q()
flowerForestBiome()
method_30725()
createFlowerForest()
m_zpatlzge()
func_244251_q()
makeFlowerForestBiome()
public static Biome
a(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
taigaBiome(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
method_30699(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
createTaiga(float depth, float scale, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
m_wpnbngpp(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
func_244221_a(float arg0, float arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
makeTaigaBiome(float depth, float scale, boolean isSnowyVariant, boolean isMountainVariant, boolean hasVillageAndOutpost, boolean hasIgloos)
public static Biome
c(float arg0, float arg1, boolean arg2)
darkForestBiome(float arg0, float arg1, boolean arg2)
method_30705(float arg0, float arg1, boolean arg2)
createDarkForest(float depth, float scale, boolean arg2)
m_budyzypz(float arg0, float arg1, boolean arg2)
func_244233_c(float arg0, float arg1, boolean arg2)
makeDarkForestBiome(float depth, float scale, boolean isHillsVariant)
public static Biome
d(float arg0, float arg1, boolean arg2)
swampBiome(float arg0, float arg1, boolean arg2)
method_30708(float arg0, float arg1, boolean arg2)
createSwamp(float depth, float scale, boolean arg2)
m_rztscdke(float arg0, float arg1, boolean arg2)
func_244236_d(float arg0, float arg1, boolean arg2)
makeGenericSwampBiome(float depth, float scale, boolean isHillsVariant)
public static Biome
a(float arg0, float arg1, boolean arg2, boolean arg3)
tundraBiome(float arg0, float arg1, boolean arg2, boolean arg3)
method_30697(float arg0, float arg1, boolean arg2, boolean arg3)
createSnowyTundra(float depth, float scale, boolean arg2, boolean arg3)
m_ejftvvyj(float arg0, float arg1, boolean arg2, boolean arg3)
func_244219_a(float arg0, float arg1, boolean arg2, boolean arg3)
makeSnowyBiome(float depth, float scale, boolean isIceSpikesBiome, boolean isMountainVariant)
public static Biome
a(float arg0, float arg1, float arg2, int arg3, boolean arg4)
riverBiome(float arg0, float arg1, float arg2, int arg3, boolean arg4)
method_30686(float arg0, float arg1, float arg2, int arg3, boolean arg4)
createRiver(float depth, float scale, float temperature, int waterColor, boolean arg4)
m_cffzebeu(float arg0, float arg1, float arg2, int arg3, boolean arg4)
func_244209_a(float arg0, float arg1, float arg2, int arg3, boolean arg4)
makeRiverBiome(float depth, float scale, float temperature, int waterColor, boolean isSnowy)
public static Biome
a(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, boolean arg6)
beachBiome(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, boolean arg6)
method_30685(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, boolean arg6)
createBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony)
m_tjohkkyr(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, boolean arg6)
func_244208_a(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, boolean arg6)
makeGenericBeachBiome(float depth, float scale, float temperature, float downfall, int waterColor, boolean isColdBiome, boolean isStoneVariant)
public static Biome
r()
theVoidBiome()
method_30726()
createTheVoid()
m_vixkpexj()
func_244252_r()
makeVoidBiome()
public static Biome
s()
netherWastesBiome()
method_30727()
createNetherWastes()
m_fnypodvu()
func_244253_s()
makeNetherWastesBiome()
public static Biome
t()
soulSandValleyBiome()
method_30728()
createSoulSandValley()
m_oevgtfuv()
func_244254_t()
makeSoulSandValleyBiome()
public static Biome
u()
basaltDeltasBiome()
method_30729()
createBasaltDeltas()
m_fqeggjpz()
func_244255_u()
makeBasaltDeltasBiome()
public static Biome
v()
crimsonForestBiome()
method_30730()
createCrimsonForest()
m_mirrrbfe()
func_244256_v()
makeCrimsonForestBiome()
public static Biome
w()
warpedForestBiome()
method_30731()
createWarpedForest()
m_dhaatspf()
func_244257_w()
makeWarpedForestBiome()