net.minecraft.world.biome

public class SpawnSettings$Builder

btd$a
net.minecraft.world.level.biome.MobSpawnSettings$Builder
net.minecraft.class_5483$class_5496
net.minecraft.world.biome.SpawnSettings$Builder
net.minecraft.unmapped.C_ypgfhxmz$C_ooyakwqo
net.minecraft.world.biome.MobSpawnInfo$Builder
net.minecraft.world.biome.MobSpawnInfo$Builder

Field summary

Modifier and TypeField
private final Map<SpawnGroup, List<SpawnSettings$SpawnEntry>>
a
spawners
field_26647
spawners
f_czyjwcvo
field_242567_a
spawners
private final Map<EntityType<?>, SpawnSettings$SpawnDensity>
b
mobSpawnCosts
field_26648
spawnCosts
f_ihzzgcqa
field_242568_b
spawnCosts
private float
c
creatureGenerationProbability
field_26649
creatureSpawnProbability
f_pocmqwpp
field_242569_c
creatureSpawnProbability
private boolean
d
playerCanSpawn
field_26693
playerSpawnFriendly
f_eoonqvee
field_242570_d
validSpawnBiomeForPlayer

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public SpawnSettings$Builder
a(aql arg0, btd$c arg1)
addSpawn(MobCategory arg0, MobSpawnSettings$SpawnerData arg1)
method_31011(class_1311 arg0, class_5483$class_1964 arg1)
spawn(SpawnGroup spawnGroup, SpawnSettings$SpawnEntry spawnEntry)
m_rzgungsg(C_ormqdxci arg0, C_ypgfhxmz$C_jmaqgdih arg1)
func_242575_a(EntityClassification arg0, MobSpawnInfo$Spawners arg1)
withSpawner(EntityClassification classification, MobSpawnInfo$Spawners spawner)
public SpawnSettings$Builder
a(aqb<?> arg0, double arg1, double arg2)
addMobCharge(EntityType<?> arg0, double arg1, double arg2)
method_31009(class_1299<?> arg0, double arg1, double arg2)
spawnCost(EntityType<?> entityType, double mass, double gravityLimit)
m_nykpsbem(C_ogavsvbr<?> arg0, double arg1, double arg2)
func_242573_a(EntityType<?> arg0, double arg1, double arg2)
withSpawnCost(EntityType<?> entityType, double spawnCostPerEntity, double maxSpawnCost)
public SpawnSettings$Builder
a(float arg0)
creatureGenerationProbability(float arg0)
method_31008(float arg0)
creatureSpawnProbability(float probability)
m_ssusujgt(float arg0)
func_242572_a(float arg0)
withCreatureSpawnProbability(float probability)
public SpawnSettings$Builder
a()
setPlayerCanSpawn()
method_31083()
playerSpawnFriendly()
m_kqguocet()
func_242571_a()
isValidSpawnBiomeForPlayer()
public SpawnSettings
b()
build()
method_31007()
build()
m_cnilysjq()
func_242577_b()
copy()