net.minecraft.client.render.model

public class BakedQuadFactory

eaz
net.minecraft.client.renderer.block.model.FaceBakery
net.minecraft.class_796
net.minecraft.client.render.model.BakedQuadFactory
net.minecraft.unmapped.C_mappupwb
net.minecraft.client.renderer.model.FaceBakery
net.minecraft.client.renderer.model.FaceBakery

Field summary

Modifier and TypeField
private static final float
a
RESCALE_22_5
field_4260
MIN_SCALE
f_xttuaowm
field_178418_a
SCALE_ROTATION_22_5
private static final float
b
RESCALE_45
field_4259
MAX_SCALE
f_cltvpiuw
field_178417_b
SCALE_ROTATION_GENERAL

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public BakedQuad
a(g arg0, g arg1, eau arg2, eju arg3, gc arg4, eln arg5, eav arg6, boolean arg7, vk arg8)
bakeQuad(Vector3f arg0, Vector3f arg1, BlockElementFace arg2, TextureAtlasSprite arg3, Direction arg4, ModelState arg5, BlockElementRotation arg6, boolean arg7, ResourceLocation arg8)
method_3468(class_1160 arg0, class_1160 arg1, class_783 arg2, class_1058 arg3, class_2350 arg4, class_3665 arg5, class_789 arg6, boolean arg7, class_2960 arg8)
bake(Vector3f from, Vector3f to, ModelElementFace face, Sprite texture, Direction side, ModelBakeSettings settings, ModelRotation rotation, boolean shade, Identifier modelId)
m_nfycderg(C_zviwfwgf arg0, C_zviwfwgf arg1, C_qcpuubnf arg2, C_uflrwbwt arg3, C_xpuuihxf arg4, C_vucyqort arg5, C_rruqzaih arg6, boolean arg7, C_ncpywfca arg8)
func_228824_a_(Vector3f arg0, Vector3f arg1, BlockPartFace arg2, TextureAtlasSprite arg3, Direction arg4, IModelTransform arg5, BlockPartRotation arg6, boolean arg7, ResourceLocation arg8)
bakeQuad(Vector3f posFrom, Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, Direction facing, IModelTransform transformIn, BlockPartRotation partRotation, boolean shade, ResourceLocation modelLocationIn)
public static ModelElementTexture
a(eaw arg0, gc arg1, f arg2, vk arg3)
recomputeUVs(BlockFaceUV arg0, Direction arg1, Transformation arg2, ResourceLocation arg3)
method_3454(class_787 arg0, class_2350 arg1, class_4590 arg2, class_2960 arg3)
uvLock(ModelElementTexture texture, Direction orientation, AffineTransformation rotation, Identifier modelId)
m_ppfazspq(C_ljanghzk arg0, C_xpuuihxf arg1, C_qvfggwhk arg2, C_ncpywfca arg3)
func_228821_a_(BlockFaceUV arg0, Direction arg1, TransformationMatrix arg2, ResourceLocation arg3)
updateFaceUV(BlockFaceUV blockFaceUVIn, Direction facing, TransformationMatrix modelRotationIn, ResourceLocation modelLocationIn)
private int[]
a(eaw arg0, eju arg1, gc arg2, float[] arg3, f arg4, eav arg5, boolean arg6)
makeVertices(BlockFaceUV arg0, TextureAtlasSprite arg1, Direction arg2, float[] arg3, Transformation arg4, BlockElementRotation arg5, boolean arg6)
method_3458(class_787 arg0, class_1058 arg1, class_2350 arg2, float[] arg3, class_4590 arg4, class_789 arg5, boolean arg6)
packVertexData(ModelElementTexture texture, Sprite sprite, Direction direction, float[] positionMatrix, AffineTransformation orientation, ModelRotation rotation, boolean shaded)
m_lgpkkhov(C_ljanghzk arg0, C_uflrwbwt arg1, C_xpuuihxf arg2, float[] arg3, C_qvfggwhk arg4, C_rruqzaih arg5, boolean arg6)
func_228820_a_(BlockFaceUV arg0, TextureAtlasSprite arg1, Direction arg2, float[] arg3, TransformationMatrix arg4, BlockPartRotation arg5, boolean arg6)
makeQuadVertexData(BlockFaceUV uvs, TextureAtlasSprite sprite, Direction orientation, float[] posDiv16, TransformationMatrix rotationIn, BlockPartRotation partRotation, boolean shade)
private float[]
a(g arg0, g arg1)
setupShape(Vector3f arg0, Vector3f arg1)
method_3459(class_1160 arg0, class_1160 arg1)
getPositionMatrix(Vector3f from, Vector3f to)
m_vcnikggm(C_zviwfwgf arg0, C_zviwfwgf arg1)
func_199337_a(Vector3f arg0, Vector3f arg1)
getPositionsDiv16(Vector3f pos1, Vector3f pos2)
private void
a(int[] arg0, int arg1, gc arg2, eaw arg3, float[] arg4, eju arg5, f arg6, eav arg7, boolean arg8)
bakeVertex(int[] arg0, int arg1, Direction arg2, BlockFaceUV arg3, float[] arg4, TextureAtlasSprite arg5, Transformation arg6, BlockElementRotation arg7, boolean arg8)
method_3461(int[] arg0, int arg1, class_2350 arg2, class_787 arg3, float[] arg4, class_1058 arg5, class_4590 arg6, class_789 arg7, boolean arg8)
packVertexData(int[] vertices, int cornerIndex, Direction direction, ModelElementTexture texture, float[] positionMatrix, Sprite sprite, AffineTransformation orientation, ModelRotation rotation, boolean shaded)
m_mjnucnhu(int[] arg0, int arg1, C_xpuuihxf arg2, C_ljanghzk arg3, float[] arg4, C_uflrwbwt arg5, C_qvfggwhk arg6, C_rruqzaih arg7, boolean arg8)
func_228827_a_(int[] arg0, int arg1, Direction arg2, BlockFaceUV arg3, float[] arg4, TextureAtlasSprite arg5, TransformationMatrix arg6, BlockPartRotation arg7, boolean arg8)
fillVertexData(int[] vertexData, int vertexIndex, Direction facing, BlockFaceUV blockFaceUVIn, float[] posDiv16, TextureAtlasSprite sprite, TransformationMatrix rotationIn, BlockPartRotation partRotation, boolean shade)
private void
a(int[] arg0, int arg1, g arg2, eju arg3, eaw arg4)
fillVertex(int[] arg0, int arg1, Vector3f arg2, TextureAtlasSprite arg3, BlockFaceUV arg4)
method_3460(int[] arg0, int arg1, class_1160 arg2, class_1058 arg3, class_787 arg4)
packVertexData(int[] vertices, int cornerIndex, Vector3f position, Sprite arg3, ModelElementTexture arg4)
m_ssqldkxw(int[] arg0, int arg1, C_zviwfwgf arg2, C_uflrwbwt arg3, C_ljanghzk arg4)
func_239288_a_(int[] arg0, int arg1, Vector3f arg2, TextureAtlasSprite arg3, BlockFaceUV arg4)
fillVertexData(int[] vertexData, int vertexIndex, Vector3f vector, TextureAtlasSprite sprite, BlockFaceUV blockFaceUV)
private void
a(g arg0, eav arg1)
applyElementRotation(Vector3f arg0, BlockElementRotation arg1)
method_3463(class_1160 arg0, class_789 arg1)
rotateVertex(Vector3f vector, ModelRotation rotation)
m_cctcnvlo(C_zviwfwgf arg0, C_rruqzaih arg1)
func_199336_a(Vector3f arg0, BlockPartRotation arg1)
rotatePart(Vector3f vec, BlockPartRotation partRotation)
public void
a(g arg0, f arg1)
applyModelRotation(Vector3f arg0, Transformation arg1)
method_3455(class_1160 arg0, class_4590 arg1)
transformVertex(Vector3f vertex, AffineTransformation transformation)
m_glkjqosm(C_zviwfwgf arg0, C_qvfggwhk arg1)
func_228822_a_(Vector3f arg0, TransformationMatrix arg1)
rotateVertex(Vector3f posIn, TransformationMatrix transformIn)
private void
a(g arg0, g arg1, b arg2, g arg3)
rotateVertexBy(Vector3f arg0, Vector3f arg1, Matrix4f arg2, Vector3f arg3)
method_3464(class_1160 arg0, class_1160 arg1, class_1159 arg2, class_1160 arg3)
transformVertex(Vector3f vertex, Vector3f origin, Matrix4f transformationMatrix, Vector3f scale)
m_adxdtilm(C_zviwfwgf arg0, C_zviwfwgf arg1, C_gxvddjib arg2, C_zviwfwgf arg3)
func_228823_a_(Vector3f arg0, Vector3f arg1, Matrix4f arg2, Vector3f arg3)
rotateScale(Vector3f posIn, Vector3f originIn, Matrix4f transformIn, Vector3f scaleIn)
public static Direction
a(int[] arg0)
calculateFacing(int[] arg0)
method_3467(int[] arg0)
decodeDirection(int[] rotationMatrix)
m_prwsdmiy(int[] arg0)
func_178410_a(int[] arg0)
getFacingFromVertexData(int[] faceData)
private void
a(int[] arg0, gc arg1)
recalculateWinding(int[] arg0, Direction arg1)
method_3462(int[] arg0, class_2350 arg1)
encodeDirection(int[] rotationMatrix, Direction direction)
m_tacltrky(int[] arg0, C_xpuuihxf arg1)
func_178408_a(int[] arg0, Direction arg1)
applyFacing(int[] vertexData, Direction directionIn)