net.minecraft.block

public class ComposterBlock

extends Block implements InventoryProvider

All mapped superinterfaces:

ItemConvertible, InventoryProvider

bvk
net.minecraft.world.level.block.ComposterBlock
net.minecraft.class_3962
net.minecraft.block.ComposterBlock
net.minecraft.unmapped.C_cbvdmcmj
net.minecraft.block.ComposterBlock
net.minecraft.block.ComposterBlock

Field summary

Modifier and TypeField
public static final IntProperty
a
LEVEL
field_17565
LEVEL
f_zvsjlxgd
field_220298_a
LEVEL
public static final it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemConvertible>
b
COMPOSTABLES
field_17566
ITEM_TO_LEVEL_INCREASE_CHANCE
f_mfhgdtry
field_220299_b
CHANCES
private static final VoxelShape
c
OUTER_SHAPE
field_17567
RAY_TRACE_SHAPE
f_slyaqjqt
field_220300_c
OUT_SHAPE
private static final VoxelShape[]
d
SHAPES
field_17568
LEVEL_TO_COLLISION_SHAPE
f_qsdeocap
field_220301_d
SHAPE

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings arg0)

Method summary

Modifier and TypeMethod
public static void
c()
bootStrap()
method_17758()
registerDefaultCompostableItems()
m_nvzvzqwg()
func_220297_d()
init()
private static void
a(float arg0, brw arg1)
add(float arg0, ItemLike arg1)
method_17753(float arg0, class_1935 arg1)
registerCompostableItem(float levelIncreaseChance, ItemConvertible item)
m_padinrof(float arg0, C_gmbqjnle arg1)
func_220290_a(float arg0, IItemProvider arg1)
registerCompostable(float chance, IItemProvider itemIn)
public VoxelShape
b(ceh arg0, brc arg1, fx arg2, dcs arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
a_(ceh arg0, brc arg1, fx arg2)
getInteractionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getRaycastShape(BlockState arg0, BlockView arg1, BlockPos arg2)
m_jdegzotw(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_199600_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getRaytraceShape(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public VoxelShape
c(ceh arg0, brc arg1, fx arg2, dcs arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_phzfypqf(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getCollisionShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public void
b(ceh arg0, brx arg1, fx arg2, ceh arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_cojbgxjy(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public ActionResult
a(ceh arg0, brx arg1, fx arg2, bfw arg3, aot arg4, dcj arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
m_rocdemyx(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_laxmzoqs arg4, C_jdakttms arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
onBlockActivated(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public static BlockState
a(ceh arg0, aag arg1, bmb arg2, fx arg3)
insertItem(BlockState arg0, ServerLevel arg1, ItemStack arg2, BlockPos arg3)
method_26373(class_2680 arg0, class_3218 arg1, class_1799 arg2, class_2338 arg3)
compost(BlockState state, ServerWorld world, ItemStack stack, BlockPos pos)
m_tegkmfqw(C_txtbiemp arg0, C_bdwnwhiu arg1, C_sddaxwyk arg2, C_hynzadkk arg3)
func_235486_a_(BlockState arg0, ServerWorld arg1, ItemStack arg2, BlockPos arg3)
attemptFill(BlockState state, ServerWorld world, ItemStack stack, BlockPos pos)
public static BlockState
d(ceh arg0, brx arg1, fx arg2)
extractProduce(BlockState arg0, Level arg1, BlockPos arg2)
method_26374(class_2680 arg0, class_1937 arg1, class_2338 arg2)
emptyFullComposter(BlockState state, World world, BlockPos pos)
m_epngjhfs(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2)
func_235489_d_(BlockState arg0, World arg1, BlockPos arg2)
empty(BlockState state, World world, BlockPos pos)
private static BlockState
d(ceh arg0, bry arg1, fx arg2)
empty(BlockState arg0, LevelAccessor arg1, BlockPos arg2)
method_17759(class_2680 arg0, class_1936 arg1, class_2338 arg2)
emptyComposter(BlockState state, WorldAccess world, BlockPos pos)
m_mesdlwpw(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2)
func_235490_d_(BlockState arg0, IWorld arg1, BlockPos arg2)
resetFillState(BlockState state, IWorld world, BlockPos pos)
private static BlockState
b(ceh arg0, bry arg1, fx arg2, bmb arg3)
addItem(BlockState arg0, LevelAccessor arg1, BlockPos arg2, ItemStack arg3)
method_17756(class_2680 arg0, class_1936 arg1, class_2338 arg2, class_1799 arg3)
addToComposter(BlockState state, WorldAccess world, BlockPos pos, ItemStack item)
m_qukcmdbq(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2, C_sddaxwyk arg3)
func_235487_b_(BlockState arg0, IWorld arg1, BlockPos arg2, ItemStack arg3)
attemptCompost(BlockState state, IWorld world, BlockPos pos, ItemStack stack)
public void
a(ceh arg0, aag arg1, fx arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
m_bneobcwj(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
public boolean
a(ceh arg0)
hasAnalogOutputSignal(BlockState arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
m_upxjoscw(C_txtbiemp arg0)
func_149740_M(BlockState arg0)
hasComparatorInputOverride(BlockState arg0)
public int
a(ceh arg0, brx arg1, fx arg2)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2)
m_wtutwlcg(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2)
func_180641_l(BlockState arg0, World arg1, BlockPos arg2)
getComparatorInputOverride(BlockState arg0, World arg1, BlockPos arg2)
protected void
a(cei$a<buo, ceh> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public boolean
a(ceh arg0, brc arg1, fx arg2, cxe arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
m_rwctfady(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_kjwlgpfr arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public SidedInventory
a(ceh arg0, bry arg1, fx arg2)
getContainer(BlockState arg0, LevelAccessor arg1, BlockPos arg2)
method_17680(class_2680 arg0, class_1936 arg1, class_2338 arg2)
getInventory(BlockState arg0, WorldAccess arg1, BlockPos arg2)
m_vwnlbxaz(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2)
func_219966_a(BlockState arg0, IWorld arg1, BlockPos arg2)
createInventory(BlockState arg0, IWorld arg1, BlockPos arg2)
public static void
a(brx arg0, fx arg1, boolean arg2)
handleFill(Level arg0, BlockPos arg1, boolean arg2)
method_18027(class_1937 arg0, class_2338 arg1, boolean arg2)
playEffects(World world, BlockPos pos, boolean fill)
m_kmpicsiu(C_cdctfzbn arg0, C_hynzadkk arg1, boolean arg2)
func_220292_a(World arg0, BlockPos arg1, boolean arg2)
playEvent(World world, BlockPos pos, boolean success)