net.minecraft.block

public class ScaffoldingBlock

extends Block implements Waterloggable

All mapped superinterfaces:

ItemConvertible, Waterloggable, FluidDrainable, FluidFillable

bzp
net.minecraft.world.level.block.ScaffoldingBlock
net.minecraft.class_3736
net.minecraft.block.ScaffoldingBlock
net.minecraft.unmapped.C_gtgfyrcn
net.minecraft.block.ScaffoldingBlock
net.minecraft.block.ScaffoldingBlock

Field summary

Modifier and TypeField
private static final VoxelShape
d
STABLE_SHAPE
field_16494
NORMAL_OUTLINE_SHAPE
f_cmmvgzwj
field_220121_d
TOP_SLAB_SHAPE
private static final VoxelShape
e
UNSTABLE_SHAPE
field_16497
BOTTOM_OUTLINE_SHAPE
f_egbgaiyu
field_220122_e
FULL_SHAPE
private static final VoxelShape
f
UNSTABLE_SHAPE_BOTTOM
field_17577
COLLISION_SHAPE
f_oerhtxug
field_220123_f
BOTTOM_SLAB_SHAPE
private static final VoxelShape
g
BELOW_BLOCK
field_17578
OUTLINE_SHAPE
f_bvlredpv
field_220124_g
field_220124_g
public static final IntProperty
a
DISTANCE
field_16495
DISTANCE
f_kbnzjaip
field_220118_a
DISTANCE
public static final BooleanProperty
b
WATERLOGGED
field_16496
WATERLOGGED
f_uiqqtthz
field_220119_b
WATERLOGGED
public static final BooleanProperty
c
BOTTOM
field_16547
BOTTOM
f_joqpkqpr
field_220120_c
BOTTOM

Constructor summary

ModifierConstructor
protected (AbstractBlock$Settings arg0)

Method summary

Modifier and TypeMethod
protected void
a(cei$a<buo, ceh> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public VoxelShape
b(ceh arg0, brc arg1, fx arg2, dcs arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
a_(ceh arg0, brc arg1, fx arg2)
getInteractionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getRaycastShape(BlockState arg0, BlockView arg1, BlockPos arg2)
m_jdegzotw(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_199600_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getRaytraceShape(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(ceh arg0, bny arg1)
canBeReplaced(BlockState arg0, BlockPlaceContext arg1)
method_9616(class_2680 arg0, class_1750 arg1)
canReplace(BlockState arg0, ItemPlacementContext arg1)
m_qzmkwuwe(C_txtbiemp arg0, C_aiootljq arg1)
func_196253_a(BlockState arg0, BlockItemUseContext arg1)
isReplaceable(BlockState arg0, BlockItemUseContext arg1)
public BlockState
a(bny arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_iwedynhy(C_aiootljq arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public void
b(ceh arg0, brx arg1, fx arg2, ceh arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_cojbgxjy(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public BlockState
a(ceh arg0, gc arg1, ceh arg2, bry arg3, fx arg4, fx arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_yvunqpeq(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public void
a(ceh arg0, aag arg1, fx arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
m_bneobcwj(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
public boolean
a(ceh arg0, brz arg1, fx arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
m_qixajhot(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public VoxelShape
c(ceh arg0, brc arg1, fx arg2, dcs arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_phzfypqf(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getCollisionShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public FluidState
d(ceh arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
m_nlstkjhl(C_txtbiemp arg0)
func_204507_t(BlockState arg0)
getFluidState(BlockState arg0)
private boolean
a(brc arg0, fx arg1, int arg2)
isBottom(BlockGetter arg0, BlockPos arg1, int arg2)
method_16373(class_1922 arg0, class_2338 arg1, int arg2)
shouldBeBottom(BlockView world, BlockPos pos, int distance)
m_zwgqwpqb(C_peaveboq arg0, C_hynzadkk arg1, int arg2)
func_220116_a(IBlockReader arg0, BlockPos arg1, int arg2)
hasScaffoldingBelow(IBlockReader blockReader, BlockPos pos, int distance)
public static int
a(brc arg0, fx arg1)
getDistance(BlockGetter arg0, BlockPos arg1)
method_16372(class_1922 arg0, class_2338 arg1)
calculateDistance(BlockView world, BlockPos pos)
m_spwwnuqp(C_peaveboq arg0, C_hynzadkk arg1)
func_220117_a(IBlockReader arg0, BlockPos arg1)
getDistance(IBlockReader blockReader, BlockPos pos)