net.minecraft.block

public class BubbleColumnBlock

extends Block implements FluidDrainable

All mapped superinterfaces:

ItemConvertible, FluidDrainable

bus
net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258
net.minecraft.block.BubbleColumnBlock
net.minecraft.unmapped.C_eopzqcts
net.minecraft.block.BubbleColumnBlock
net.minecraft.block.BubbleColumnBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
a
DRAG_DOWN
field_10680
DRAG
f_oylcoxnk
field_203160_a
DRAG

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings arg0)

Method summary

Modifier and TypeMethod
public void
a(ceh arg0, brx arg1, fx arg2, aqa arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
m_lmjnycyw(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_astfners arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
b(ceh arg0, brx arg1, fx arg2, ceh arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_cojbgxjy(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(ceh arg0, aag arg1, fx arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
m_bneobcwj(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
public FluidState
d(ceh arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
m_nlstkjhl(C_txtbiemp arg0)
func_204507_t(BlockState arg0)
getFluidState(BlockState arg0)
public static void
a(bry arg0, fx arg1, boolean arg2)
growColumn(LevelAccessor arg0, BlockPos arg1, boolean arg2)
method_9657(class_1936 arg0, class_2338 arg1, boolean arg2)
update(WorldAccess world, BlockPos pos, boolean drag)
m_fthffdoe(C_vdvbsyle arg0, C_hynzadkk arg1, boolean arg2)
func_203159_a(IWorld arg0, BlockPos arg1, boolean arg2)
placeBubbleColumn(IWorld world, BlockPos pos, boolean drag)
public static boolean
a(bry arg0, fx arg1)
canExistIn(LevelAccessor arg0, BlockPos arg1)
method_9658(class_1936 arg0, class_2338 arg1)
isStillWater(WorldAccess world, BlockPos pos)
m_agslpkrg(C_vdvbsyle arg0, C_hynzadkk arg1)
func_208072_b(IWorld arg0, BlockPos arg1)
canHoldBubbleColumn(IWorld world, BlockPos pos)
private static boolean
a(brc arg0, fx arg1)
getDrag(BlockGetter arg0, BlockPos arg1)
method_9656(class_1922 arg0, class_2338 arg1)
calculateDrag(BlockView world, BlockPos pos)
m_iuoytzew(C_peaveboq arg0, C_hynzadkk arg1)
func_203157_b(IBlockReader arg0, BlockPos arg1)
getDrag(IBlockReader reader, BlockPos pos)
public BlockState
a(ceh arg0, gc arg1, ceh arg2, bry arg3, fx arg4, fx arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_yvunqpeq(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public boolean
a(ceh arg0, brz arg1, fx arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
m_qixajhot(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public VoxelShape
b(ceh arg0, brc arg1, fx arg2, dcs arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockRenderType
b(ceh arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
m_mjglzdvu(C_txtbiemp arg0)
func_149645_b(BlockState arg0)
getRenderType(BlockState arg0)
protected void
a(cei$a<buo, ceh> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public Fluid
b(bry arg0, fx arg1, ceh arg2)
takeLiquid(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_9700(class_1936 arg0, class_2338 arg1, class_2680 arg2)
tryDrainFluid(WorldAccess arg0, BlockPos arg1, BlockState arg2)
m_lsputhem(C_vdvbsyle arg0, C_hynzadkk arg1, C_txtbiemp arg2)
func_204508_a(IWorld arg0, BlockPos arg1, BlockState arg2)
pickupFluid(IWorld arg0, BlockPos arg1, BlockState arg2)
public void
a(ceh arg0, brx arg1, fx arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)