net.minecraft.client.render.entity

public class PlayerEntityRenderer

extends LivingEntityRenderer<AbstractClientPlayerEntity, PlayerEntityModel<AbstractClientPlayerEntity>>

All mapped superinterfaces:

FeatureRendererContext

ejk
net.minecraft.client.renderer.entity.player.PlayerRenderer
net.minecraft.class_1007
net.minecraft.client.render.entity.PlayerEntityRenderer
net.minecraft.unmapped.C_glzopqgl
net.minecraft.client.renderer.entity.PlayerRenderer
net.minecraft.client.renderer.entity.PlayerRenderer

Constructor summary

ModifierConstructor
public (EntityRenderDispatcher arg0)
public (EntityRenderDispatcher dispatcher, boolean arg1)

Method summary

Modifier and TypeMethod
public void
a(dzj arg0, float arg1, float arg2, dfm arg3, eag arg4, int arg5)
render(AbstractClientPlayer arg0, float arg1, float arg2, PoseStack arg3, MultiBufferSource arg4, int arg5)
method_4215(class_742 arg0, float arg1, float arg2, class_4587 arg3, class_4597 arg4, int arg5)
render(AbstractClientPlayerEntity arg0, float arg1, float arg2, MatrixStack arg3, VertexConsumerProvider arg4, int arg5)
m_lrfkrnnh(C_sgyyxgui arg0, float arg1, float arg2, C_cnszsxvd arg3, C_igrgeffe arg4, int arg5)
func_225623_a_(AbstractClientPlayerEntity arg0, float arg1, float arg2, MatrixStack arg3, IRenderTypeBuffer arg4, int arg5)
render(AbstractClientPlayerEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
public Vec3d
a(dzj arg0, float arg1)
getRenderOffset(AbstractClientPlayer arg0, float arg1)
method_23206(class_742 arg0, float arg1)
getPositionOffset(AbstractClientPlayerEntity arg0, float arg1)
m_aaxylvpn(C_sgyyxgui arg0, float arg1)
func_225627_b_(AbstractClientPlayerEntity arg0, float arg1)
getRenderOffset(AbstractClientPlayerEntity entityIn, float partialTicks)
private void
b(dzj arg0)
setModelProperties(AbstractClientPlayer arg0)
method_4218(class_742 arg0)
setModelPose(AbstractClientPlayerEntity player)
m_ljeilmkj(C_sgyyxgui arg0)
func_177137_d(AbstractClientPlayerEntity arg0)
setModelVisibilities(AbstractClientPlayerEntity clientPlayer)
private static BipedEntityModel$ArmPose
a(dzj arg0, aot arg1)
getArmPose(AbstractClientPlayer arg0, InteractionHand arg1)
method_4210(class_742 arg0, class_1268 arg1)
getArmPose(AbstractClientPlayerEntity player, Hand hand)
m_ammimwjg(C_sgyyxgui arg0, C_laxmzoqs arg1)
func_241741_a_(AbstractClientPlayerEntity arg0, Hand arg1)
func_241741_a_(AbstractClientPlayerEntity arg0, Hand arg1)
public Identifier
a(dzj arg0)
getTextureLocation(AbstractClientPlayer arg0)
method_4216(class_742 arg0)
getTexture(AbstractClientPlayerEntity arg0)
m_mwssbqle(C_sgyyxgui arg0)
func_110775_a(AbstractClientPlayerEntity arg0)
getEntityTexture(AbstractClientPlayerEntity entity)
protected void
a(dzj arg0, dfm arg1, float arg2)
scale(AbstractClientPlayer arg0, PoseStack arg1, float arg2)
method_4217(class_742 arg0, class_4587 arg1, float arg2)
scale(AbstractClientPlayerEntity arg0, MatrixStack arg1, float arg2)
m_eiybqtqg(C_sgyyxgui arg0, C_cnszsxvd arg1, float arg2)
func_225620_a_(AbstractClientPlayerEntity arg0, MatrixStack arg1, float arg2)
preRenderCallback(AbstractClientPlayerEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
protected void
a(dzj arg0, nr arg1, dfm arg2, eag arg3, int arg4)
renderNameTag(AbstractClientPlayer arg0, Component arg1, PoseStack arg2, MultiBufferSource arg3, int arg4)
method_4213(class_742 arg0, class_2561 arg1, class_4587 arg2, class_4597 arg3, int arg4)
renderLabelIfPresent(AbstractClientPlayerEntity arg0, Text arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4)
m_oefnknjt(C_sgyyxgui arg0, C_rdaqiwdt arg1, C_cnszsxvd arg2, C_igrgeffe arg3, int arg4)
func_225629_a_(AbstractClientPlayerEntity arg0, ITextComponent arg1, MatrixStack arg2, IRenderTypeBuffer arg3, int arg4)
renderName(AbstractClientPlayerEntity entityIn, ITextComponent displayNameIn, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
public void
a(dfm arg0, eag arg1, int arg2, dzj arg3)
renderRightHand(PoseStack arg0, MultiBufferSource arg1, int arg2, AbstractClientPlayer arg3)
method_4220(class_4587 arg0, class_4597 arg1, int arg2, class_742 arg3)
renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player)
m_skywttwi(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_sgyyxgui arg3)
func_229144_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, AbstractClientPlayerEntity arg3)
renderRightArm(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, AbstractClientPlayerEntity playerIn)
public void
b(dfm arg0, eag arg1, int arg2, dzj arg3)
renderLeftHand(PoseStack arg0, MultiBufferSource arg1, int arg2, AbstractClientPlayer arg3)
method_4221(class_4587 arg0, class_4597 arg1, int arg2, class_742 arg3)
renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player)
m_spaomvdp(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_sgyyxgui arg3)
func_229146_b_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, AbstractClientPlayerEntity arg3)
renderLeftArm(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, AbstractClientPlayerEntity playerIn)
private void
a(dfm arg0, eag arg1, int arg2, dzj arg3, dwn arg4, dwn arg5)
renderHand(PoseStack arg0, MultiBufferSource arg1, int arg2, AbstractClientPlayer arg3, ModelPart arg4, ModelPart arg5)
method_23205(class_4587 arg0, class_4597 arg1, int arg2, class_742 arg3, class_630 arg4, class_630 arg5)
renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player, ModelPart arm, ModelPart sleeve)
m_cxsilwbo(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, C_sgyyxgui arg3, C_rglqxnbw arg4, C_rglqxnbw arg5)
func_229145_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, AbstractClientPlayerEntity arg3, ModelRenderer arg4, ModelRenderer arg5)
renderItem(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, AbstractClientPlayerEntity playerIn, ModelRenderer rendererArmIn, ModelRenderer rendererArmwearIn)
protected void
a(dzj arg0, dfm arg1, float arg2, float arg3, float arg4)
setupRotations(AbstractClientPlayer arg0, PoseStack arg1, float arg2, float arg3, float arg4)
method_4212(class_742 arg0, class_4587 arg1, float arg2, float arg3, float arg4)
setupTransforms(AbstractClientPlayerEntity arg0, MatrixStack arg1, float arg2, float arg3, float arg4)
m_qdjjrwci(C_sgyyxgui arg0, C_cnszsxvd arg1, float arg2, float arg3, float arg4)
func_225621_a_(AbstractClientPlayerEntity arg0, MatrixStack arg1, float arg2, float arg3, float arg4)
applyRotations(AbstractClientPlayerEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)