net.minecraft.client.render

public abstract class RenderPhase

eqz
net.minecraft.client.renderer.RenderStateShard
net.minecraft.class_4668
net.minecraft.client.render.RenderPhase
net.minecraft.unmapped.C_yzzfidwp
net.minecraft.client.render.RenderPhase
net.minecraft.src.C_4149_

Field summary

Modifier and TypeField
private static final float
aJ
VIEW_SCALE_Z_EPSILON
field_32771
VIEW_OFFSET_Z_LAYERING_SCALE
f_ocfegdpq
VIEW_OFFSET_Z_LAYERING_SCALE
f_173089_
protected final String
a
name
field_21363
name
f_hvarvghz
name
f_110133_
private final Runnable
aK
setupState
field_21361
beginAction
f_dxehilaw
beginAction
f_110131_
private final Runnable
aL
clearState
field_21362
endAction
f_przowfjw
endAction
f_110132_
protected static final RenderPhase$Transparency
b
NO_TRANSPARENCY
field_21364
NO_TRANSPARENCY
f_rsoqdpnu
NO_TRANSPARENCY
f_110134_
protected static final RenderPhase$Transparency
c
ADDITIVE_TRANSPARENCY
field_21366
ADDITIVE_TRANSPARENCY
f_eudoksyd
ADDITIVE_TRANSPARENCY
f_110135_
protected static final RenderPhase$Transparency
d
LIGHTNING_TRANSPARENCY
field_21367
LIGHTNING_TRANSPARENCY
f_mguluthy
LIGHTNING_TRANSPARENCY
f_110136_
protected static final RenderPhase$Transparency
e
GLINT_TRANSPARENCY
field_21368
GLINT_TRANSPARENCY
f_ffbvbedm
GLINT_TRANSPARENCY
f_110137_
protected static final RenderPhase$Transparency
f
CRUMBLING_TRANSPARENCY
field_21369
CRUMBLING_TRANSPARENCY
f_efslixtv
CRUMBLING_TRANSPARENCY
f_110138_
protected static final RenderPhase$Transparency
g
TRANSLUCENT_TRANSPARENCY
field_21370
TRANSLUCENT_TRANSPARENCY
f_wiskglnz
TRANSLUCENT_TRANSPARENCY
f_110139_
protected static final RenderPhase$Shader
h
NO_SHADER
field_29434
NO_SHADER
f_ldqiqewf
NO_SHADER
f_173096_
protected static final RenderPhase$Shader
i
BLOCK_SHADER
field_29435
BLOCK_SHADER
f_lqqwczcn
BLOCK_SHADER
f_173097_
protected static final RenderPhase$Shader
j
NEW_ENTITY_SHADER
field_29436
NEW_ENTITY_SHADER
f_xsacuglh
NEW_ENTITY_SHADER
f_173098_
protected static final RenderPhase$Shader
k
POSITION_COLOR_LIGHTMAP_SHADER
field_29437
POSITION_COLOR_LIGHTMAP_SHADER
f_iaaeqymx
POSITION_COLOR_LIGHTMAP_SHADER
f_173099_
protected static final RenderPhase$Shader
l
POSITION_SHADER
field_29438
POSITION_SHADER
f_gfujzwxh
POSITION_SHADER
f_173100_
protected static final RenderPhase$Shader
m
POSITION_COLOR_TEX_SHADER
field_29439
POSITION_COLOR_TEXTURE_SHADER
f_rcaohnpx
POSITION_COLOR_TEXTURE_SHADER
f_173101_
protected static final RenderPhase$Shader
n
POSITION_TEX_SHADER
field_29440
POSITION_TEXTURE_SHADER
f_zswxvqud
POSITION_TEXTURE_SHADER
f_173102_
protected static final RenderPhase$Shader
o
POSITION_COLOR_TEX_LIGHTMAP_SHADER
field_29441
POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER
f_rbbjmejh
POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER
f_173103_
protected static final RenderPhase$Shader
p
POSITION_COLOR_SHADER
field_29442
COLOR_SHADER
f_wkxrfwvp
COLOR_SHADER
f_173104_
protected static final RenderPhase$Shader
q
RENDERTYPE_SOLID_SHADER
field_29443
SOLID_SHADER
f_gdlebyfn
SOLID_SHADER
f_173105_
protected static final RenderPhase$Shader
r
RENDERTYPE_CUTOUT_MIPPED_SHADER
field_29444
CUTOUT_MIPPED_SHADER
f_hlwzsasq
CUTOUT_MIPPED_SHADER
f_173106_
protected static final RenderPhase$Shader
s
RENDERTYPE_CUTOUT_SHADER
field_29445
CUTOUT_SHADER
f_xznzoqqi
CUTOUT_SHADER
f_173107_
protected static final RenderPhase$Shader
t
RENDERTYPE_TRANSLUCENT_SHADER
field_29446
TRANSLUCENT_SHADER
f_wrajprdl
TRANSLUCENT_SHADER
f_173108_
protected static final RenderPhase$Shader
u
RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER
field_29447
TRANSLUCENT_MOVING_BLOCK_SHADER
f_wijtqbne
TRANSLUCENT_MOVING_BLOCK_SHADER
f_173109_
protected static final RenderPhase$Shader
v
RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER
field_29448
TRANSLUCENT_NO_CRUMBLING_SHADER
f_bswuxxlg
TRANSLUCENT_NO_CRUMBLING_SHADER
f_173110_
protected static final RenderPhase$Shader
w
RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER
field_29449
ARMOR_CUTOUT_NO_CULL_SHADER
f_uqfcwhlo
ARMOR_CUTOUT_NO_CULL_SHADER
f_173111_
protected static final RenderPhase$Shader
x
RENDERTYPE_ENTITY_SOLID_SHADER
field_29450
ENTITY_SOLID_SHADER
f_tcyokamo
ENTITY_SOLID_SHADER
f_173112_
protected static final RenderPhase$Shader
y
RENDERTYPE_ENTITY_CUTOUT_SHADER
field_29451
ENTITY_CUTOUT_SHADER
f_fasruczq
ENTITY_CUTOUT_SHADER
f_173113_
protected static final RenderPhase$Shader
z
RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER
field_29452
ENTITY_CUTOUT_NONULL_SHADER
f_ktdwzumc
ENTITY_CUTOUT_NONULL_SHADER
f_173114_
protected static final RenderPhase$Shader
A
RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER
field_29404
ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER
f_eblgwpqx
ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER
f_173063_
protected static final RenderPhase$Shader
B
RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER
field_29405
ITEM_ENTITY_TRANSLUCENT_CULL_SHADER
f_cunbcqkh
ITEM_ENTITY_TRANSLUCENT_CULL_SHADER
f_173064_
protected static final RenderPhase$Shader
C
RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER
field_29406
ENTITY_TRANSLUCENT_CULL_SHADER
f_dcqeylex
ENTITY_TRANSLUCENT_CULL_SHADER
f_173065_
protected static final RenderPhase$Shader
D
RENDERTYPE_ENTITY_TRANSLUCENT_SHADER
field_29407
ENTITY_TRANSLUCENT_SHADER
f_maramdiv
ENTITY_TRANSLUCENT_SHADER
f_173066_
protected static final RenderPhase$Shader
E
RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER
field_29408
ENTITY_SMOOTH_CUTOUT_SHADER
f_ynrwetdn
ENTITY_SMOOTH_CUTOUT_SHADER
f_173067_
protected static final RenderPhase$Shader
F
RENDERTYPE_BEACON_BEAM_SHADER
field_29409
BEACON_BEAM_SHADER
f_xihdkzsh
BEACON_BEAM_SHADER
f_173068_
protected static final RenderPhase$Shader
G
RENDERTYPE_ENTITY_DECAL_SHADER
field_29410
ENTITY_DECAL_SHADER
f_qpsxmnnm
ENTITY_DECAL_SHADER
f_173069_
protected static final RenderPhase$Shader
H
RENDERTYPE_ENTITY_NO_OUTLINE_SHADER
field_29411
ENTITY_NO_OUTLINE_SHADER
f_pjxgugqn
ENTITY_NO_OUTLINE_SHADER
f_173070_
protected static final RenderPhase$Shader
I
RENDERTYPE_ENTITY_SHADOW_SHADER
field_29412
ENTITY_SHADOW_SHADER
f_ilxhkscr
ENTITY_SHADOW_SHADER
f_173071_
protected static final RenderPhase$Shader
J
RENDERTYPE_ENTITY_ALPHA_SHADER
field_29413
ENTITY_ALPHA_SHADER
f_xvfbalnj
ENTITY_ALPHA_SHADER
f_173072_
protected static final RenderPhase$Shader
K
RENDERTYPE_EYES_SHADER
field_29414
EYES_SHADER
f_uhbwktkf
EYES_SHADER
f_173073_
protected static final RenderPhase$Shader
L
RENDERTYPE_ENERGY_SWIRL_SHADER
field_29415
ENERGY_SWIRL_SHADER
f_orsbbbfx
ENERGY_SWIRL_SHADER
f_173074_
protected static final RenderPhase$Shader
M
RENDERTYPE_LEASH_SHADER
field_29416
LEASH_SHADER
f_nxzdtjyx
LEASH_SHADER
f_173075_
protected static final RenderPhase$Shader
N
RENDERTYPE_WATER_MASK_SHADER
field_29417
WATER_MASK_SHADER
f_jlfsulpi
WATER_MASK_SHADER
f_173076_
protected static final RenderPhase$Shader
O
RENDERTYPE_OUTLINE_SHADER
field_29418
OUTLINE_SHADER
f_oegvyvjm
OUTLINE_SHADER
f_173077_
protected static final RenderPhase$Shader
P
RENDERTYPE_ARMOR_GLINT_SHADER
field_29419
ARMOR_GLINT_SHADER
f_qigunqxq
ARMOR_GLINT_SHADER
f_173078_
protected static final RenderPhase$Shader
Q
RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER
field_29420
ARMOR_ENTITY_GLINT_SHADER
f_jgbqvlly
ARMOR_ENTITY_GLINT_SHADER
f_173079_
protected static final RenderPhase$Shader
R
RENDERTYPE_GLINT_TRANSLUCENT_SHADER
field_29421
TRANSLUCENT_GLINT_SHADER
f_mdckjsej
TRANSLUCENT_GLINT_SHADER
f_173080_
protected static final RenderPhase$Shader
S
RENDERTYPE_GLINT_SHADER
field_29422
GLINT_SHADER
f_vatxagwx
GLINT_SHADER
f_173081_
protected static final RenderPhase$Shader
T
RENDERTYPE_GLINT_DIRECT_SHADER
field_29423
DIRECT_GLINT_SHADER
f_royflynv
DIRECT_GLINT_SHADER
f_173082_
protected static final RenderPhase$Shader
U
RENDERTYPE_ENTITY_GLINT_SHADER
field_29424
ENTITY_GLINT_SHADER
f_xeptmgwz
ENTITY_GLINT_SHADER
f_173083_
protected static final RenderPhase$Shader
V
RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER
field_29425
DIRECT_ENTITY_GLINT_SHADER
f_zsaiboxp
DIRECT_ENTITY_GLINT_SHADER
f_173084_
protected static final RenderPhase$Shader
W
RENDERTYPE_CRUMBLING_SHADER
field_29426
CRUMBLING_SHADER
f_uyqwlpag
CRUMBLING_SHADER
f_173085_
protected static final RenderPhase$Shader
X
RENDERTYPE_TEXT_SHADER
field_29427
TEXT_SHADER
f_ihlqmoqp
TEXT_SHADER
f_173086_
protected static final RenderPhase$Shader
Y
RENDERTYPE_TEXT_INTENSITY_SHADER
field_33628
TEXT_INTENSITY_SHADER
f_pgcibtaz
TEXT_INTENSITY_SHADER
f_173087_
protected static final RenderPhase$Shader
Z
RENDERTYPE_TEXT_SEE_THROUGH_SHADER
field_29428
TRANSPARENT_TEXT_SHADER
f_kmmadlyc
TRANSPARENT_TEXT_SHADER
f_173088_
protected static final RenderPhase$Shader
aa
RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER
field_33629
TRANSPARENT_TEXT_INTENSITY_SHADER
f_gdpugsmh
TRANSPARENT_TEXT_INTENSITY_SHADER
f_173090_
protected static final RenderPhase$Shader
ab
RENDERTYPE_LIGHTNING_SHADER
field_29429
LIGHTNING_SHADER
f_zihmazew
LIGHTNING_SHADER
f_173091_
protected static final RenderPhase$Shader
ac
RENDERTYPE_TRIPWIRE_SHADER
field_29430
TRIPWIRE_SHADER
f_fxveopvu
TRIPWIRE_SHADER
f_173092_
protected static final RenderPhase$Shader
ad
RENDERTYPE_END_PORTAL_SHADER
field_29431
END_PORTAL_SHADER
f_gjujuzwz
END_PORTAL_SHADER
f_173093_
protected static final RenderPhase$Shader
ae
RENDERTYPE_END_GATEWAY_SHADER
field_29432
END_GATEWAY_SHADER
f_khlpfdow
END_GATEWAY_SHADER
f_173094_
protected static final RenderPhase$Shader
af
RENDERTYPE_LINES_SHADER
field_29433
LINES_SHADER
f_zffgidia
LINES_SHADER
f_173095_
protected static final RenderPhase$Texture
ag
BLOCK_SHEET_MIPPED
field_21376
MIPMAP_BLOCK_ATLAS_TEXTURE
f_kniahecq
MIPMAP_BLOCK_ATLAS_TEXTURE
f_110145_
protected static final RenderPhase$Texture
ah
BLOCK_SHEET
field_21377
BLOCK_ATLAS_TEXTURE
f_assgobll
BLOCK_ATLAS_TEXTURE
f_110146_
protected static final RenderPhase$TextureBase
ai
NO_TEXTURE
field_21378
NO_TEXTURE
f_ymgrtcck
NO_TEXTURE
f_110147_
protected static final RenderPhase$Texturing
aj
DEFAULT_TEXTURING
field_21379
DEFAULT_TEXTURING
f_dbneyjsr
DEFAULT_TEXTURING
f_110148_
protected static final RenderPhase$Texturing
ak
GLINT_TEXTURING
field_21381
GLINT_TEXTURING
f_bqgfbkkz
GLINT_TEXTURING
f_110150_
protected static final RenderPhase$Texturing
al
ENTITY_GLINT_TEXTURING
field_21382
ENTITY_GLINT_TEXTURING
f_qehhscez
ENTITY_GLINT_TEXTURING
f_110151_
protected static final RenderPhase$Lightmap
am
LIGHTMAP
field_21383
ENABLE_LIGHTMAP
f_qacjaeqg
ENABLE_LIGHTMAP
f_110152_
protected static final RenderPhase$Lightmap
an
NO_LIGHTMAP
field_21384
DISABLE_LIGHTMAP
f_sprziyku
DISABLE_LIGHTMAP
f_110153_
protected static final RenderPhase$Overlay
ao
OVERLAY
field_21385
ENABLE_OVERLAY_COLOR
f_urtlpiqa
ENABLE_OVERLAY_COLOR
f_110154_
protected static final RenderPhase$Overlay
ap
NO_OVERLAY
field_21386
DISABLE_OVERLAY_COLOR
f_wgjudwqb
DISABLE_OVERLAY_COLOR
f_110155_
protected static final RenderPhase$Cull
aq
CULL
field_21344
ENABLE_CULLING
f_yhvaxzcf
ENABLE_CULLING
f_110158_
protected static final RenderPhase$Cull
ar
NO_CULL
field_21345
DISABLE_CULLING
f_oeyidqgf
DISABLE_CULLING
f_110110_
protected static final RenderPhase$DepthTest
as
NO_DEPTH_TEST
field_21346
ALWAYS_DEPTH_TEST
f_buocieso
ALWAYS_DEPTH_TEST
f_110111_
protected static final RenderPhase$DepthTest
at
EQUAL_DEPTH_TEST
field_21347
EQUAL_DEPTH_TEST
f_plwydzqn
EQUAL_DEPTH_TEST
f_110112_
protected static final RenderPhase$DepthTest
au
LEQUAL_DEPTH_TEST
field_21348
LEQUAL_DEPTH_TEST
f_rstedaeq
LEQUAL_DEPTH_TEST
f_110113_
protected static final RenderPhase$WriteMaskState
av
COLOR_DEPTH_WRITE
field_21349
ALL_MASK
f_mubabmfd
ALL_MASK
f_110114_
protected static final RenderPhase$WriteMaskState
aw
COLOR_WRITE
field_21350
COLOR_MASK
f_zrtwdnnp
COLOR_MASK
f_110115_
protected static final RenderPhase$WriteMaskState
ax
DEPTH_WRITE
field_21351
DEPTH_MASK
f_xdxaaxei
DEPTH_MASK
f_110116_
protected static final RenderPhase$Layering
ay
NO_LAYERING
field_21352
NO_LAYERING
f_pxtzgveh
NO_LAYERING
f_110117_
protected static final RenderPhase$Layering
az
POLYGON_OFFSET_LAYERING
field_21353
POLYGON_OFFSET_LAYERING
f_aoqnylgy
POLYGON_OFFSET_LAYERING
f_110118_
protected static final RenderPhase$Layering
aA
VIEW_OFFSET_Z_LAYERING
field_22241
VIEW_OFFSET_Z_LAYERING
f_ldeygygr
VIEW_OFFSET_Z_LAYERING
f_110119_
protected static final RenderPhase$Target
aB
MAIN_TARGET
field_21358
MAIN_TARGET
f_kywgclyh
MAIN_TARGET
f_110123_
protected static final RenderPhase$Target
aC
OUTLINE_TARGET
field_21359
OUTLINE_TARGET
f_heatifwo
OUTLINE_TARGET
f_110124_
protected static final RenderPhase$Target
aD
TRANSLUCENT_TARGET
field_25280
TRANSLUCENT_TARGET
f_tuvdoeae
TRANSLUCENT_TARGET
f_110125_
protected static final RenderPhase$Target
aE
PARTICLES_TARGET
field_25281
PARTICLES_TARGET
f_pzjitike
PARTICLES_TARGET
f_110126_
protected static final RenderPhase$Target
aF
WEATHER_TARGET
field_25282
WEATHER_TARGET
f_bvdyztyh
WEATHER_TARGET
f_110127_
protected static final RenderPhase$Target
aG
CLOUDS_TARGET
field_25283
CLOUDS_TARGET
f_dimvlges
CLOUDS_TARGET
f_110128_
protected static final RenderPhase$Target
aH
ITEM_ENTITY_TARGET
field_25643
ITEM_TARGET
f_xgadgaxy
ITEM_TARGET
f_110129_
protected static final RenderPhase$LineWidth
aI
DEFAULT_LINE
field_21360
FULL_LINE_WIDTH
f_xfovciyz
FULL_LINE_WIDTH
f_110130_

Constructor summary

ModifierConstructor
public (String name, Runnable beginAction, Runnable endAction)

Method summary

Modifier and TypeMethod
public void
a()
setupRenderState()
method_23516()
startDrawing()
m_vnlxuwpp()
startDrawing()
m_110185_()
public void
b()
clearRenderState()
method_23518()
endDrawing()
m_zkvqepae()
endDrawing()
m_110188_()
private static void
a(float o)
setupGlintTexturing(float arg0)
method_23517(float arg0)
setupGlintTexturing(float scale)
m_okvjjdam(float arg0)
setupGlintTexturing(float scale)
m_110186_(float p_110187_)