net.minecraft.client.render.entity.model

public class ArmorStandEntityModel

extends ArmorStandArmorEntityModel

All mapped superinterfaces:

ModelWithArms, ModelWithHead

gty
net.minecraft.client.model.ArmorStandModel
net.minecraft.class_551
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.unmapped.C_xoloxthr
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.src.C_3799_

Field summary

Modifier and TypeField
private static final String
a
RIGHT_BODY_STICK
field_32445
RIGHT_BODY_STICK
f_xzpehxxq
RIGHT_BODY_STICK
f_170349_
private static final String
b
LEFT_BODY_STICK
field_32446
LEFT_BODY_STICK
f_ylvxhmuz
LEFT_BODY_STICK
f_170350_
private static final String
c
SHOULDER_STICK
field_32447
SHOULDER_STICK
f_swtdhgqc
SHOULDER_STICK
f_170351_
private static final String
d
BASE_PLATE
field_32448
BASE_PLATE
f_hdcathag
BASE_PLATE
f_170352_
private final ModelPart
e
rightBodyStick
field_27391
rightBodyStick
f_xtjaxivy
rightBodyStick
f_170353_
private final ModelPart
f
leftBodyStick
field_27392
leftBodyStick
f_uezraovk
leftBodyStick
f_170354_
private final ModelPart
g
shoulderStick
field_3313
shoulderStick
f_brplqtmh
shoulderStick
f_102139_
private final ModelPart
x
basePlate
field_3312
basePlate
f_ylbqkkkm
basePlate
f_102140_

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static TexturedModelData
a()
createBodyLayer()
method_31979()
getTexturedModelData()
m_ixmqwpwi()
getTexturedModelData()
m_170357_()
public void
a(htn arg0)
setupAnim(ArmorStandRenderState arg0)
method_17066(class_9998 arg0)
setAngles(ArmorStandEntityRenderState arg0)
m_bbdbqzcw(C_ykegzsxw arg0)
updateAnimation(ArmorStandRenderState arg0)
m_6251_(C_345978_ arg0)
public void
a(htn o, cem o, fua arg2)
translateToHand(ArmorStandRenderState arg0, HumanoidArm arg1, PoseStack arg2)
method_72832(class_9998 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(ArmorStandEntityRenderState arg0, Arm arg1, MatrixStack arg2)
m_cjxeozhm(C_ykegzsxw arg0, C_njjnizsa arg1, C_cnszsxvd arg2)
setArmAngle(ArmorStandRenderState arg0, Arm arg1, MatrixStack matrices)
m_6002_(C_345978_ p_102157_, C_520_ p_102158_, C_3181_ arg2)